{"id":113233,"date":"2024-01-29T18:50:43","date_gmt":"2024-01-29T16:50:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/glm-1-0-0-matematicheskaya-c-biblioteka"},"modified":"2024-01-29T18:50:43","modified_gmt":"2024-01-29T16:50:43","slug":"glm-1-0-0-matematicheskaya-c-biblioteka","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/glm-1-0-0-matematicheskaya-c-biblioteka","title":{"rendered":"GLM 1.0.0 \u2014 Mathematik-Bibliothek in C++","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"GLM 1.0.0 \u2014 Mathematik-Bibliothek in C++\" src=\"\/wp-content\/uploads\/2024\/01\/e28ff30bbd85e49babfa46e80e72dfd3.jpg\" style=\"display:block;margin: 0 auto;\" \/>                                <noindex>      <noindex><\/p>\n<p>Am 24. Januar, nach fast vierj\u00e4hriger Pause, wurde die Version 1.0.0 der header-only SIMD-optimierten Bibliothek f\u00fcr C++ ver\u00f6ffentlicht. <a rel=\"nofollow\" href=\"https:\/\/github.com\/g-truc\/glm\">GLM<\/a> (OpenGL Mathematics), basierend auf den Spezifikationen <a rel=\"nofollow\" href=\"https:\/\/registry.khronos.org\/OpenGL\/specs\/gl\/GLSLangSpec.4.50.pdf\">GLSL (pdf)<\/a> (OpenGL Shading Language).<\/p>\n<p><\/noindex><\/noindex>  <\/p>\n<p>\u00c4nderungen:<\/p>\n<ul>\n<li>Das Modul GLM_EXT_scalar_reciprocal mit Tests wurde hinzugef\u00fcgt;<\/li>\n<li>Das Modul GLM_EXT_vector_reciprocal mit Tests wurde hinzugef\u00fcgt;<\/li>\n<li>Das Modul GLM_EXT_matrix_integer mit Tests wurde hinzugef\u00fcgt;<\/li>\n<li>Die Funktionen glm::iround und glm::uround wurden in die Module GLM_EXT_scalar_common und GLM_EXT_vector_common aufgenommen;<\/li>\n<li>Die Funktion GLM_FORCE_UNRESTRICTED_FLOAT wurde hinzugef\u00fcgt, um statische Assertions bei der Verwendung anderer Skalarer Typen in einer Funktion, die einen float-Typ erwartet, zu verhindern;<\/li>\n<li>Ein constexpr-Klassifizierer wurde in den Funktionen cross und dot hinzugef\u00fcgt;<\/li>\n<li>Falsche Assertions f\u00fcr glm::min und glm::max wurden behoben;<\/li>\n<li>Die Orientierung der Quaternionen in der Funktion glm::decompose wurde korrigiert;<\/li>\n<li>Eine Singularit\u00e4t bei der Umwandlung von Quaternionen in den Euler-Winkel Roll wurde behoben;<\/li>\n<li>Das Verhalten von glm::pow mit kleinen Quaternionen wurde korrigiert;<\/li>\n<li>Ein Kompilierungsfehler in glm::fastNormalize wurde behoben;<\/li>\n<li>Ein Kompilierungsfehler in glm::isMultiple wurde behoben;<\/li>\n<li>Die Berechnung in der Funktion glm::adjugate wurde korrigiert;<\/li>\n<li>Das Weglassen des Vorzeichens des Ergebnisses in der Funktion glm::angle f\u00fcr Winkel im Bereich (2pi-1, 2pi) wurde behoben;<\/li>\n<li>Der Verbot zur Verwendung von glm::string_cast im CUDA-Hostcode wurde aufgehoben;<\/li>\n<li>GitHub Actions hinzugef\u00fcgt.<\/li>\n<\/ul>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/development\/17504331\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>24 \u044f\u043d\u0432\u0430\u0440\u044f, \u043f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0447\u0435\u0442\u044b\u0440\u0451\u0445\u043b\u0435\u0442\u043d\u0435\u0439 \u043f\u0430\u0443\u0437\u044b, \u0441\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0432\u044b\u043f\u0443\u0441\u043a 1.0.0 header-only SIMD-\u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 \u0434\u043b\u044f C++ GLM (OpenGL Mathematics), \u043e\u0441\u043d\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u043d\u0430 \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044f\u0445 GLSL (pdf) (OpenGL Shading Language). \u0418\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043c\u043e\u0434\u0443\u043b\u044c GLM_EXT_scalar_reciprocal \u0441 \u0442\u0435\u0441\u0442\u0430\u043c\u0438; \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043c\u043e\u0434\u0443\u043b\u044c GLM_EXT_vector_reciprocal \u0441 \u0442\u0435\u0441\u0442\u0430\u043c\u0438; \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043c\u043e\u0434\u0443\u043b\u044c GLM_EXT_matrix_integer \u0441 \u0442\u0435\u0441\u0442\u0430\u043c\u0438; \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0444\u0443\u043d\u043a\u0446\u0438\u0438 glm::iround \u0438 glm::uround \u0432 \u043c\u043e\u0434\u0443\u043b\u0438 GLM_EXT_scalar_common \u0438 GLM_EXT_vector_common; \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u0444\u0443\u043d\u043a\u0446\u0438\u044f