{"id":182000,"date":"2026-06-10T02:48:23","date_gmt":"2026-06-10T00:48:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-graficheskoj-biblioteki-ldl-0-2-optimizirovannoj-dlya-malomoshhnyh-sistem"},"modified":"2026-06-10T02:48:23","modified_gmt":"2026-06-10T00:48:24","slug":"reliz-graficheskoj-biblioteki-ldl-0-2-optimizirovannoj-dlya-malomoshhnyh-sistem","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/reliz-graficheskoj-biblioteki-ldl-0-2-optimizirovannoj-dlya-malomoshhnyh-sistem","title":{"rendered":"Release der Grafikbibliothek LDL 0.2, optimiert f\u00fcr ressourcenschwache Systeme","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Ver\u00f6ffentlichung der Multimedia-Bibliothek LDL 0.2 (Little DirectMedia Layer) erm\u00f6glicht die Erstellung von grafischen Anwendungen, die sowohl auf modernen als auch auf \u00e4lteren Systemen (Windows 95+, macOS\/OS X\/Mac OS X 10.6+, Distributionen mit Linux-Kernel 2.0+, FreeBSD 3.0+) laufen k\u00f6nnen. Es wird eine einfache plattform\u00fcbergreifende API zur Verwaltung von Fenstern und zur Verarbeitung von Eingabeger\u00e4ten bereitgestellt. F\u00fcr das Rendering kann OpenGL 1.0-4.6 verwendet werden. Der Code ist in C geschrieben und wird unter der LGPL 3.0-Lizenz bereitgestellt.<\/p>\n<p>In der neuen Version:<\/p>\n<ul>\n<li class=\"l\"> Ein universeller 2D-Renderer wurde hinzugef\u00fcgt, der es erm\u00f6glicht, Primitive und Texturen mit und ohne Transparenz auszugeben. Die Arbeit auf Grafikkarten wird mit Unterst\u00fctzung f\u00fcr OpenGL 1.2, 2.0 oder 3.0 unterst\u00fctzt. In der Implementation wird eine Optimierung genutzt, die zuerst Daten in den Rendering-Puffer l\u00e4dt, nach Schicht und Textur sortiert und dann in Geometrie umwandelt.\n<li class=\"l\"> Ein experimenteller 3D-Renderer wurde hinzugef\u00fcgt, der die Arbeit \u00fcber verschiedene Versionen von OpenGL unterst\u00fctzt, aber eine einheitliche API bereitstellt.\n<li class=\"l\"> Ein Wrapper f\u00fcr die Programmiersprache C++ wurde implementiert.\n<\/ul>\n<p>In der n\u00e4chsten Version wird geplant, den universellen 3D-API zu verbessern, Unterst\u00fctzung f\u00fcr Sound hinzuzuf\u00fcgen, Dokumentation vorzubereiten und Wrapper f\u00fcr andere Sprachen bereitzustellen.<\/p>\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/06\/b521365a6ea7bfc7a27f0fc08c845207.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/06\/e9df3a69c37d0b9b9e4aab2c11decac0.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65653\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u0440\u0443\u0441\u043a \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL 0.2 (Little DirectMedia Layer), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043a\u0430\u043a \u043d\u0430 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0445, \u0442\u0430\u043a \u0438 \u043d\u0430 \u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0445 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 (Windows 95+, macOS\/OS X\/Mac OS X 10.6+, \u0434\u0438\u0441\u0442\u0440\u0438\u0431\u0443\u0442\u0438\u0432\u044b \u0441 \u044f\u0434\u0440\u043e\u043c Linux 2.0+, FreeBSD 3.0+). \u041f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u043a\u0440\u043e\u0441\u0441\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u043a\u043d\u0430\u043c\u0438 \u0438 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0441\u043e\u0431\u044b\u0442\u0438\u0439 \u0441 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432 \u0432\u0432\u043e\u0434\u0430. \u0414\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u043c\u043e\u0436\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f OpenGL [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-182000","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u0440\u0443\u0441\u043a \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL 0.2 (Little DirectMedia Layer), 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0.2, optimiert f\u00fcr leistungsschwache Systeme | ProHoster","description":"Die Ver\u00f6ffentlichung der Multimedia-Bibliothek LDL 0.2 (Little DirectMedia Layer) erm\u00f6glicht die Erstellung von grafischen Anwendungen, die sowohl auf modernen als auch auf \u00e4lteren Systemen (Windows 95+.","canonical_url":"https:\/\/prohoster.info\/de\/blog\/news\/reliz-graficheskoj-biblioteki-ldl-0-2-optimizirovannoj-dlya-malomoshhnyh-sistem","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0420\u0435\u043b\u0438\u0437 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