{"id":170517,"date":"2026-05-08T00:24:29","date_gmt":"2026-05-07T22:24:29","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-mesa-26-1-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2026-05-08T00:24:29","modified_gmt":"2026-05-07T22:24:29","slug":"reliz-mesa-26-1-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/reliz-mesa-26-1-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"Release von Mesa 26.1, einer freien Implementierung von OpenGL und Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Nach drei Monaten Entwicklung wurde die Ver\u00f6ffentlichung der freien Implementierung der OpenGL- und Vulkan-API - Mesa 26.1.0 - vorgestellt. Die erste Version des Branches Mesa 26.1.0 hat einen experimentellen Status - nach der endg\u00fcltigen Stabilisierung des Codes wird die stabile Version 26.1.1 ver\u00f6ffentlicht.     <\/p>\n<p>In Mesa 26.1 ist die Unterst\u00fctzung der Grafik-API Vulkan 1.4 in den ANV-Treibern f\u00fcr Intel-GPUs, RADV f\u00fcr AMD-GPUs, NVK f\u00fcr NVIDIA-GPUs, HoneyKrisp (hk) f\u00fcr Apple-GPUs, Turnip f\u00fcr Qualcomm-GPUs, PanVK f\u00fcr ARM Mali-GPUs, im Software-Rasterizer lavapipe (lvp) und im Emulator-Modus (vn) verf\u00fcgbar. In den v3dv-Treibern (Broadcom VideoCore GPU f\u00fcr Raspberry Pi 4+) und dzn (Vulkan-Implementierung \u00fcber Direct3D 12) wird Vulkan 1.0 unterst\u00fctzt, im kk-Treiber (KosmicKrisp, Vulkan \u00fcber Metal) - Vulkan 1.1, und im pvr-Treiber (GPU Imagination PowerVR) - Vulkan 1.2.    <\/p>\n<p>Mesa bietet zudem vollst\u00e4ndige Unterst\u00fctzung f\u00fcr OpenGL 4.6 in den Treibern iris (Intel GPUs Gen 8+), radeonsi (AMD), Crocus (alte Intel GPUs Gen4-Gen7), AMD (r600), zink, llvmpipe, virgl (virtuelle GPU Virgil3D f\u00fcr QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (Schicht zur Nutzung von OpenGL \u00fcber DirectX 12) und asahi (GPU AGX, die in den Apple M1 und M2 Chips verwendet wird). Die Unterst\u00fctzung f\u00fcr OpenGL 4.5 ist f\u00fcr NVIDIA-GPUs (nvc0) verf\u00fcgbar. Unterst\u00fctzung f\u00fcr OpenGL 3.3 ist in den Treibern softpipe (Software-Rasterizer) und nv50 (NVIDIA NV50) vorhanden. In den Treibern panfrost (GPU ARM Mali) und v3d (GPU Broadcom VideoCore) wird OpenGL 3.1 unterst\u00fctzt.        <\/p>\n<p>Hauptneuheiten:  <\/p>\n<ul>\n<li class=\"l\"> In die Treiber f\u00fcr Intel-GPUs (Iris, Crocus und ANV) wurde die M\u00f6glichkeit integriert, direkt mit dem GPU zu arbeiten, <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/de\/vps\/\" title=\"virtuellen Maschinen\" data-wpil-keyword-link=\"linked\">virtuellen Maschinen<\/a>, indem native Kontexte (native context) in VirtIO-GPU verwendet werden. Native Kontexte erm\u00f6glichen eine Verbesserung der Leistung bei der Arbeit mit dem virtuellen GPU (virtio-gpu-gl) aus dem Gastsystem durch die direkte \u00dcbertragung von Befehlen an den realen Host-GPU.\n<li class=\"l\"> F\u00fcr GPU PowerVR wurde Unterst\u00fctzung f\u00fcr OpenGL ES 2.0 hinzugef\u00fcgt, realisiert durch den Zink-Treiber, der hardwarebeschleunigtes OpenGL auf Ger\u00e4ten mit Vulkan-API erm\u00f6glicht.\n<li class=\"l\"> F\u00fcr den OpenCL-Treiber rusticl ist nun eine statisch gebaute C++-Standardbibliothek erforderlich, um richtig mit Anwendungen zu arbeiten, die eine eigene C++-Standardbibliothek verwenden.\n<li class=\"l\"> Im radeonsi-Treiber (AMD) wurde Unterst\u00fctzung f\u00fcr die OpenGL-Erweiterung GL_NV_timeline_semaphore hinzugef\u00fcgt.\n<li class=\"l\"> Im panfrost-Treiber (ARM Mali) wurde Unterst\u00fctzung f\u00fcr die OpenGL-Erweiterung GL_EXT_shader_image_load_store hinzugef\u00fcgt.\n<li class=\"l\"> Im v3d-Treiber (Broadcom VideoCore) wurde Unterst\u00fctzung f\u00fcr die OpenGL-Erweiterung GL_ARB_sample_shading hinzugef\u00fcgt.