{"id":184207,"date":"2026-11-10T23:41:01","date_gmt":"2026-11-10T21:41:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/reliz-mesa-26-3-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2026-11-10T23:41:07","modified_gmt":"2026-11-10T21:41:07","slug":"mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","title":{"rendered":"Release Mesa 26.3, eine freie Implementierung von OpenGL und Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Nach drei Monaten Entwicklung wurde die freie Implementierung der APIs Vulkan, OpenGL, OpenGL ES und OpenCL &#8212; Mesa 26.3.0 ver\u00f6ffentlicht. Die erste Version des Branches Mesa 26.3.0 hat den experimentellen Status &#8212; nach der endg\u00fcltigen Stabilisierung des Codes wird die stabile Version 26.3.1 ver\u00f6ffentlicht. <\/p>\n<p>In Mesa 26.3 steht Unterst\u00fctzung f\u00fcr die Grafik-API Vulkan 1.4 in den ANV-Treibern f\u00fcr Intel-GPUs, RADV f\u00fcr AMD-GPUs, NVK f\u00fcr NVIDIA-GPUs, HoneyKrisp (hk) f\u00fcr Apple-GPUs, Turnip f\u00fcr Qualcomm-GPUs, PanVK f\u00fcr ARM Mali-GPUs, im Software-Rasterizer lavapipe (lvp) und im Emulator-Modus (vn) zur Verf\u00fcgung. In den v3dv-Treibern (Broadcom VideoCore f\u00fcr Raspberry Pi 4+) und dzn (Vulkan-Implementierung \u00fcber Direct3D 12) wird Vulkan 1.0 unterst\u00fctzt, im kk-Treiber (KosmicKrisp, Vulkan \u00fcber Metal) &#8212; Vulkan 1.1, und im pvr-Treiber (GPU Imagination PowerVR) &#8212; Vulkan 1.2.<\/p>\n<p>Mesa bietet auch vollst\u00e4ndige Unterst\u00fctzung f\u00fcr OpenGL 4.6 in den Treibern iris (Intel GPU Gen 8+), radeonsi (AMD), Crocus (\u00e4ltere Intel-GPUs Gen4-Gen7.5), AMD (r600), zink, llvmpipe, virgl (virtuelle GPU Virgil3D f\u00fcr QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (Schicht zur Nutzung von OpenGL \u00fcber DirectX 12) und asahi (AGX-GPU, verwendet in Apple M1- und M2-Chips). Unterst\u00fctzung f\u00fcr OpenGL 4.5 ist f\u00fcr NVIDIA-GPUs (nvc0) verf\u00fcgbar. Unterst\u00fctzung f\u00fcr OpenGL 3.3 ist in den softpipe-Treibern (Software-Rasterizer) und nv50 (NVIDIA NV50) enthalten. In den Treibern panfrost (ARM Mali GPU) und v3d (Broadcom VideoCore GPU) wird OpenGL 3.1 unterst\u00fctzt.<\/p>\n<p>Hauptneuheiten:<\/p>\n<ul>\n<li class=\"l\"> Es wurden Regeln f\u00fcr KI-Assistenten hinzugef\u00fcgt, die besagen, dass Mesa eine Gemeinschaft von Menschen entwickelt, daher sollten KI-Agenten keine Pull-Requests er\u00f6ffnen oder Kommentare ver\u00f6ffentlichen. F\u00fcr Commits, die von Menschen gesendet, aber mit Hilfe von KI erstellt wurden, wird vorgeschrieben, den Tag &#171;Generated-by: LLM&#187; oder &#171;Assisted-by: LLM&#187; deutlich anzugeben. F\u00fcr die Treiber asahi, nouveau, panfrost, imagination, jay und poly wurden von den Entwicklern spezifische Einschr\u00e4nkungen f\u00fcr die Verwendung von KI eingef\u00fchrt.\n<li class=\"l\"> Im Treiber panvk f\u00fcr ARM Mali v6-7 wurde Unterst\u00fctzung f\u00fcr<br \/>\nVulkan 1.3 implementiert.<\/p>\n<li class=\"l\">  Im Etnaviv-Treiber f\u00fcr die Vivante HALTI5-Serie wurde Unterst\u00fctzung f\u00fcr OpenGL ES 3.0 und die Shadersprache GLSL 1.30 implementiert.\n<li class=\"l\"> Im OpenGL-Treiber Panfrost wurde Unterst\u00fctzung f\u00fcr GPUs Mali G68, G715 und G615 hinzugef\u00fcgt.