{"id":134425,"date":"2025-06-03T09:06:42","date_gmt":"2025-06-03T07:06:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/opublikovana-graficheskaya-biblioteka-igl-1-1"},"modified":"2025-06-03T09:06:42","modified_gmt":"2025-06-03T07:06:43","slug":"opublikovana-graficheskaya-biblioteka-igl-1-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/opublikovana-graficheskaya-biblioteka-igl-1-1","title":{"rendered":"Die Grafikbibliothek IGL 1.1 wurde ver\u00f6ffentlicht","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Das Unternehmen Meta* hat die Grafikbibliothek IGL 1.1 (Intermediate Graphics Library) ver\u00f6ffentlicht, die eine universelle, low-level API f\u00fcr die GPU-Verwaltung bereitstellt. Die IGL-API deckt die grundlegenden Funktionen der GPU ab und erm\u00f6glicht die Entwicklung plattform\u00fcbergreifender Anwendungen, die auf grafischen APIs wie OpenGL, Metal und Vulkan auf Systemen mit Android, iOS, Linux, macOS und Windows basieren. Dar\u00fcber hinaus kann WebGL f\u00fcr die Darstellung im Web genutzt werden, wenn die Anwendung in WebAssembly-Intermediate-Code kompiliert wird. Die IGL-Bibliothek ist in C++ geschrieben und wird unter der MIT-Lizenz vertrieben.    <\/p>\n<p>F\u00fcr die Darstellung werden Backends f\u00fcr die APIs Metal 2+, OpenGL 2.x, OpenGL 3.1+, OpenGL ES 2.0+, Vulkan 1.1 und WebGL 2.0 bereitgestellt. Die Bibliothek eignet sich f\u00fcr die Entwicklung von Spielen, 3D-Modellierungssystemen und anderen Projekten, die eine Unterst\u00fctzung f\u00fcr hochwertige Grafik erfordern. Der IGL-Code ist optimiert, um maximale Leistung selbst bei der Arbeit mit komplexen und detaillierten Modellen zu erreichen.     <\/p>\n<p>Die API-Struktur wurde mit dem Fokus auf Benutzerfreundlichkeit entwickelt und implementiert g\u00e4ngige Konzepte, die den meisten Entwicklern, die mit einer der grafischen APIs vertraut sind, verst\u00e4ndlich sind. In Bezug auf den Abstraktionsgrad ist IGL mit Vulkan und WebGPU vergleichbar, jedoch ohne die an spezifische Engines gebundene Komplexit\u00e4t. Die Bibliothek unterst\u00fctzt die Anbindung von Erweiterungen, um zus\u00e4tzliche Funktionen zu integrieren und die spezifischen Anforderungen der Entwickler zu erf\u00fcllen.                <\/p>\n<p><center><img decoding=\"async\" alt=\"Die Grafikbibliothek IGL 1.1 wurde ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2025\/06\/1e43b3f3e5d6dbc646a684ec37a65779.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"Die Grafikbibliothek IGL 1.1 wurde ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2025\/06\/6ea3409ecce61a17740c39247d95f7ea.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63346\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.1 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0430\u043b\u044c\u043d\u044b\u0439 \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f GPU. API IGL \u043e\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u0435\u0442 \u0442\u0438\u043f\u043e\u0432\u0443\u044e \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u044c GPU \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043f\u043e\u0432\u0435\u0440\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API OpenGL, Metal \u0438 Vulkan \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 Android, iOS, Linux, macOS \u0438 Windows, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c WebGL \u0434\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u0432 Web [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":134426,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-134425","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.1 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0430\u043b\u044c\u043d\u044b\u0439 \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f GPU. 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