{"id":123430,"date":"2025-04-06T09:05:14","date_gmt":"2025-04-06T07:05:14","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu"},"modified":"2025-04-06T09:05:14","modified_gmt":"2025-04-06T07:05:14","slug":"nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","title":{"rendered":"NVIDIA hat die PhysX-Engine 5.6.0 ver\u00f6ffentlicht und den Code von Flow GPU ge\u00f6ffnet.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Das Unternehmen NVIDIA hat die Version 5.6 der Physiksimulations-Engine PhysX und das zugeh\u00f6rige PhysX SDK ver\u00f6ffentlicht. Gleichzeitig steht die neue Version der Fluidmodellierungsbibliothek Flow 2.2.0 zur Verf\u00fcgung. Der Quellcode des Projekts wird unter der BSD-3-Lizenz ver\u00f6ffentlicht und unterst\u00fctzt die Plattformen Linux, macOS, iOS, Windows und Android.     <\/p>\n<p>Obwohl das PhysX SDK seit 2018 mit Quellcode unter der BSD-Lizenz ver\u00f6ffentlicht wird, wurde der Code bis jetzt mit einer bedeutenden Ausnahme ver\u00f6ffentlicht \u2014 der Code des Simulationskerns (GPU-Simulationskernel) war nicht enthalten. Mit dem Update auf SDK PhysX 5.6 hat NVIDIA den vollst\u00e4ndigen Code unter der BSD-Lizenz ver\u00f6ffentlicht und in das SDK integriert. Mehr als 500 fertige Kerne f\u00fcr CUDA stehen zur Verf\u00fcgung, welche Funktionen wie die Dynamik fester K\u00f6rper, Fl\u00fcssigkeitssimulation und die Modellierung von Objektverformungen erm\u00f6glichen. Zudem ist der Zugang zu Flow GPU mit einer vollst\u00e4ndigen Implementierung der Compute-Shader f\u00fcr Flow SDK er\u00f6ffnet.    <\/p>\n<p>PhysX ist eine der popul\u00e4rsten Physik-Engines, die in fast tausend Spielen f\u00fcr die Verarbeitung physikalischer Interaktionen eingesetzt wird und Teil vieler Spiele-Engines ist, darunter Unreal Engine, Unity3D, AnvilNext, Stingray, Dunia 2 und REDengine. Die Engine ist f\u00fcr verschiedene Hardware skalierbar, von Smartphones bis hin zu leistungsstarken Workstations mit Mehrkern-CPUs und GPUs, und erm\u00f6glicht die Nutzung der GPU-Ressourcen zur Beschleunigung der Effekte.     <\/p>\n<p>Anwendungsbereiche von PhysX umfassen die Umsetzung von Effekten wie Zerst\u00f6rungen, Explosionen, realistische Bewegungen von Charakteren und Fahrzeugen, aufsteigenden Rauch, im Wind sich wiegende B\u00e4ume, Wasser, das \u00fcber Hindernisse flie\u00dft, Kleidung, die flattert und rei\u00dft, sowie Kollisionen und Interaktionen mit harten und weichen K\u00f6rpern. Neben der Spielentwicklung kann die Engine auch in Bereichen wie der Datensynthese f\u00fcr die Forschung im Bereich K\u00fcnstliche Intelligenz und f\u00fcr das Training neuronaler Netze, der Erstellung realistischer Umgebungen zur Schulung von Robotern, der Simulation realer Bedingungen w\u00e4hrend der Erprobung autonomer Fahrzeuge und Autopiloten eingesetzt werden.     <\/p>\n<p>\n<br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63030\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f NVIDIA \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0434\u0432\u0438\u0436\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 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\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u044b Linux, macOS, iOS, Windows \u0438 Android. \u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u0442\u043e, \u0447\u0442\u043e PhysX SDK \u0441 2018 \u0433\u043e\u0434\u0430 \u043f\u0443\u0431\u043b\u0438\u043a\u0443\u0435\u0442\u0441\u044f \u0441 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u043c \u043a\u043e\u0434\u043e\u043c \u043f\u043e\u0434 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-123430","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f NVIDIA 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Obwohl das PhysX SDK seit 2018 unter der BSD-Lizenz mit Quellcode ver\u00f6ffentlicht wird.","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47NVIDIA \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0434\u0432\u0438\u0436\u043e\u043a PhysX 5.6.0 \u0438 \u043e\u0442\u043a\u0440\u044b\u043b\u0430 \u043a\u043e\u0434 Flow GPU | 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