{"id":33559,"date":"2019-10-31T21:53:17","date_gmt":"2019-10-31T18:53:17","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-proekta-dxvk-1-2-s-realizatsiej-direct3d-10-11-poverh-api-vulkan\/"},"modified":"2019-10-31T21:53:17","modified_gmt":"2019-10-31T18:53:17","slug":"vypusk-proekta-dxvk-1-2-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-proekta-dxvk-1-2-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","title":{"rendered":"Die Ver\u00f6ffentlichung des Projekts DXVK 1.2 mit der Implementierung von Direct3D 10\/11 \u00fcber die Vulkan-API.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.2\">Ver\u00f6ffentlicht<\/a><\/noindex> Ver\u00f6ffentlichung der Schicht <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.2<\/a><\/noindex>, die die Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 10 und Direct3D 11 bietet, die \u00fcber API-Vulkan-Calls \u00fcbersetzt funktioniert. Um DXVK zu nutzen,  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/wiki\/Driver-support\">ist<\/a><\/noindex> m\u00fcssen Treiber mit Unterst\u00fctzung f\u00fcr <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">API Vulkan<\/a><\/noindex>, wie zum Beispiel<br \/>\nAMD RADV 18.3, AMDGPU PRO 18.50, NVIDIA 415.22, Intel ANV 19.0 und <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=47816\">AMDVLK<\/a><\/noindex>. <\/p>\n<p>DXVK kann genutzt werden, um 3D-Anwendungen und Spiele unter Linux \u00fcber Wine auszuf\u00fchren und stellt eine leistungsst\u00e4rkere Alternative zur in Wine integrierten Direct3D 11-Implementierung dar, die auf OpenGL basiert. In <noindex><a rel=\"nofollow\" href=\"https:\/\/www.reddit.com\/r\/wine_gaming\/comments\/9cvfux\/benchmark_wow_bfa_winedxvk_vs_windows_10\/\">einigen Spielen<\/a><\/noindex> die Leistung der Kombination Wine+DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/issues\/67\">zeichnet sich aus<\/a><\/noindex> Bei der Ausf\u00fchrung unter Windows betr\u00e4gt die Leistung nur 10\u201320%, w\u00e4hrend die Leistung bei der Verwendung der auf OpenGL basierenden Direct3D 11-Implementierung deutlich st\u00e4rker abnimmt. <\/p>\n<p>der neuen Ver\u00f6ffentlichung wird ein separater Thread f\u00fcr die \u00dcbertragung des Command Buffers verwendet, was die Leistung in einigen Mehrkernkonfigurationen verbessert hat. Dar\u00fcber hinaus wurde die Frequenz der \u00dcbertragung des Command Buffers erh\u00f6ht, um Stillst\u00e4nde zu vermeiden und eine aktivere Nutzung der GPU zu erm\u00f6glichen. Unter den Anwendungen, deren Leistung durch diese \u00c4nderungen positiv beeinflusst wurde, wird das Spiel Quake Champions erw\u00e4hnt.<\/p>\n<p>Es wurde die Unterst\u00fctzung f\u00fcr spezifische Rendering-Erweiterungen hinzugef\u00fcgt, die offiziell in der Spezifikation von Direct3D 11 nicht definiert sind und die separat von Herstellern \u00fcber zus\u00e4tzliche Bibliotheken f\u00fcr Windows bereitgestellt werden. Diese Erweiterungen sind notwendig f\u00fcr das experimentelle Projekt <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk-ags\">DXVK-AGS<\/a><\/noindex> mit der Implementierung der AGS-Erweiterungen (AMD GPU Services), die in <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/GPUOpen-LibrariesAndSDKs\/AGS_SDK\">AMD AGS SDK<\/a><\/noindex> vorgesehen sind und einige Optimierungen erm\u00f6glichen, darunter die in den Spielen Resident Evil 2 und Devil May Cry 5 verwendeten. <\/p>\n<p>Zu den \u00c4nderungen geh\u00f6ren: Eine leichte Reduzierung der CPU-Belastung in einigen Spielen. Das Problem wurde behoben, das zu unn\u00f6tigen Elementen im Status-Cache und zur mehrfachen Kompilierung identischer Vulkan-Handler f\u00fchrte. Ein Fehler, der zu Abst\u00fcrzen oder fehlerhaften Vulkan-Nutzungen beim Anwendung von ClearView f\u00fchrte, wurde korrigiert. Der Umgehungsmechanismus in NVAPI, der zur Behebung von Problemen im Spiel Mirror's Edge Catalyst auf Systemen mit NVIDIA-GPU verwendet wurde, wurde deaktiviert.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50678\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 18.3, AMDGPU PRO 18.50, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-33559","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 18.3, AMDGPU PRO 18.50, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. 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DXVK kann verwendet werden, um 3D-Anwendungen zu starten und","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-proekta-dxvk-1-2-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 DXVK 1.2 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 10\/11 \u043f\u043e\u0432\u0435\u0440\u0445 API Vulkan | ProHoster","og:description":"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 18.3, AMDGPU PRO 18.50, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. 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