{"id":52782,"date":"2019-11-16T00:00:00","date_gmt":"2019-11-15T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-20-i-wine-staging-4-20"},"modified":"2020-02-18T14:00:35","modified_gmt":"2020-02-18T11:00:35","slug":"novye-versii-wine-4-20-i-wine-staging-4-20","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/novye-versii-wine-4-20-i-wine-staging-4-20","title":{"rendered":"Neue Versionen von Wine 4.20 und Wine Staging 4.20","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.20\">Verf\u00fcgbar<\/a><\/noindex> Experimentelle Ausgabe der Open-Source-Implementierung der Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.20<\/a><\/noindex>. Seit der Ver\u00f6ffentlichung der Version <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.19<\/a><\/noindex> Es wurden 37 Fehlerberichte geschlossen und 341 \u00c4nderungen vorgenommen. <\/p>\n<p>Die wichtigsten \u00c4nderungen:\n<\/p>\n<ul>\n<li class=\"l\"> Eine neue Version des Mono-Engines 4.9.4 mit aktualisiertem Support wurde aktiv. <noindex><a rel=\"nofollow\" href=\"https:\/\/fna-xna.github.io\/\">FNA<\/a><\/noindex> (ein Projekt zur Erstellung einer alternativen Implementierung von Microsoft XNA Game Studio 4.0 zur Vereinfachung der Portierung von Windows-Spielen);\n<li class=\"l\"> Die Speicherung des Skriptzustands in VBScript und JScript (Script-Persistenz) wurde sichergestellt.\n<li class=\"l\"> Die Implementierung der Grafik-API Vulkan wurde an die neue Spezifikation Vulkan 1.1.126 angepasst;\n<li class=\"l\"> Die Unterst\u00fctzung von LLVM MinGW wurde verbessert;\n<li class=\"l\"> Die Fehlerberichte zu den Spielen und Anwendungen LEGO Island, The Odyssey: Winds Of Athena, SimGolf v1.03, Password Safe, TSDoctor 1.0.58, Resident Evil 3, wPrime 2.x, Age of Wonders III, Lethe \u2013 Episode One, A Story About My Uncle, HotS, IVMU Social Network Client, TopoEdit, Notepad, Epic Games Launcher wurden geschlossen.\n<\/ul>\n<p>Au\u00dferdem <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/154791.html\">hat stattgefunden<\/a><\/noindex> Projektver\u00f6ffentlichung <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.20<\/a><\/noindex>, das erweiterte Versionen von Wine entwickelt, die nicht vollst\u00e4ndig fertige oder riskante Patches enthalten, die noch nicht f\u00fcr die Hauptversion von Wine geeignet sind. Im Vergleich zu Wine bietet Wine Staging 832 zus\u00e4tzliche Patches. <\/p>\n<p>In der neuen Version von Wine Staging wurde eine Synchronisierung mit dem Code-Basis von Wine 4.20 durchgef\u00fchrt. 8 Patches, die dsdmo, winebus.inf, winebus.sys, wineboo, ntoskrnl.exe, wine.inf und ole32 betreffen, wurden in den Hauptzweig von Wine \u00fcbertragen. Ein Patch zur Implementierung der Funktion Direct3DShaderValidatorCreate9(), die zum Ausf\u00fchren der Demoversion von The Sims 2 erforderlich ist, wurde hinzugef\u00fcgt. Die Patches wurden aktualisiert.  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/winebuild-Fake_Dlls\">winebuild-Fake_Dlls<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-NtContinue\">ntdll-NtContinue<\/a><\/noindex> und <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-MemoryWorkingSetExInformation\">ntdll-MemoryWorkingSetExInformation<\/a><\/noindex>.<\/p>\n<p>Zus\u00e4tzlich kann vermerkt werden <noindex><a rel=\"nofollow\" href=\"https:\/\/twitter.com\/npc_josh\/status\/1195208400570859520\">Arbeiten an<\/a><\/noindex> nach <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gamingonlinux.com\/articles\/d9vk-developer-is-working-on-allowing-dxvk-to-help-linux-ports-for-direct3d-to-vulkan.15419\">Hinzuf\u00fcgungen<\/a><\/noindex> in DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/dxvk\/commit\/c3279db3131111b202f101a6cf160e0303df45ff\">M\u00f6glichkeiten<\/a><\/noindex> direkte Nutzung von Direct3D 11 unter Linux, ohne Anbindung an Wine. Bislang wurde die DXVK-API mit der Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 10 und Direct3D 11 \u00fcber die Vulkan-API als DLL-Bibliothek kompiliert und konnte nur mit Wine zur Ausf\u00fchrung von Windows-Spielen verwendet werden. Die vorgeschlagenen \u00c4nderungen erm\u00f6glichen es, DXVK in Form einer Shared Library f\u00fcr Linux zu kompilieren, die mit regul\u00e4ren Linux-Anwendungen verbunden werden kann, um die API Direct3D 11 dort zu nutzen. Diese M\u00f6glichkeit k\u00f6nnte n\u00fctzlich sein, um die Portierung von Windows-Spielen auf Linux zu vereinfachen.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51871\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.20. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.19 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 37 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 341 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0435. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0417\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u043d\u043e\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0434\u0432\u0438\u0436\u043a\u0430 Mono 4.9.4 c \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 FNA (\u043f\u0440\u043e\u0435\u043a\u0442 \u043f\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044e \u0430\u043b\u044c\u0442\u0435\u0440\u043d\u0430\u0442\u0438\u0432\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Microsoft XNA Game Studio 4.0 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Windows-\u0438\u0433\u0440); \u041e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-52782","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - 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