{"id":117274,"date":"2024-07-10T21:43:30","date_gmt":"2024-07-10T19:43:30","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2024-07-10T21:43:30","modified_gmt":"2024-07-10T19:43:30","slug":"vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Release DXVK 2.4, Implementierung von Direct3D 8\/9\/10\/11 \u00fcber die API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Version des DXVK 2.4 ist verf\u00fcgbar, die eine Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 und 11 bietet, die durch die \u00dcbersetzung von API-Anrufen in Vulkan funktioniert. Um DXVK zu nutzen, m\u00fcssen Treiber mit Unterst\u00fctzung f\u00fcr die API Vulkan 1.3 installiert sein, wie Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 und AMDVLK. DXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mit Wine auszuf\u00fchren und fungiert als leistungsst\u00e4rkere Alternative zu den in Wine integrierten Implementierungen von Direct3D 9\/10\/11, die \u00fcber OpenGL arbeiten.      <\/p>\n<p>Haupt\u00e4nderungen:  <\/p>\n<ul>\n<li class=\"l\"> Die Arbeiten des Projekts D8VK, das die \u00dcbersetzung von Direct3D 8 in die Vulkan-API erm\u00f6glicht, wurden integriert. Die Entwickler haben die Unterst\u00fctzung von \u00fcber 200 \u00e4lteren Spielen getestet, die auf Direct3D 8 basieren, darunter GTA III, The Elder Scrolls III: Morrowind, Freelancer, Postal 2, Warcraft III, Another World 15, Need for Speed: High Stakes, Need for Speed III: Hot Pursuit, Red Faction II, Max Payne 2 und Unreal II: The Awakening, Silent Hill 3.\n<li class=\"l\"> In dxvk-native, einer Variante von DXVK, die unabh\u00e4ngig von Wine arbeiten kann, wurde die M\u00f6glichkeit hinzugef\u00fcgt, WSI-Backends (Window System Integration) f\u00fcr verschiedene Fenstersysteme zu verwenden. Derzeit stehen Backends f\u00fcr SDL2 und GLFW zur Verf\u00fcgung, die zur Laufzeit dynamisch geladen werden k\u00f6nnen, anstatt zur Bindungszeit.\n<li class=\"l\"> Es wurde Unterst\u00fctzung f\u00fcr die Emulation von Bildschirmaktualisierungsfrequenzen hinzugef\u00fcgt, die im System nicht unterst\u00fctzt werden, was auf Systemen genutzt werden kann, die keinen Wechsel der Videomodi zulassen.\n<li class=\"l\"> Der Speicherverbrauch wurde reduziert, dank der Verwendung der Vulkan-Erweiterung VK_NV_descriptor_pool_overallocation und Verbesserungen im Deskriptorpool-Management.\n<li class=\"l\"> Probleme wurden behoben, die in den folgenden Spielen auftraten:\n<ul>\n<li class=\"l\"> Battlefield 2\n<li class=\"l\"> Dead Space 2\n<li class=\"l\"> Dragonshard\n<li class=\"l\"> Fallout 4\n<li class=\"l\">   Fallout New Vegas\n<li class=\"l\"> Ghostbusters Remastered\n<li class=\"l\">  Gothic 3\n<li class=\"l\"> Guild Wars 2\n<li class=\"l\"> Prototype\n<li class=\"l\"> Red Faction Guerrila Remastered\n<li class=\"l\">  Rise of Nations\n<li class=\"l\"> Star Citizen\n<li class=\"l\">  Die Sims 2\n<li class=\"l\"> Tomb Raider Legend\n<li class=\"l\">   Watch Dogs\n<li class=\"l\"> Watch Dogs 2\n<li class=\"l\">  WRC 4  <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61518\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-117274","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4, 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