{"id":160653,"date":"2026-02-11T23:12:01","date_gmt":"2026-02-11T21:12:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-mesa-26-0-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2026-02-11T23:12:01","modified_gmt":"2026-02-11T21:12:01","slug":"reliz-mesa-26-0-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/reliz-mesa-26-0-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"Die Ver\u00f6ffentlichung von Mesa 26.0, einer freien Implementierung von OpenGL und Vulkan.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Nach drei Monaten Entwicklung wurde die Ver\u00f6ffentlichung der freien Implementierung der APIs OpenGL und Vulkan \u2014 Mesa 26.0.0 vorgestellt. Die erste Version des Branches Mesa 26.0.0 hat den experimentellen Status \u2014 nach Abschluss der finalen Stabilisierung des Codes wird die stabile Version 26.0.1 ver\u00f6ffentlicht.     <\/p>\n<p>In Mesa 26.0 ist Unterst\u00fctzung f\u00fcr die Grafik-API Vulkan 1.4 in den Treibern ANV f\u00fcr Intel-GPUs, RADV f\u00fcr AMD-GPUs, NVK f\u00fcr NVIDIA-GPUs, HoneyKrisp (hk) f\u00fcr Apple-GPUs, Turnip f\u00fcr Qualcomm-GPUs, PanVK f\u00fcr ARM Mali-GPUs, im Software-Rasterizer lavapipe (lvp) und im Emulationsmodus (vn) verf\u00fcgbar. In den Treibern v3dv (Broadcom VideoCore GPU f\u00fcr Raspberry Pi 4+) und dzn (Implementierung von Vulkan \u00fcber Direct3D 12) wird Vulkan 1.0 unterst\u00fctzt, im Treiber kk (KosmicKrisp, Vulkan \u00fcber Metal) \u2014 Vulkan 1.1, und im Treiber pvr (GPU Imagination PowerVR) \u2014 Vulkan 1.2.    <\/p>\n<p>Mesa bietet zudem vollst\u00e4ndige Unterst\u00fctzung f\u00fcr OpenGL 4.6 in den Treibern iris (Intel GPUs Gen 8+), radeonsi (AMD), Crocus (alte Intel GPUs Gen4-Gen7), AMD (r600), zink, llvmpipe, virgl (virtuelle GPU Virgil3D f\u00fcr QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (Schicht zur Nutzung von OpenGL \u00fcber DirectX 12) und asahi (GPU AGX, die in den Apple M1 und M2 Chips verwendet wird). Die Unterst\u00fctzung f\u00fcr OpenGL 4.5 ist f\u00fcr NVIDIA-GPUs (nvc0) verf\u00fcgbar. Unterst\u00fctzung f\u00fcr OpenGL 3.3 ist in den Treibern softpipe (Software-Rasterizer) und nv50 (NVIDIA NV50) vorhanden. In den Treibern panfrost (GPU ARM Mali) und v3d (GPU Broadcom VideoCore) wird OpenGL 3.1 unterst\u00fctzt.          <\/p>\n<p>Hauptneuheiten:  <\/p>\n<ul>\n<li class=\"l\"> Der RadeonSI-Treiber wurde auf die Verwendung des Intermediate Representation (IR) von NIR-Shadern und des von Valve entwickelten ACO-Shader-Compilers umgestellt, der eine Alternative zum LLVM-Shader-Compiler darstellt. Der ACO-Backend zielt darauf ab, eine m\u00f6glichst optimale Codegenerator f\u00fcr Shader von Spieleanwendungen zu bieten und gleichzeitig eine sehr hohe Kompilierungsgeschwindigkeit zu erreichen. Die Verwendung von ACO erm\u00f6glicht es, die Shader-Kompilierungsgeschwindigkeit zu erh\u00f6hen, den Speicherverbrauch zu senken, die Gr\u00f6\u00dfe der Shader-Bin\u00e4rdarstellung zu verringern und optimierteren Code zu generieren. Im Vergleich zu LLVM hat die Verwendung des ACO-Backends die Kompilierungszeiten f\u00fcr Shader um bis zu 8 Mal reduziert, was die Startzeit von Anwendungen erheblich verk\u00fcrzt.