\n<li class=\"l\"> Unterst\u00fctzung f\u00fcr Vulkan-Erweiterungen wurde hinzugef\u00fcgt:\n<ul>\n<li class=\"l\"> VK_ARM_scheduling_controls f\u00fcr panvk\n<li class=\"l\"> VK_EXT_acquire_drm_display f\u00fcr panvk\n<li class=\"l\"> VK_EXT_astc_decode_mode f\u00fcr panvk\n<li class=\"l\"> VK_EXT_attachment_feedback_loop_dynamic_state f\u00fcr panvk\n<li class=\"l\"> VK_EXT_attachment_feedback_loop_layout f\u00fcr panvk\n<li class=\"l\"> VK_EXT_blend_operation_advanced f\u00fcr lavapipe\n<li class=\"l\"> VK_EXT_color_write_enable f\u00fcr panvk\n<li class=\"l\"> VK_EXT_conditional_rendering f\u00fcr panvk\n<li class=\"l\"> VK_EXT_depth_clamp_control f\u00fcr panvk\n<li class=\"l\"> VK_EXT_descriptor_heap f\u00fcr RADV (bei Setzen von 'export RADV_EXPERIMENTAL=heap')\n<li class=\"l\"> VK_EXT_hdr_metadata f\u00fcr v3dv\n<li class=\"l\"> VK_EXT_image_drm_format_modifier f\u00fcr pvr\n<li class=\"l\"> VK_EXT_image_view_min_lod f\u00fcr panvk\n<li class=\"l\"> VK_EXT_legacy_dithering f\u00fcr panvk\n<li class=\"l\"> VK_EXT_map_memory_placed f\u00fcr panvk\n<li class=\"l\"> VK_EXT_nested_command_buffer f\u00fcr panvk\n<li class=\"l\"> VK_EXT_non_seamless_cube_map f\u00fcr pvr\n<li class=\"l\"> VK_EXT_present_timing f\u00fcr RADV, NVK, Turnip, ANV, Honeykrisp, panvk\n<li class=\"l\"> VK_EXT_primitive_restart_index f\u00fcr RADV\n<li class=\"l\"> VK_EXT_rgba10x6_formats f\u00fcr panvk\n<li class=\"l\"> VK_EXT_shader_atomic_float f\u00fcr panvk\n<li class=\"l\"> VK_EXT_shader_stencil_export f\u00fcr panvk\n<li class=\"l\"> VK_EXT_zero_initialize_device_memory f\u00fcr panvk\n<li class=\"l\"> VK_KHR_copy_memory_indirect f\u00fcr nvk, RADV\/GFX8+\n<li class=\"l\"> VK_KHR_device_address_commands f\u00fcr RADV\n<li class=\"l\"> VK_{KHR,EXT}_{surface,swapchain}_maintenance1 f\u00fcr panvk\n<li class=\"l\"> VK_KHR_get_display_properties2 f\u00fcr panvk\n<li class=\"l\"> VK_KHR_get_surface_capabilities2 f\u00fcr panvk\n<li class=\"l\"> VK_KHR_internally_synchronized_queues f\u00fcr RADV\n<li class=\"l\"> VK_KHR_maintenance4 f\u00fcr pvr\n<li class=\"l\"> VK_KHR_pipeline_executable_properties f\u00fcr pvr\n<li class=\"l\"> VK_KHR_present_id f\u00fcr panvk, v3dv\n<li class=\"l\"> VK_KHR_present_wait f\u00fcr panvk, v3dv\n<li class=\"l\"> VK_KHR_sampler_ycbcr_conversion f\u00fcr pvr\n<li class=\"l\"> VK_KHR_shader_integer_dot_product f\u00fcr pvr\n<li class=\"l\"> VK_KHR_shader_untyped_pointers f\u00fcr panvk\n<li class=\"l\"> VK_KHR_swapchain_mutable_format f\u00fcr panvk\n<li class=\"l\"> VK_QCOM_image_processing f\u00fcr Turnip\n<li class=\"l\"> VK_VALVE_mutable_descriptor_type f\u00fcr panvk\n<li class=\"l\"> VK_VALVE_shader_mixed_float_dot_product f\u00fcr RADV (Vega20, Navi14, RDNA2+)  <\/ul>\n<li class=\"l\"> Realisiert OpenCL-Erweiterungen:\n<ul>\n<li class=\"l\"> cl_khr_subgroup_ballot f\u00fcr asahi, iris, llvmpipe, radeonsi und zink\n<li class=\"l\"> cl_khr_subgroup_clustered_reduce f\u00fcr asahi, llvmpipe, radeonsi und zink\n<li class=\"l\"> cl_khr_subgroup_extended_types f\u00fcr asahi, iris, llvmpipe, radeonsi und zink\n<li class=\"l\"> cl_khr_subgroup_non_uniform_arithmetic f\u00fcr asahi, llvmpipe, radeonsi und zink\n<li class=\"l\"> cl_khr_subgroup_non_uniform_vote f\u00fcr asahi, iris, llvmpipe, radeonsi und zink\n<li class=\"l\"> cl_khr_subgroup_rotate f\u00fcr asahi, llvmpipe und zink       <\/ul>\n<li class=\"l\"> Der VirGL-Treiber mit der Implementierung eines virtuellen GPU f\u00fcr QEMU wird nicht mehr unterst\u00fctzt und wird entfernt, wenn sich niemand findet, der die Wartung \u00fcbernimmt.      <\/ul>\n<p>Quelle: <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65390\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 26.1.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 26.1.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 26.1.1. \u0412 Mesa 26.1 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.4 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 ANV \u0434\u043b\u044f GPU Intel, RADV \u0434\u043b\u044f GPU AMD, NVK \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-170517","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com 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Die erste Version der Mesa 26.1-Serie hat den Status eines Experimentes; nach der finalen Stabilisierung des Codes wird die stabile Version 26.1.1 ver\u00f6ffentlicht. 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