{"id":39559,"date":"2019-10-31T22:35:36","date_gmt":"2019-10-31T19:35:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya\/"},"modified":"2019-10-31T22:35:36","modified_gmt":"2019-10-31T19:35:36","slug":"microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","title":{"rendered":"Microsoft hat \u00fcber Neuerungen in DirectX 12 berichtet: vereinfachtes Raytracing und Detailgenauigkeit abh\u00e4ngig von der Entfernung","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Das Unternehmen Microsoft hat im Rahmen des Windows Insider-Programms eine Vorschau auf Windows ver\u00f6ffentlicht. <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/www.techpowerup.com\/260630\/microsoft-details-dxr-tier-1-1-new-directx-12-features\" target=\"_blank\">hat<\/a><\/noindex> Die aktualisierten DirectX 12 APIs wurden vorgestellt und die Neuerungen ausf\u00fchrlich beschrieben. Diese Funktionen werden im n\u00e4chsten Jahr erscheinen und umfassen drei Hauptmerkmale.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft hat \u00fcber Neuerungen in DirectX 12 berichtet: vereinfachtes Raytracing und Detailgenauigkeit abh\u00e4ngig von der Entfernung\" src=\"\/wp-content\/uploads\/2019\/10\/15c2f96c983164ff3a794c31256df2d7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Die erste M\u00f6glichkeit betrifft die Raytracing-Technologie. In DirectX 12 war sie urspr\u00fcnglich vorhanden, wurde jedoch nun erweitert. Insbesondere wurden zus\u00e4tzliche Shader zum vorhandenen Raytracing PSO (Pipeline State Object) hinzugef\u00fcgt. Dies erm\u00f6glicht eine effizientere Bearbeitung.<\/p>\n<p>Es ist auch die Technologie adaptiver ExecuteIndirect-Algorithmen zu erw\u00e4hnen. Laut der Beschreibung erm\u00f6glicht diese Funktion die Bestimmung der Anzahl der Strahlen auf der Zeitachse der GPU-Ausf\u00fchrung. Schlie\u00dflich ist es nun m\u00f6glich, eine vereinfachte Version des Raytracings zu nutzen.<\/p>\n<p><center><\/center><\/p>\n<p>Das Unternehmen hat auch an der Geometrie gearbeitet. In der DirectX 12 API hat Microsoft die Unterst\u00fctzung f\u00fcr Mesh Shader hinzugef\u00fcgt. Diese Funktion hei\u00dft DirectX Sampler. Sie erm\u00f6glicht die Bestimmung, welche Texturen h\u00e4ufiger verf\u00fcgbar sind und im Speicher bleiben sollten. Infolgedessen werden im Videospeicher nur die Daten gespeichert, die hier und jetzt ben\u00f6tigt werden.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft hat \u00fcber Neuerungen in DirectX 12 berichtet: vereinfachtes Raytracing und Detailgenauigkeit abh\u00e4ngig von der Entfernung\" src=\"\/wp-content\/uploads\/2019\/10\/cba72e42eca3ce69fd7490b634e8531d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Somit wird die Neuerung die M\u00f6glichkeit bieten, l\u00e4stige lange Ladezeiten virtueller Welten zu eliminieren. Dies ist die sogenannte Technologie des Streaming von Texturen.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft hat \u00fcber Neuerungen in DirectX 12 berichtet: vereinfachtes Raytracing und Detailgenauigkeit abh\u00e4ngig von der Entfernung\" src=\"\/wp-content\/uploads\/2019\/10\/da8445711907c6ec51c37dedf169179b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Genauere Informationen dazu finden sich <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/devblogs.microsoft.com\/directx\/dev-preview-of-new-directx-12-features\/?sf222395810=1\" target=\"_blank\">beschrieben<\/a><\/noindex> im Blog der Microsoft-Entwickler. Dabei sei erw\u00e4hnt, dass das Unternehmen AMD vor einigen Tagen positiv <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/twitter.com\/Radeon\/status\/1188878413525897217\" target=\"_blank\">dar\u00fcber \u00e4u\u00dferte<\/a><\/noindex> und auf die baldige Einf\u00fchrung neuer Funktionen in den Radeon-Produkten hinwies. Offensichtlich werden diese bereits in den neuen High-End-Grafikkarten zu finden sein, die voraussichtlich im Jahr 2020 erscheinen. Ihnen wird unter anderem die hardwarebasierte Unterst\u00fctzung f\u00fcr Raytracing zugeschrieben.&nbsp;<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/996521\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0440\u0430\u043d\u043d\u0435\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 Windows Insider preview \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d\u043d\u044b\u0435 API-\u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u044b DirectX 12 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u0430\u043b\u0430 \u043e \u043d\u043e\u0432\u043e\u0432\u0432\u0435\u0434\u0435\u043d\u0438\u044f\u0445. \u042d\u0442\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0432 \u0440\u0435\u043b\u0438\u0437\u0435 \u0432 \u0431\u0443\u0434\u0443\u0449\u0435\u043c \u0433\u043e\u0434\u0443 \u0438 \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0442 \u0442\u0440\u0438 \u043e\u0441\u043d\u043e\u0432\u043d\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0438. \u041f\u0435\u0440\u0432\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439. \u0412 DirectX 12 \u043e\u043d\u0430 \u0431\u044b\u043b\u0430 \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e, \u043e\u0434\u043d\u0430\u043a\u043e \u0442\u0435\u043f\u0435\u0440\u044c \u0435\u0451 \u0440\u0430\u0441\u0448\u0438\u0440\u0438\u043b\u0438. \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0431\u044b\u043b\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u044b \u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":39560,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 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