{"id":39058,"date":"2019-10-31T22:27:37","date_gmt":"2019-10-31T19:27:37","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novye-versii-wine-4-18-i-wine-staging-4-18\/"},"modified":"2019-10-31T22:27:37","modified_gmt":"2019-10-31T19:27:37","slug":"novye-versii-wine-4-18-i-wine-staging-4-18","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/novye-versii-wine-4-18-i-wine-staging-4-18","title":{"rendered":"Neue Versionen von Wine 4.18 und Wine Staging 4.18","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.18\">Verf\u00fcgbar<\/a><\/noindex> Experimentelle Ausgabe der Open-Source-Implementierung der Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.18<\/a><\/noindex>. Seit der Ver\u00f6ffentlichung der Version <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51578\">4.17<\/a><\/noindex> Es wurden 38 Fehlerberichte geschlossen und 305 \u00c4nderungen vorgenommen. <\/p>\n<p>Die wichtigsten \u00c4nderungen:<\/p>\n<ul>\n<li class=\"l\"> Viele neue Funktionen f\u00fcr VBScript wurden hinzugef\u00fcgt (zum Beispiel Fehlerbehandler, Funktionen Hour, Day, Month usw.);\n<li class=\"l\"> Die Funktionalit\u00e4t von quartz.dll wurde bereinigt und erweitert;\n<li class=\"l\"> In ntdll wurde die Ausnahmebehandlung hinzugef\u00fcgt, sowie die Funktionen RtlSetSearchPathMode und RtlGetSearchPath() implementiert;\n<li class=\"l\"> In wined3d wurden die Funktionen wined3d_stateblock_set_render_state(), wined3d_stateblock_set_blend_factor(),<br \/>\nwined3d_stateblock_set_vs_consts_*(), wined3d_stateblock_set_vertex_shader(), wined3d_stateblock_set_vertex_declaration(), wined3d_stateblock_set_pixel_shader(), wined3d_stateblock_set_ps_consts_f() hinzugef\u00fcgt;<\/p>\n<li class=\"l\"> Fehlerberichte, die mit dem Betrieb von Spielen und Anwendungen wie Lego Island 2, Space Rangers 2, Memento Mori, fr-043, Lego Stunt Rally, Castlevania: Lords of Shadow 2, Broken Sword: The Angel of Death, The Witcher 2: Assassins of Kings, Age of Empires, Grandia II Anniversary Edition, Castlevania: Lords of Shadow 2, Halo 2, Wolf RPG Editor, Logos Bible Software, Atmel Studio 7, Transcendence, Art of Murder und Need for Speed: Carbon, Blur, verbunden sind, wurden geschlossen.\n<\/ul>\n<p>Au\u00dferdem <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-October\/152538.html\">hat stattgefunden<\/a><\/noindex> Projektver\u00f6ffentlichung <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.18<\/a><\/noindex>, das erweiterte Wine-Builds entwickelt, die nicht vollst\u00e4ndig ausgereifte oder riskante Patches enthalten, die derzeit nicht f\u00fcr den Hauptzweig von Wine geeignet sind. Im Vergleich zu Wine bietet Wine Staging 850 zus\u00e4tzliche Patches. <\/p>\n<p>Im neuen Release von Wine Staging wurde die Synchronisierung mit dem Code-Basis von Wine 4.18 durchgef\u00fchrt. Der Patch d3dx9_36, der die Dimensionierung von Texturen in Bezug auf die Blockgr\u00f6\u00dfe beim Einsatz von Texturkompression in D3DXCheckTextureRequirements sicherstellt, wurde in den Hauptzweig von Wine \u00fcbernommen. In user32 wurde der Stub InternalGetWindowIcon hinzugef\u00fcgt. Die Patches wurden aktualisiert.  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/eventfd_synchronization\">eventfd_synchronization<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/wined3d-zero-inf-shaders\">wined3d-zero-inf-shaders<\/a><\/noindex> und  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/dinput-joy-mappings\">dinput-joy-mappings<\/a><\/noindex>.<\/p>\n<p>Dar\u00fcber hinaus kann erw\u00e4hnt werden, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.4.3\">Update<\/a><\/noindex> Schichten <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.4.3<\/a><\/noindex>  mit der Implementierung von DXGI, Direct3D 10 und Direct3D 11 \u00fcber die Vulkan-API. Im neuen Release wurde ein neues Dateiformat f\u00fcr den Zustandscache realisiert, das die Dateigr\u00f6\u00dfe erheblich reduziert hat (bei einem Update von \u00e4lteren Versionen wird das Cache-Format automatisch konvertiert). Es wurden Ma\u00dfnahmen zur Reduzierung der CPU-Belastung in Spielen mit vielen verschiedenen Shadern ergriffen. Probleme mit der ungeordneten Mehrfachzugriffsschreibung von Grafikshadern mit UAV (unordered access view) wurden gel\u00f6st.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.18. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.17 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 38 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 305 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043e \u043c\u043d\u043e\u0433\u043e \u043d\u043e\u0432\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0439 VBScript (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 \u043e\u0448\u0438\u0431\u043e\u043a, \u0444\u0443\u043d\u043a\u0446\u0438\u0438 Hour, Day, Month \u0438 \u0442.\u043f.); \u041f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0430 \u0447\u0438\u0441\u0442\u043a\u0430 \u0438 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u0435 \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u0438 quartz.dll; \u0412 ntdll \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0438\u0441\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0439 \u0438 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39058","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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