GLM_FORCE_UNRESTRICTED_FLOAT \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":113234,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-113233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"24 \u044f\u043d\u0432\u0430\u0440\u044f, \u043f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0447\u0435\u0442\u044b\u0440\u0451\u0445\u043b\u0435\u0442\u043d\u0435\u0439 \u043f\u0430\u0443\u0437\u044b, \u0441\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0432\u044b\u043f\u0443\u0441\u043a 1.0.0 header-only SIMD-\u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 \u0434\u043b\u044f C++ GLM (OpenGL Mathematics), \u043e\u0441\u043d\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u043d\u0430 \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044f\u0445 GLSL (pdf) (OpenGL Shading Language). \u0418\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043c\u043e\u0434\u0443\u043b\u044c GLM_EXT_scalar_reciprocal \u0441 \u0442\u0435\u0441\u0442\u0430\u043c\u0438; 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Januar wurde nach fast vierj\u00e4hriger Pause die Version 1.0.0 der header-only SIMD-optimierten C++-Bibliothek GLM (OpenGL Mathematics) ver\u00f6ffentlicht, die auf den Spezifikationen von GLSL (pdf) (OpenGL Shading Language) basiert. \u00c4nderungen: Modul GLM_EXT_scalar_reciprocal mit Tests hinzugef\u00fcgt; Modul GLM_EXT_vector_reciprocal mit Tests hinzugef\u00fcgt; Modul GLM_EXT_matrix_integer mit Tests hinzugef\u00fcgt; Funktionen glm::iround und glm::uround in den Modulen GLM_EXT_scalar_common und GLM_EXT_vector_common hinzugef\u00fcgt; Funktion GLM_FORCE_UNRESTRICTED_FLOAT hinzugef\u00fcgt f\u00fcr","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/glm-1-0-0-matematicheskaya-c-biblioteka","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47GLM 1.0.0 \u2014 \u043c\u0430\u0442\u0435\u043c\u0430\u0442\u0438\u0447\u0435\u0441\u043a\u0430\u044f C++ \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 | ProHoster","og:description":"24 \u044f\u043d\u0432\u0430\u0440\u044f, \u043f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0447\u0435\u0442\u044b\u0440\u0451\u0445\u043b\u0435\u0442\u043d\u0435\u0439 \u043f\u0430\u0443\u0437\u044b, \u0441\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0432\u044b\u043f\u0443\u0441\u043a 1.0.0 header-only SIMD-\u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 \u0434\u043b\u044f C++ GLM (OpenGL Mathematics), \u043e\u0441\u043d\u043e\u0432\u0430\u043d\u043d\u043e\u0439 \u043d\u0430 \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044f\u0445 GLSL (pdf) (OpenGL Shading Language). \u0418\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043c\u043e\u0434\u0443\u043b\u044c GLM_EXT_scalar_reciprocal \u0441 \u0442\u0435\u0441\u0442\u0430\u043c\u0438; \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043c\u043e\u0434\u0443\u043b\u044c GLM_EXT_vector_reciprocal \u0441 \u0442\u0435\u0441\u0442\u0430\u043c\u0438; \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043c\u043e\u0434\u0443\u043b\u044c GLM_EXT_matrix_integer \u0441 \u0442\u0435\u0441\u0442\u0430\u043c\u0438; \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0444\u0443\u043d\u043a\u0446\u0438\u0438 glm::iround \u0438 glm::uround \u0432 \u043c\u043e\u0434\u0443\u043b\u0438 GLM_EXT_scalar_common \u0438 GLM_EXT_vector_common; \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u0444\u0443\u043d\u043a\u0446\u0438\u044f GLM_FORCE_UNRESTRICTED_FLOAT \u0434\u043b\u044f","og:url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/glm-1-0-0-matematicheskaya-c-biblioteka","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2024-01-29T16:50:43+00:00","article:modified_time":"2024-01-29T16:50:43+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":[],"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/posts\/113233","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/comments?post=113233"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/posts\/113233\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/media\/113234"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/media?parent=113233"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/categories?post=113233"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/de\/wp-json\/wp\/v2\/tags?post=113233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}