{"id":39559,"date":"2019-10-31T22:35:36","date_gmt":"2019-10-31T19:35:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya\/"},"modified":"2019-10-31T22:35:36","modified_gmt":"2019-10-31T19:35:36","slug":"microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","title":{"rendered":"Microsoft stellt Neuerungen in DirectX 12 vor: vereinfachte Raytracing und Detailgrad abh\u00e4ngig von der Entfernung","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Microsoft hat im Rahmen des Windows Insider Preview-Programms <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/www.techpowerup.com\/260630\/microsoft-details-dxr-tier-1-1-new-directx-12-features\" target=\"_blank\">pr\u00e4sentierte<\/a><\/noindex> die aktualisierten DirectX 12-APIs vorgestellt und detailliert die Neuerungen besprochen. Diese Funktionen werden im kommenden Jahr im Release verf\u00fcgbar sein und umfassen drei Hauptmerkmale.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft stellt Neuerungen in DirectX 12 vor: vereinfachte Raytracing und Detailgrad abh\u00e4ngig von der Entfernung\" src=\"\/wp-content\/uploads\/2019\/10\/15c2f96c983164ff3a794c31256df2d7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Die erste Neuerung betrifft das Raytracing. In DirectX 12 war es urspr\u00fcnglich vorhanden, wurde jedoch nun erweitert. Insbesondere wurden zus\u00e4tzliche Shader zum bestehenden Raytracing PSO (Pipeline State Object) hinzugef\u00fcgt. Dadurch wird die Effizienz verbessert.<\/p>\n<p>Des Weiteren ist die Technologie der adaptiven ExecuteIndirect-Algorithmen erw\u00e4hnenswert. Laut Beschreibung erm\u00f6glicht diese Funktion die Bestimmung der Anzahl der Strahlen auf der Zeitschiene der GPU-Ausf\u00fchrung. Schlie\u00dflich wurde die M\u00f6glichkeit geschaffen, eine vereinfachte Version des Raytracings zu verwenden.<\/p>\n<p><center><\/center><\/p>\n<p>Microsoft hat auch an der Geometrie gearbeitet. Im DirectX 12-API wurde die Unterst\u00fctzung von Mesh-Shadern hinzugef\u00fcgt. Diese Funktion nennt sich DirectX Sampler. Sie erm\u00f6glicht es, die Texturen zu bestimmen, die am h\u00e4ufigsten verf\u00fcgbar sind und im Speicher bleiben sollten. So werden in der Grafikspeicher nur die Daten gespeichert, die hier und jetzt ben\u00f6tigt werden.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft stellt Neuerungen in DirectX 12 vor: vereinfachte Raytracing und Detailgrad abh\u00e4ngig von der Entfernung\" src=\"\/wp-content\/uploads\/2019\/10\/cba72e42eca3ce69fd7490b634e8531d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>So wird die Neuerung die l\u00e4stigen langen Ladezeiten von virtuellen Welten eliminieren. Dies ist die sogenannte Technologie zur Streaming-\u00dcbertragung von Texturen.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft stellt Neuerungen in DirectX 12 vor: vereinfachte Raytracing und Detailgrad abh\u00e4ngig von der Entfernung\" src=\"\/wp-content\/uploads\/2019\/10\/da8445711907c6ec51c37dedf169179b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Genaueres dazu <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/devblogs.microsoft.com\/directx\/dev-preview-of-new-directx-12-features\/?sf222395810=1\" target=\"_blank\">beschrieben<\/a><\/noindex> finden Sie im Blog der Microsoft-Entwickler. Dabei sei erw\u00e4hnt, dass vor ein paar Tagen auch AMD positive <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/twitter.com\/Radeon\/status\/1188878413525897217\" target=\"_blank\">\u00c4u\u00dferungen<\/a><\/noindex> zu diesem Thema gemacht hat und auf bevorstehende neue Funktionen in den Radeon-Produkten hingewiesen hat. Es ist offensichtlich, dass diese bereits in den neuen High-End-Grafikkarten integriert sein werden, die voraussichtlich im Jahr 2020 auf den Markt kommen. Ihnen wird unter anderem die Hardwareunterst\u00fctzung f\u00fcr Raytracing nachgesagt.&nbsp;<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/996521\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0440\u0430\u043d\u043d\u0435\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 Windows Insider preview \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d\u043d\u044b\u0435 API-\u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u044b DirectX 12 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u0430\u043b\u0430 \u043e \u043d\u043e\u0432\u043e\u0432\u0432\u0435\u0434\u0435\u043d\u0438\u044f\u0445. \u042d\u0442\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0432 \u0440\u0435\u043b\u0438\u0437\u0435 \u0432 \u0431\u0443\u0434\u0443\u0449\u0435\u043c \u0433\u043e\u0434\u0443 \u0438 \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0442 \u0442\u0440\u0438 \u043e\u0441\u043d\u043e\u0432\u043d\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0438. \u041f\u0435\u0440\u0432\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439. \u0412 DirectX 12 \u043e\u043d\u0430 \u0431\u044b\u043b\u0430 \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e, \u043e\u0434\u043d\u0430\u043a\u043e \u0442\u0435\u043f\u0435\u0440\u044c \u0435\u0451 \u0440\u0430\u0441\u0448\u0438\u0440\u0438\u043b\u0438. \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0431\u044b\u043b\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u044b \u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":39560,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 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Diese Funktionen werden im kommenden Jahr in der Version verf\u00fcgbar sein und umfassen drei Hauptmerkmale. Die erste M\u00f6glichkeit bezieht sich auf Raytracing. In DirectX 12 war es urspr\u00fcnglich vorhanden, wurde jedoch jetzt erweitert. 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