{"id":35860,"date":"2019-10-31T22:07:13","date_gmt":"2019-10-31T19:07:13","guid":{"rendered":"https:\/\/prohoster.info\/blog\/kompaniya-valve-otkryla-novyj-kompilyator-shejderov-dlya-gpu-amd\/"},"modified":"2019-10-31T22:07:13","modified_gmt":"2019-10-31T19:07:13","slug":"kompaniya-valve-otkryla-novyj-kompilyator-shejderov-dlya-gpu-amd","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/kompaniya-valve-otkryla-novyj-kompilyator-shejderov-dlya-gpu-amd","title":{"rendered":"Valve hat einen neuen Shader-Compiler f\u00fcr AMD-GPUs ver\u00f6ffentlicht.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Unternehmen Valve <noindex><a rel=\"nofollow\" href=\"https:\/\/lists.freedesktop.org\/archives\/mesa-dev\/2019-July\/221006.html\">angeboten<\/a><\/noindex> in der Entwickler-Newsletter-Liste von Mesa, einen neuen Shader-Compiler <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/daniel-schuermann\/mesa\/commits\/master\">ACO<\/a><\/noindex> f\u00fcr den Vulkan-Treiber RADV, <noindex><a rel=\"nofollow\" href=\"https:\/\/steamcommunity.com\/games\/221410\/announcements\/detail\/1602634609636894200\">positioniert<\/a><\/noindex> als Alternative zum Shader-Compiler von AMDGPU, der in den OpenGL- und Vulkan-Treibern RadeonSI und RADV f\u00fcr AMD-Grafikprozessoren verwendet wird.<br \/>\nNach Abschluss der Tests und der \u00dcberarbeitung der Funktionalit\u00e4t wird ACO voraussichtlich zur Aufnahme in den Hauptzweig von Mesa angeboten.<\/p>\n<p>Der von Valve vorgeschlagene Code zielt darauf ab, die Codegenerierung f\u00fcr Shader in Spielanwendungen so optimal wie m\u00f6glich zu gestalten und eine sehr hohe Kompilierungsgeschwindigkeit zu erreichen. Der in Mesa vorhandene Shader-Compiler nutzt Komponenten von LLVM, die nicht die gew\u00fcnschte Kompilierungsgeschwindigkeit erm\u00f6glichen und keine vollst\u00e4ndige Kontrolle \u00fcber den Steuerfluss bieten, was in der Vergangenheit bereits zu ernsthaften Fehlern gef\u00fchrt hat. Dar\u00fcber hinaus erm\u00f6glicht der Verzicht auf LLVM eine formulare Aggressive Analyse von Abweichungen und eine feinere Steuerung der Registerauslastung, was zu effizienteren ausf\u00fchrbaren Dateien f\u00fchrt.<\/p>\n<p> ACO wurde in C++ geschrieben und entwickelt, um JIT-Kompilierung zu erm\u00f6glichen. Es nutzt effiziente, durchsuchbare Datenstrukturen und vermeidet zeigerbasierte Strukturen wie verkettete Listen und Def-Use-Ketten. Die Zwischenrepr\u00e4sentation des Codes basiert vollst\u00e4ndig auf <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/SSA\">SSA<\/a><\/noindex> (Static Single Assignment) und erm\u00f6glicht die Registerverteilung, indem die Registerinitialisierung je nach Shader pr\u00e4zise vorab berechnet wird.<\/p>\n<p>Derzeit werden nur Pixel- (Fragment-) und Compute-Shader auf diskreten AMD-GPUs (dGPU VI+) unterst\u00fctzt. Dennoch kann ACO bereits Shader f\u00fcr alle getesteten Spiele korrekt kompilieren, einschlie\u00dflich komplexer Shader aus Spielen wie Shadow of the Tomb Raider und Wolfenstein II. Der f\u00fcr Tests vorgestellte Prototyp von ACO \u00fcbertrifft den AMDGPU Shader-Compiler in der Kompilierungsgeschwindigkeit fast um das Doppelte und zeigt in einigen Spielen einen Anstieg der FPS, wenn sie auf Systemen mit dem RADV-Treiber ausgef\u00fchrt werden. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/4178173\/e1a045a816b805c0273ffc133c3f4f5b7bffbb39.png\"><img decoding=\"async\" alt=\"Valve hat einen neuen Shader-Compiler f\u00fcr AMD-GPUs ver\u00f6ffentlicht.\" src=\"\/wp-content\/uploads\/2019\/07\/65656ad46cfb6641b495cb714fe3d869.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/steamcdn-a.akamaihd.net\/steamcommunity\/public\/images\/clans\/4178173\/156f8bb448b74a32a6e89eed634823b2f329bd71.png\"><img decoding=\"async\" alt=\"Valve hat einen neuen Shader-Compiler f\u00fcr AMD-GPUs ver\u00f6ffentlicht.\" src=\"\/wp-content\/uploads\/2019\/07\/73b8e58bb6aac37e0f7203a19e35c92b.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51026\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0438\u043b\u0430 \u0432 \u0441\u043f\u0438\u0441\u043a\u0435 \u0440\u0430\u0441\u0441\u044b\u043b\u043a\u0438 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u043e\u0432 Mesa \u043d\u043e\u0432\u044b\u0439 \u043a\u043e\u043c\u043f\u0438\u043b\u044f\u0442\u043e\u0440 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 ACO \u0434\u043b\u044f Vulkan-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 RADV, \u043f\u043e\u0437\u0438\u0446\u0438\u043e\u043d\u0438\u0440\u0443\u0435\u043c\u044b\u0439 \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0430\u043b\u044c\u0442\u0435\u0440\u043d\u0430\u0442\u0438\u0432\u044b \u043a\u043e\u043c\u043f\u0438\u043b\u044f\u0442\u043e\u0440\u0443 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438\u0437 AMDGPU, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u043c\u043e\u043c\u0443 \u0432 OpenGL- \u0438 Vulkan-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 RadeonSI \u0438 RADV \u0434\u043b\u044f \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0447\u0438\u043f\u043e\u0432 AMD. \u041f\u043e\u0441\u043b\u0435 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u0438\u044f \u0442\u0435\u0441\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438 \u0434\u043e\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u0438, ACO \u043f\u043b\u0430\u043d\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0438\u0442\u044c \u0434\u043b\u044f \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 Mesa. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0439 Valve \u043a\u043e\u0434 \u043d\u0430\u0446\u0435\u043b\u0435\u043d \u043d\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-35860","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" 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Nach Abschluss der Tests und der Weiterentwicklung der Funktionen soll ACO zur Aufnahme in die Hauptversion von Mesa angeboten werden. 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