\n<li class=\"l\"> Im Vulkan-Treiber PanVK wurde Unterst\u00fctzung f\u00fcr GPUs Mali G715 und G615 hinzugef\u00fcgt.\n<li class=\"l\"> Im Vulkan-Treiber pvr wurde Unterst\u00fctzung f\u00fcr die GPU Imagination PowerVR BXM-4-64 hinzugef\u00fcgt.\n<li class=\"l\"> F\u00fcr die Intel-GPUs Xe2 und Xe3 wurde standardm\u00e4\u00dfig der Shader-Compiler Intel Jay aktiviert.\n<li class=\"l\"> Die Unterst\u00fctzung des Grafiksystems der Intel Nova Lake-Chips wurde stabilisiert und standardm\u00e4\u00dfig aktiviert.\n<li class=\"l\"> Im NVK-Treiber (NVIDIA) wurde Unterst\u00fctzung f\u00fcr Vulkan-Erweiterungen zur Beschleunigung der Videoverarbeitung hinzugef\u00fcgt.\n<li class=\"l\"> F\u00fcr Intel-GPUs wurde die Buffer-Kompression aktiviert, was die Leistung in Spielen verbessert hat, wenn sie mit DXVK gestartet werden.\n<li class=\"l\"> Unterst\u00fctzung f\u00fcr AMD GFX1171-GPUs auf Basis der RDNA 4m-Mikroarchitektur hinzugef\u00fcgt.\n<li class=\"l\"> Unterst\u00fctzung f\u00fcr Vulkan-Erweiterungen hinzugef\u00fcgt:\n<ul>\n<li class=\"l\"> VK_AMD_anti_lag f\u00fcr RADV;\n<li class=\"l\"> VK_IMG_filter_linear_2d f\u00fcr pvr;\n<li class=\"l\"> VK_KHR_maintenance7 f\u00fcr pvr;\n<li class=\"l\"> VK_KHR_maintenance4 f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance5 f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance7 f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance8 f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_float_controls2 f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_subgroup_extended_types f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_EXT_subgroup_size_control f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_builtins f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_properties f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_ARM_scheduling_controls f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_KHR_synchronization2 f\u00fcr pvr;\n<li class=\"l\"> VK_KHR_copy_memory_indirect f\u00fcr panvk;\n<li class=\"l\"> VK_KHR_maintenance6 f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_KHR_spirv_1_4 f\u00fcr panvk\/v6-7;\n<li class=\"l\"> VK_EXT_device_memory_report f\u00fcr v3dv;\n<li class=\"l\"> VK_KHR_video_encode_feedback2 f\u00fcr RADV;\n<li class=\"l\"> VK_EXT_global_priority f\u00fcr pvr;\n<li class=\"l\"> VK_EXT_global_priority_query f\u00fcr pvr;\n<li class=\"l\"> VK_KHR_global_priority f\u00fcr pvr;\n<li class=\"l\"> VK_KHR_cooperative_matrix f\u00fcr panvk;\n<li class=\"l\"> VK_EXT_inline_uniform_block f\u00fcr pvr;\n<li class=\"l\"> VK_KHR_shader_fma f\u00fcr pvr;\n<li class=\"l\"> VK_EXT_cooperative_matrix_maintenance1 f\u00fcr radv, lavapipe;\n<li class=\"l\"> VK_KHR_device_address_commands f\u00fcr nvk;\n<li class=\"l\"> VK_KHR_shader_constant_data f\u00fcr panvk;\n<li class=\"l\"> VK_KHR_shader_float_controls2 f\u00fcr pvr;\n<li class=\"l\"> VK_KHR_performance_query f\u00fcr GFX12;\n<li class=\"l\"> VK_EXT_primitive_topology_list_restart f\u00fcr pvr;\n<li class=\"l\"> VK_KHR_incremental_present f\u00fcr panvk;\n<li class=\"l\"> VK_EXT_swapchain_colorspace f\u00fcr panvk;\n<li class=\"l\"> VK_KHR_push_descriptor