{"id":52782,"date":"2019-11-16T00:00:00","date_gmt":"2019-11-15T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-20-i-wine-staging-4-20"},"modified":"2020-02-18T14:00:35","modified_gmt":"2020-02-18T11:00:35","slug":"novye-versii-wine-4-20-i-wine-staging-4-20","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/novye-versii-wine-4-20-i-wine-staging-4-20","title":{"rendered":"Neue Versionen von Wine 4.20 und Wine Staging 4.20","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.20\">Verf\u00fcgbar<\/a><\/noindex> experimentelle Ver\u00f6ffentlichung der offenen Win32 API-Implementierung \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.20<\/a><\/noindex>. Seit der Ver\u00f6ffentlichung der Version <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.19<\/a><\/noindex> Es wurden 37 Fehlerberichte geschlossen und 341 \u00c4nderungen vorgenommen. <\/p>\n<p>Die wichtigsten \u00c4nderungen sind:\n<\/p>\n<ul>\n<li class=\"l\"> Eine neue Version der Mono-Engine 4.9.4 mit aktualisierter Unterst\u00fctzung wurde integriert. <noindex><a rel=\"nofollow\" href=\"https:\/\/fna-xna.github.io\/\">FNA<\/a><\/noindex> (ein Projekt zur Entwicklung einer alternativen Implementierung von Microsoft XNA Game Studio 4.0, um das Portieren von Windows-Spielen zu erleichtern);\n<li class=\"l\"> Die Zustandsbeibehaltung von Code in VBScript und JScript wurde sichergestellt (Script-Persistenz);\n<li class=\"l\"> Das grafische API Vulkan wurde gem\u00e4\u00df der neuen Spezifikation Vulkan 1.1.126 aktualisiert.\n<li class=\"l\"> Die Unterst\u00fctzung f\u00fcr LLVM MinGW wurde verbessert;\n<li class=\"l\"> Fehlerberichte zu folgenden Spielen und Anwendungen wurden geschlossen: LEGO Island, The Odyssey: Winds Of Athena, SimGolf v1.03, Password Safe, TSDoctor 1.0.58, Resident Evil 3, wPrime 2.x, Age of Wonders III, Lethe \u2014 Episode One, A Story About My Uncle, HotS, IVMU Social Network Client, TopoEdit, Notepad, Epic Games Launcher.\n<\/ul>\n<p>Au\u00dferdem <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/154791.html\">statt<\/a><\/noindex> Projektver\u00f6ffentlichung <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.20<\/a><\/noindex>, das erweiterte Builds von Wine ohne vollst\u00e4ndig bereitgestellte oder riskante Patches entwickelt, die noch nicht f\u00fcr die Hauptversion von Wine geeignet sind. Im Vergleich zu Wine bietet Wine Staging 832 zus\u00e4tzliche Patches. <\/p>\n<p>In der neuen Version von Wine Staging wurde die Synchronisation mit dem Code-Basis von Wine 4.20 vorgenommen. Acht Patches, die dsdmo, winebus.inf, winebus.sys, wineboo, ntoskrnl.exe, wine.inf und ole32 betreffen, wurden in den Hauptzweig von Wine integriert. Ein Patch zur Implementierung der Funktion Direct3DShaderValidatorCreate9() wurde hinzugef\u00fcgt, die f\u00fcr den Start der Demoversion von The Sims 2 erforderlich ist. Die Patches wurden aktualisiert.  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/winebuild-Fake_Dlls\">winebuild-Fake_Dlls<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-NtContinue\">ntdll-NtContinue<\/a><\/noindex> und <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-MemoryWorkingSetExInformation\">ntdll-MemoryWorkingSetExInformation<\/a><\/noindex>.<\/p>\n<p>speziellen Distribution <noindex><a rel=\"nofollow\" href=\"https:\/\/twitter.com\/npc_josh\/status\/1195208400570859520\">Durchf\u00fchrung von Arbeiten<\/a><\/noindex> zum <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gamingonlinux.com\/articles\/d9vk-developer-is-working-on-allowing-dxvk-to-help-linux-ports-for-direct3d-to-vulkan.15419\">Hinzuf\u00fcgen<\/a><\/noindex> in DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/dxvk\/commit\/c3279db3131111b202f101a6cf160e0303df45ff\">die M\u00f6glichkeit<\/a><\/noindex> die direkte Nutzung von Direct3D 11 unter Linux zu erm\u00f6glichen, ohne an Wine gebunden zu sein. Bisher wurde die DXVK-Schicht mit der Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 10 und Direct3D 11 \u00fcber die Vulkan-API als DLL-Bibliothek kompiliert und konnte nur in Verbindung mit Wine verwendet werden, um Windows-Spiele zu starten. Die vorgeschlagenen \u00c4nderungen erm\u00f6glichen es, DXVK in Form einer Shared Library f\u00fcr Linux zu erstellen, die mit regul\u00e4ren Linux-Anwendungen verbunden werden kann, um das Direct3D 11 API darin zu nutzen. Diese M\u00f6glichkeit k\u00f6nnte n\u00fctzlich sein, um das Portieren von Windows-Spielen nach Linux zu vereinfachen.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51871\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.20. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.19 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 37 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 341 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0435. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0417\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u043d\u043e\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0434\u0432\u0438\u0436\u043a\u0430 Mono 4.9.4 c \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 FNA (\u043f\u0440\u043e\u0435\u043a\u0442 \u043f\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044e \u0430\u043b\u044c\u0442\u0435\u0440\u043d\u0430\u0442\u0438\u0432\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Microsoft XNA Game Studio 4.0 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Windows-\u0438\u0433\u0440); 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