{"id":119506,"date":"2024-08-15T21:43:16","date_gmt":"2024-08-15T19:43:16","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/godot-4-3-s-podderzhkoj-wayland"},"modified":"2024-08-15T21:43:16","modified_gmt":"2024-08-15T19:43:16","slug":"godot-4-3-s-podderzhkoj-wayland","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/godot-4-3-s-podderzhkoj-wayland","title":{"rendered":"Godot 4.3 mit Unterst\u00fctzung f\u00fcr Wayland","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Ver\u00f6ffentlichung der Spiel-Engine Godot 4.3 \u2013 ein Konstruktor zur Erstellung von 2D- und 3D-Spielen, hat stattgefunden.<\/p>\n<p>Die Hauptneuheit von Godot 4.3 ist die erste Unterst\u00fctzung f\u00fcr Wayland. Dies erm\u00f6glicht es, dass Spiele, die mit Godot erstellt wurden, nativ auf Desktops unter Wayland ohne die Verwendung der XWayland-Schicht funktionieren. Die native Unterst\u00fctzung von Wayland in Godot kann derzeit mit dem Flag &#8212;display-driver wayland aktiviert werden.<\/p>\n<p>Weitere Neuerungen:<\/p>\n<ul>\n<li>\n<p>Ein XR-Simulator (Mixed Reality) f\u00fcr Quest 3-Headsets wurde hinzugef\u00fcgt.<\/p>\n<\/li>\n<li>\n<p>Unterst\u00fctzung f\u00fcr Kameras von Quest 3-Headsets wurde eingef\u00fchrt.<\/p>\n<\/li>\n<li> <noindex><noindex>\n<p>Native Unterst\u00fctzung f\u00fcr DirectX 12 dank des offenen <a rel=\"nofollow\" href=\"https:\/\/devblogs.microsoft.com\/directx\/open-sourcing-dxil-validator-hash\/\">DXIL-Shaders<\/a>.<\/p>\n<p><\/noindex><\/noindex> <\/li>\n<li>\n<p>Der Parallax2D-Effekt wurde hinzugef\u00fcgt.<\/p>\n<\/li>\n<li>\n<p>Premultiplied alpha wurde hinzugef\u00fcgt \u2013 ein neuer Mischmodus f\u00fcr 3D-Materialien. Dies erm\u00f6glicht die Erstellung von sch\u00f6neren Lichtern und Feuerwerken, da dieselbe Partikel nun Eigenschaften des additiven Mischens (f\u00fcr Flammen) und des Mischens (f\u00fcr Rauch) haben kann.<\/p>\n<\/li>\n<li>\n<p>Tiefenbasierten Nebel wurde hinzugef\u00fcgt.<\/p>\n<\/li>\n<li>\n<p>Eine Reihe weiterer Neuerungen und Verbesserungen wurden durchgef\u00fchrt.<\/p>\n<\/li>\n<\/ul>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/games\/17705431\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3 &ndash; \u043a\u043e\u043d\u0441\u0442\u0440\u0443\u043a\u0442\u043e\u0440\u0430 \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0413\u043b\u0430\u0432\u043d\u043e\u0435 \u043d\u043e\u0432\u0448\u0435\u0441\u0442\u0432\u043e Godot 4.3 &ndash; \u044d\u0442\u043e \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 Wayland. \u042d\u0442\u043e \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0438\u0433\u0440\u0430\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u044b\u043c \u043d\u0430 Godot, \u043d\u0430\u0442\u0438\u0432\u043d\u043e \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u0432 \u0434\u0435\u0441\u043a\u0442\u043e\u043f\u0430\u0445 \u043d\u0430 Wayland \u0431\u0435\u0437 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 XWayland. \u041d\u0430\u0442\u0438\u0432\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 Wayland \u0432 Godot \u0432 \u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0435\u0435 \u0432\u0440\u0435\u043c\u044f \u0432\u043a\u043b\u044e\u0447\u0430\u0435\u0442\u0441\u044f \u0444\u043b\u0430\u0433\u043e\u043c &#8212;display-driver wayland. \u0414\u0440\u0443\u0433\u0438\u0435 \u043d\u043e\u0432\u0448\u0435\u0441\u0442\u0432\u0430: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u0441\u0438\u043c\u0443\u043b\u044f\u0442\u043e\u0440 XR [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119506","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 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Die Hauptneuheit von Godot 4.3 ist die anf\u00e4ngliche Unterst\u00fctzung von Wayland. Dies erm\u00f6glicht es Spielen, die mit Godot erstellt wurden, nativ auf Wayland-Desktops zu laufen, ohne die Verwendung der XWayland-Schicht. Die native Wayland-Unterst\u00fctzung in Godot kann derzeit mit dem Flag --display-driver wayland aktiviert werden. Weitere Neuigkeiten: Ein XR-Simulator wurde hinzugef\u00fcgt.","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/godot-4-3-s-podderzhkoj-wayland","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47Godot 4.3 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 Wayland | ProHoster","og:description":"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3 \u2013 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