{"id":55570,"date":"2020-01-23T00:00:00","date_gmt":"2020-01-22T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0"},"modified":"2020-02-18T14:03:42","modified_gmt":"2020-02-18T11:03:42","slug":"intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0","title":{"rendered":"Intel hat die Engine f\u00fcr verteiltes Raytracing OSPRay 2.0 ver\u00f6ffentlicht","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Intel-Unternehmen <noindex><a rel=\"nofollow\" href=\"https:\/\/groups.google.com\/forum\/#!topic\/ospray-announce\/8c1DA3mJO0c\">hat<\/a><\/noindex> eine bedeutende Version der skalierbaren 3D-Rendering-Engine <noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/\">OSPRay 2.0<\/a><\/noindex>, die f\u00fcr realistische, hochwertige Visualisierung mit Raytracing gedacht ist und sich f\u00fcr interaktive Anwendungen eignet. Die Engine wird als Teil eines gr\u00f6\u00dferen Projekts entwickelt <noindex><a rel=\"nofollow\" href=\"https:\/\/software.intel.com\/en-us\/rendering-framework\">Intel Rendering Framework<\/a><\/noindex>, das darauf abzielt, Software-Visualisierungstools f\u00fcr wissenschaftliche Berechnungen zu entwickeln <noindex><a rel=\"nofollow\" href=\"http:\/\/sdvis.org\/\">SDVis<\/a><\/noindex> (Software Defined Visualization), einschlie\u00dflich einer Raytracing-Bibliothek <noindex><a rel=\"nofollow\" href=\"https:\/\/embree.github.io\/\">Embree<\/a><\/noindex>, eines Systems f\u00fcr fotorealistisches Rendering <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/TACC\/GLuRay\">GLuRay<\/a><\/noindex>, einer Bibliothek zur Rauschunterdr\u00fcckung in Bildern <noindex><a rel=\"nofollow\" href=\"http:\/\/www.openimagedenoise.org\/\">oidn (Open Image Denoise)<\/a><\/noindex> und einem System f\u00fcr softwarebasierte Rasterisierung <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=43176\">OpenSWR<\/a><\/noindex>. Der Code ist in C++ geschrieben und <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ospray\/ospray\">ver\u00f6ffentlicht<\/a><\/noindex> unter der Apache 2.0 Lizenz.<\/p>\n<p>OSPRay ist haupts\u00e4chlich f\u00fcr die Verwendung in interaktiven Anwendungen zum Echtzeit-Rendering von Szenen ausgelegt. Zur Simulation des Lichtverhaltens wird die Methode  <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A2%D1%80%D0%B0%D1%81%D1%81%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%BF%D1%83%D1%82%D0%B8\">Path Tracing<\/a><\/noindex>verwendet. Volumen- und Planarvisualisierung sowie fotorealistisches <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%93%D0%BB%D0%BE%D0%B1%D0%B0%D0%BB%D1%8C%D0%BD%D0%BE%D0%B5_%D0%BE%D1%81%D0%B2%D0%B5%D1%89%D0%B5%D0%BD%D0%B8%D0%B5\">Global Illumination<\/a><\/noindex> unter Ber\u00fccksichtigung der physikalischen Eigenschaften von Materialien, erweiterte Schatteneffekte (Schatten, Transparenz und Schattierung &#171;<noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Ambient_occlusion\">Ambient Occlusion<\/a><\/noindex>\u201e).<\/p>\n<p>OSPRay nutzt ausschlie\u00dflich CPU-Ressourcen und ist nicht an GPU gebunden, was erm\u00f6glicht, die Bibliothek auf einer Vielzahl von Ger\u00e4ten zu verwenden, von Workstations bis hin zu Knoten in Compute-Clustern. F\u00fcr die Sicherstellung der erforderlichen Leistung wird aktiv Multithreading und Vektorisierung auf der Basis von SIMD-Instruktionen wie Intel SSE4, AVX, AVX2 und AVX-512 eingesetzt (OSPRay ben\u00f6tigt mindestens Unterst\u00fctzung f\u00fcr SSE4.1). <\/p>\n<p>Das Rendering kann auf mehrere Clusterknoten verteilt werden (MPI wird unterst\u00fctzt), was es beispielsweise