{"id":139654,"date":"2025-07-20T11:11:54","date_gmt":"2025-07-20T09:11:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-sarek-1-11-0-realizaczii-direct3d-8-9-10-11-dlya-gpu-bez-podderzhki-vulkan-1-3"},"modified":"2025-07-20T11:11:54","modified_gmt":"2025-07-20T09:11:55","slug":"vypusk-dxvk-sarek-1-11-0-realizaczii-direct3d-8-9-10-11-dlya-gpu-bez-podderzhki-vulkan-1-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/vypusk-dxvk-sarek-1-11-0-realizaczii-direct3d-8-9-10-11-dlya-gpu-bez-podderzhki-vulkan-1-3","title":{"rendered":"Ver\u00f6ffentlichung von DXVK-Sarek 1.11.0, Implementierung von Direct3D 8\/9\/10\/11 f\u00fcr GPUs ohne Unterst\u00fctzung f\u00fcr Vulkan 1.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Ver\u00f6ffentlichung von DXVK-Sarek 1.11.0 wurde bekannt gegeben. Dieses Projekt entwickelt einen Fork der DXVK-Schicht, der auf Systemen mit GPUs oder Treibern ausgelegt ist, die die Unterst\u00fctzung \u00e4lterer Versionen der Grafik-API Vulkan \u2014 1.1 oder 1.2 \u2014 einschr\u00e4nken. In der Hauptversion von DXVK wurde die Unterst\u00fctzung von Vulkan 1.3 ab der Ver\u00f6ffentlichung von DXVK 2.0 zur Pflicht.    <\/p>\n<p>DXVK-Sarek verwendet weiterhin die Codebasis des DXVK 1.10.x Branchs (dem letzten Branch der DXVK 1.x Serie), in den \u00c4nderungen aus den neuen Ver\u00f6ffentlichungen von DXVK \u00fcbernommen werden, die sich auf die Spielunterst\u00fctzung und Bugfixes beziehen. Parallel dazu wird das Projekt von einer Abspaltung namens Proton-Sarek begleitet, die eine Variante des Pakets zur Ausf\u00fchrung von Windows-Spielen Proton (basierend auf GE-Proton 10 und Proton 10-beta) f\u00fcr Ger\u00e4te und Systeme ohne Unterst\u00fctzung f\u00fcr Vulkan 1.3 entwickelt.    <\/p>\n<p>Dar\u00fcber hinaus hat der Autor von DXVK-Sarek vor kurzem die Ver\u00f6ffentlichung der Anwendung volt-gui 1.0 bekannt gegeben, die eine grafische Benutzeroberfl\u00e4che zur Anpassung der Einstellungen f\u00fcr Grafiktreiber, Mesa und den Linux-Kernel bietet, um die Leistung von Spielen in Linux zu optimieren. Beispielsweise werden Optionen zur Auswahl des Modus f\u00fcr den Task-Scheduler, zur Steuerung der Verwendung von VSync, zum Caching von Shadern, zur Aktivierung verschiedener Optimierungen und zur \u00c4nderung der angezeigten Informationen \u00fcber die Versionen von OpenGL und Vulkan bereitgestellt.      <center><img decoding=\"async\" alt=\"Ver\u00f6ffentlichung von DXVK-Sarek 1.11.0, Implementierung von Direct3D 8\/9\/10\/11 f\u00fcr GPUs ohne Unterst\u00fctzung f\u00fcr Vulkan 1.3\" src=\"\/wp-content\/uploads\/2025\/07\/722f27586cfc2c1e57ddb17e19e1151e.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <\/p>\n<p>Zus\u00e4tzlich kann die Annahme eines gro\u00dfen Kontingents an Bugfixes f\u00fcr \u00e4ltere GPUs AMD Radeon HD 2000\/3000\/4000, die den GPUs der HD 5000 Familie vorhergehen, in der Codebasis von Mesa erw\u00e4hnt werden, aus der die Version 25.2 herausgearbeitet wird. Eine der Korrekturen hat es erm\u00f6glicht, dass etwa 120 Tests aus dem Piglit-Paket, das darauf abzielt, Regressionen in der Unterst\u00fctzung von OpenGL zu erkennen, bestehen.<br \/>\n<br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63608\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 DXVK-Sarek 1.11.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u0435 \u043e\u0442 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK, \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0435 \u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0443 \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 GPU \u0438\u043b\u0438 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u043c\u0438, \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0435\u043d\u043d\u044b\u043c\u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u0440\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan &#8212; 1.1 \u0438\u043b\u0438 1.2. \u0412 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u043c \u043f\u0440\u043e\u0435\u043a\u0442\u0435 DXVK \u043f\u043e\u0434\u0434\u043a\u0440\u0436\u043a\u0430 Vulkan 1.3 \u0441\u0442\u0430\u043b\u0430 \u043e\u0431\u044f\u0437\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432 \u0432\u044b\u043f\u0443\u0441\u043a\u0435 DXVK 2.0. 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