{"id":30050,"date":"2019-10-31T21:33:25","date_gmt":"2019-10-31T18:33:25","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider\/"},"modified":"2019-10-31T21:33:25","modified_gmt":"2019-10-31T18:33:25","slug":"video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","title":{"rendered":"Video: NVIDIA \u00fcber die optimalen RTX- und DLSS-Modi in Shadow of the Tomb Raider","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>K\u00fcrzlich berichteten wir, dass die Entwickler von Shadow of the Tomb Raider das l\u00e4ngst versprochene Update ver\u00f6ffentlicht haben, das Unterst\u00fctzung f\u00fcr detaillierte Schatten basierend auf RTX Raytracing und DLSS-Super Sampling bietet. Wie das neue Schattenberechnungsmethodensystem die Bildqualit\u00e4t im Spiel verbessert, kann im dazu ver\u00f6ffentlichten Trailer und auf den bereitgestellten Screenshots gesehen werden.<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"32GG5pMkrcU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/32GG5pMkrcU\/hqdefault.jpg\" alt=\"Video abspielen\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>In Shadow of the Tomb Raider, so die Entwickler, wird Raytracing nur zur Berechnung von Schatten verwendet, daf\u00fcr gibt es gleich f\u00fcnf neue Schattenarten. Diese sind: Schatten von Punktlichtquellen wie Kerzen und Gl\u00fchbirnen; von st\u00e4rker gerichteten rechteckigen Lichtquellen wie Neonlichtern; von konisch geformten Lichtquellen wie Taschenlampen oder Stra\u00dfenlaternen; von Sonnenlicht; und schlie\u00dflich Schatten von durchscheinenden Objekten wie Bl\u00e4ttern, Glas und so weiter.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u00fcber die optimalen RTX- und DLSS-Modi in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/c8c11b7a407639051feaab7a0d044ed7.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Auf den beigef\u00fcgten Screenshots ist deutlich zu erkennen, dass die Schatten im Spiel tats\u00e4chlich viel realistischer geworden sind: Es sind weiche und halbtransparente Schatten erschienen. Interessierte k\u00f6nnen sich die dynamischen Screenshots von NVIDIA ansehen, auf denen das Spiel im RTX-Modus und ohne RTX verglichen wird: 1, 2, 3, 4, 5, 6, 7, 8.<\/p>\n<p><center><\/center><br \/>\n <img decoding=\"async\" alt=\"Video: NVIDIA \u00fcber die optimalen RTX- und DLSS-Modi in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/242f605b039f45843a2983ce11b00b64.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Die Aktivierung der Raytracing-Funktion kann in den Grafikeinstellungen vorgenommen werden. Es stehen drei Detailstufen zur Auswahl: \u201eMittel\u201c, \u201eHoch\u201c und \u201eUltra\u201c, wobei die letzte f\u00fcr Enthusiasten gedacht ist, die \u00fcber das aktuelle Hardware-Potential hinausgehen m\u00f6chten (nur dort werden halbtransparente Schatten unterst\u00fctzt). Die Entwickler und NVIDIA empfehlen die Stufe \u201eHoch\u201c f\u00fcr den besten Kompromiss zwischen Bildqualit\u00e4t und Leistung. Die Stufe \u201eMittel\u201c unterst\u00fctzt nur leichte Schatten von Punktlichtquellen, die nur in einigen fr\u00fchen st\u00e4dtischen Spielorten bemerkbar sind.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u00fcber die optimalen RTX- und DLSS-Modi in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/0ae87457813a949f1f29fda7c52806e8.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u00fcber die optimalen RTX- und DLSS-Modi in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/3cdfb95940cad163ef4397723295fb83.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Shadow of the Tomb Raider unterst\u00fctzt ebenfalls DLSS \u2013 laut den Entwicklern erm\u00f6glicht diese Technologie, die Leistung in 4K um 50 %, in 1440p um 20 % und in 1080p um 10 % zu steigern. F\u00fcr verschiedene NVIDIA-Grafikkarten empfiehlt NVIDIA die folgenden RTX- und DLSS-Kombinationen:<\/p>\n<ul>\n<li>GeForce RTX 2060: 1920 &times; 1080, hohe Grafikeinstellungen und mittlere Raytracing-Einstellungen, DLSS aktiviert;<\/li>\n<li>GeForce RTX 2070: 1920 &times; 1080, hohe Grafikeinstellungen und hohe Raytracing-Einstellungen, DLSS aktiviert;<\/li>\n<li>GeForce RTX 2080: 2560 &times; 1440, hohe Grafikeinstellungen und hohe Raytracing-Einstellungen, DLSS aktiviert;<\/li>\n<li>GeForce RTX 2080 Ti: 3840 &times; 2160, hohe Grafikeinstellungen und hohe Raytracing-Einstellungen, DLSS aktiviert.<\/li>\n<\/ul>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u00fcber die optimalen RTX- und DLSS-Modi in Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/920ef403cf16b328d713b0899eef8956.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984578\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0434\u0435\u0442\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u0442\u0435\u043d\u0435\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 RTX \u0438 \u0438\u043d\u0442\u0435\u043b\u043b\u0435\u043a\u0442\u0443\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u0433\u043b\u0430\u0436\u0438\u0432\u0430\u043d\u0438\u044f DLSS. \u041a\u0430\u043a \u043d\u043e\u0432\u044b\u0439 \u043c\u0435\u0442\u043e\u0434 \u043f\u0440\u043e\u0441\u0447\u0451\u0442\u0430 \u0442\u0435\u043d\u0435\u0439 \u0443\u043b\u0443\u0447\u0448\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0438 \u0432 \u0438\u0433\u0440\u0435, \u043c\u043e\u0436\u043d\u043e \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0432 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u043d\u043e\u043c \u043f\u043e \u044d\u0442\u043e\u043c\u0443 \u0441\u043b\u0443\u0447\u0430\u044e \u0442\u0440\u0435\u0439\u043b\u0435\u0440\u0435 \u0438 \u043d\u0430 \u043f\u0440\u0438\u0432\u0435\u0434\u0451\u043d\u043d\u044b\u0445 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u0445. \u0412 Shadow of the [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-30050","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 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