f\u00fcr pvr;\n<li class=\"l\"> VK_EXT_image_sliced_view_of_3d f\u00fcr pvr;\n<li class=\"l\"> VK_EXT_image_compression_control f\u00fcr panvk;\n<li class=\"l\"> VK_KHR_shader_untyped_pointers f\u00fcr HK;\n<li class=\"l\"> VK_KHR_maintenance10 f\u00fcr HK;\n<li class=\"l\"> VK_KHR_shader_fma f\u00fcr HK;\n<li class=\"l\"> VK_EXT_primitive_restart_index f\u00fcr HK;\n<li class=\"l\"> VK_QCOM_rotated_copy_commands f\u00fcr Turnip;\n<li class=\"l\"> VK_KHR_maintenance10 f\u00fcr panvk;\n<li class=\"l\"> VK_KHR_map_memory2 f\u00fcr v3dv;\n<li class=\"l\"> VK_KHR_unified_image_layouts f\u00fcr v3dv;\n<li class=\"l\"> VK_INTEL_shader_integer_functions2 f\u00fcr panvk;\n<li class=\"l\"> VK_KHR_internally_synchronized_queues f\u00fcr NVK;\n<li class=\"l\"> VK_KHR_maintenance11 f\u00fcr NVK;\n<li class=\"l\"> VK_EXT_primitive_restart_index f\u00fcr NVK;\n<li class=\"l\"> VK_KHR_maintenance11 f\u00fcr NVK;\n<li class=\"l\"> VK_EXT_transform_feedback f\u00fcr pvr.\n<\/ul>\n<li class=\"l\"> Im OpenGL-Treiber radeonsi wurde die Unterst\u00fctzung f\u00fcr die EGL-Erweiterung EGL_NV_context_priority_realtime hinzugef\u00fcgt.\n<li class=\"l\"> Im panfrost-Treiber f\u00fcr Vivante HALTI5 GPUs wurde die Unterst\u00fctzung f\u00fcr OpenGL-Erweiterungen hinzugef\u00fcgt:\n<ul>\n<li class=\"l\"> GL_ARB_texture_multisample;\n<li class=\"l\"> GL_EXT_color_buffer_float;\n<li class=\"l\"> GL_EXT_conservative_depth;\n<li class=\"l\"> GL_EXT_draw_buffers_indexed;\n<li class=\"l\"> GL_EXT_EGL_image_storage;\n<li class=\"l\"> GL_EXT_EGL_image_storage_compression;\n<li class=\"l\"> GL_EXT_shader_integer_mix;\n<li class=\"l\"> GL_EXT_sRGB_write_control;\n<li class=\"l\"> GL_EXT_texture_compression_rgtc;\n<li class=\"l\"> GL_EXT_texture_sRGB_decode;\n<li class=\"l\"> GL_EXT_texture_sRGB_R8;\n<li class=\"l\"> GL_EXT_texture_sRGB_RG8;\n<li class=\"l\"> GL_EXT_texture_storage_compression;\n<li class=\"l\"> GL_MESA_framebuffer_flip_y;\n<li class=\"l\"> GL_MESA_shader_integer_functions;\n<li class=\"l\"> GL_OES_draw_buffers_indexed;\n<li class=\"l\"> GL_OES_EGL_image_external_essl3;\n<li class=\"l\"> GL_EXT_texture_integer;\n<li class=\"l\"> GL_ARB_shader_bit_encoding;\n<li class=\"l\"> GL_ARB_texture_rgb10_a2ui.\n<\/ul>\n<li class=\"l\"> Unterst\u00fctzung f\u00fcr OpenCL-Erweiterungen hinzugef\u00fcgt:\n<ul>\n<li class=\"l\"> cl_ext_float_atomics f\u00fcr iris, llvmpipe und zink;\n<li class=\"l\"> cl_khr_semaphore f\u00fcr iris;\n<li class=\"l\"> cl_khr_external_semaphore f\u00fcr iris;\n<li class=\"l\"> cl_khr_external_semaphore_sync_fd f\u00fcr iris.\n<\/ul>\n<\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66658\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL &#8212; Mesa 26.3.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 26.3.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 26.3.1. \u0412 Mesa 26.3 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.4 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 ANV \u0434\u043b\u044f GPU Intel, RADV \u0434\u043b\u044f GPU [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184207","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API 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