\n<li class=\"l\"> Der Vulkan-Treiber KosmicKrisp (kk) wurde vorgestellt, der die Grafikschnittstelle Vulkan \u00fcber die von Apple entwickelte Metal-API umsetzt, die in macOS verwendet wird. Der Treiber wurde von LunarG f\u00fcr den Einsatz auf Mac-Computern mit Apple Silicon-Chips erstellt.\n<li class=\"l\"> Im Vulkan-Treiber RADV (AMD GPU) wurde die Leistung des Ray Tracings erheblich verbessert.\n<li class=\"l\"> Die Unterst\u00fctzung f\u00fcr die veralteten Optionen invariantgeom, nodynamicbounds, nongg_gs und splitfma wurde in der Umgebungsvariable RADV_DEBUG eingestellt. An ihrer Stelle sollten in driconf die Variablen radv_invariant_geom, radv_no_dynamic_bounds, radv_disable_ngg_gs und radv_split_fma verwendet werden.\n<li class=\"l\"> Im panfrost-Treiber (ARM Mali GPU) wurde die Unterst\u00fctzung f\u00fcr die OpenGL-Erweiterung GL_EXT_shader_pixel_local_storage hinzugef\u00fcgt.\n<li class=\"l\"> Unterst\u00fctzung f\u00fcr Vulkan-Erweiterungen wurde hinzugef\u00fcgt:\n<ul>\n<li class=\"l\"> VK_KHR_relaxed_block_layout f\u00fcr pvr\n<li class=\"l\"> VK_KHR_storage_buffer_storage_class f\u00fcr pvr\n<li class=\"l\"> VK_EXT_external_memory_acquire_unmodified f\u00fcr panvk\n<li class=\"l\"> VK_EXT_discard_rectangles f\u00fcr NVK\n<li class=\"l\"> VK_KHR_present_id f\u00fcr HoneyKrisp\n<li class=\"l\"> VK_KHR_present_id2 f\u00fcr HoneyKrisp\n<li class=\"l\"> VK_KHR_present_wait f\u00fcr HoneyKrisp\n<li class=\"l\"> VK_KHR_present_wait2 f\u00fcr HoneyKrisp\n<li class=\"l\"> VK_KHR_maintenance10 f\u00fcr ANV, NVK, RADV\n<li class=\"l\"> VK_EXT_shader_uniform_buffer_unsized_array f\u00fcr ANV, HK, NVK, RADV\n<li class=\"l\"> VK_EXT_device_memory_report f\u00fcr panvk\n<li class=\"l\"> VK_VALVE_video_encode_rgb_conversion f\u00fcr radv\n<li class=\"l\"> VK_EXT_custom_resolve f\u00fcr RADV\n<li class=\"l\"> VK_EXT_image_drm_format_modifier f\u00fcr panvk\/v7\n<li class=\"l\"> VK_KHR_sampler_ycbcr_conversion f\u00fcr panvk\/v7\n<li class=\"l\"> VK_KHR_surface_maintenance1 f\u00fcr anv, hk, lvp, nvk, radv, tu, v3dv, vn\n<li class=\"l\"> VK_KHR_swapchain_maintenance1 f\u00fcr anv, hk, lvp, nvk, radv, tu, v3dv, vn\n<li class=\"l\">\n<br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64780\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 26.0.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 26.0.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 26.0.1. \u0412 Mesa 26.0 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.4 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 ANV \u0434\u043b\u044f GPU Intel, RADV \u0434\u043b\u044f GPU AMD, NVK \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-160653","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - 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Mesa 26.0.0 - vorgestellt. 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