{"id":40627,"date":"2020-02-02T15:06:08","date_gmt":"2020-02-02T12:06:08","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-proekta-dxvk-1-5-3-s-realizacziej-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2020-02-02T15:06:08","modified_gmt":"2020-02-02T12:06:08","slug":"vypusk-proekta-dxvk-1-5-3-s-realizacziej-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/vypusk-proekta-dxvk-1-5-3-s-realizacziej-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Die Ver\u00f6ffentlichung des Projekts DXVK 1.5.3 mit der Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.5.3\">Erstellt<\/a><\/noindex> Ver\u00f6ffentlichung der Schicht <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.5.3<\/a><\/noindex>, das die Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 und 11 bereitstellt, die \u00fcber die Schnittstellentranslation in die Vulkan-API l\u00e4uft. Um DXVK zu verwenden,  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/wiki\/Driver-support\">ist<\/a><\/noindex> m\u00fcssen Treiber mit Unterst\u00fctzung f\u00fcr <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">Vulkan API 1.1<\/a><\/noindex>, wie zum Beispiel<br \/>\nAMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 und <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=47816\">AMDVLK<\/a><\/noindex>.<br \/>\nDXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mit Wine auszuf\u00fchren und stellt eine leistungsst\u00e4rkere Alternative zur in Wine integrierten Implementierung von Direct3D 11 dar, die \u00fcber OpenGL l\u00e4uft.<\/p>\n<p>Wesentliche \u00c4nderungen:<\/p>\n<ul>\n<li class=\"l\"> Wesentliche Regressionen der Implementierung von Direct3D 9, die in der vorherigen Version vorgenommen wurden, wurden behoben.\n<li class=\"l\"> Einige Vulkan-Validierungsfehler in Direct3D 9-Anwendungen wurden korrigiert.\n<li class=\"l\"> Die Leistung von Direct3D 9 wurde auf Systemen mit bestimmten Grafiktreibern verbessert.\n<li class=\"l\"> Im Debug-Info-Bereich, der \u00fcber dem aktuellen Bild (Heads-Up Display, HUD) angezeigt wird, wurde die korrekte Kennzeichnung von Anwendungen sichergestellt, die Direct3D 10 verwenden, die zuvor als Direct3D 11 angezeigt wurden.\n<li class=\"l\"> Probleme mit der Schattenzeichnung im Spiel Mafia II wurden behoben.\n<li class=\"l\"> Probleme mit ENB-Shadern, die zu falscher Darstellung im Spiel Skyrim f\u00fchrten, wurden behoben.\n<li class=\"l\"> Darstellungsprobleme im Men\u00fc des Spiels Torchlight wurden behoben.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52280\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.5.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-40627","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.5.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. 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