erm\u00f6glicht, OSPRay zur Erzeugung von Bildern mit sehr hoher Aufl\u00f6sung auf <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%92%D0%B8%D0%B4%D0%B5%D0%BE%D1%81%D1%82%D0%B5%D0%BD%D0%B0\">Video-W\u00e4nden<\/a><\/noindex>, wobei ein einzelnes Bild aus einer Reihe von LCD-Panels zusammengesetzt wird. So wurde die Leistung von OSPRay beispielsweise an einem zusammengesetzten Bildschirm <noindex><a rel=\"nofollow\" href=\"https:\/\/www.tacc.utexas.edu\/vislab\/stallion\">Stallion<\/a><\/noindex>, zusammengesetzt aus 80 30-Zoll-Monitoren (eine Gesamtaufl\u00f6sung von 40960&#215;8000 oder 328 Megapixel) und betreut von einem Cluster aus 40 Servern mit 6-Kern-CPUs auf Basis der Mikroarchitektur Intel Sandy Bridge. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/gallery\/ospray_stallion.jpg\"><img decoding=\"async\" alt=\"Intel hat die Engine f\u00fcr verteiltes Raytracing OSPRay 2.0 ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2020\/01\/440244494cfbc0ad557fa1dec2efd560.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Eine signifikante \u00c4nderung der Versionsnummer ist auf eine umfangreiche \u00dcberarbeitung der API zur\u00fcckzuf\u00fchren, einschlie\u00dflich \u00c4nderungen, die die Kompatibilit\u00e4t beeintr\u00e4chtigen (um den \u00dcbergang zur neuen API zu erleichtern, wurde eine Middleware-Bibliothek vorgeschlagen, die die Migration gl\u00e4ttet), sowie auf die Bereitstellung neuer geometrischer Typen. Unterst\u00fctzung f\u00fcr Open VKL (Open Volume Kernel Library) f\u00fcr volumetrisches Rendering wurde hinzugef\u00fcgt. Die M\u00f6glichkeit zur Anbindung wurde umgesetzt. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">Modul<\/a><\/noindex> zur Unterdr\u00fcckung von Bildrauschen. Die Bibliothek ospcommon und das Modul zur Unterst\u00fctzung von MPI wurden in separate Repositories ausgelagert.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/images\/teaser_moana.jpg\"><img decoding=\"async\" alt=\"Intel hat die Engine f\u00fcr verteiltes Raytracing OSPRay 2.0 ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2020\/01\/19c419a3f6d2228bc271177b015c5557.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/gallery\/pt-LoftOffice.png\"><img decoding=\"async\" alt=\"Intel hat die Engine f\u00fcr verteiltes Raytracing OSPRay 2.0 ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2020\/01\/d4acb4a336881a371c9bd9eb533a9f6c.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/gallery\/pt-car.png\"><img decoding=\"async\" alt=\"Intel hat die Engine f\u00fcr verteiltes Raytracing OSPRay 2.0 ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2020\/01\/ca6681a099807ecf6dac9dae0ecf74cc.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52234\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u0443\u0435\u043c\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 3D-\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 OSPRay 2.0, \u043f\u0440\u0435\u0434\u043d\u0430\u0437\u043d\u0430\u0447\u0435\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0430\u043b\u0438\u0441\u0442\u0438\u0447\u043d\u043e\u0439 \u0432\u044b\u0441\u043e\u043a\u043e\u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043c\u0435\u0442\u043e\u0434\u043e\u043c \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439, \u043f\u0440\u0438\u0433\u043e\u0434\u043d\u043e\u0439 \u0434\u043b\u044f \u043f\u0440\u0438\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f\u0445. \u0414\u0432\u0438\u0436\u043e\u043a \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u043a \u0447\u0430\u0441\u0442\u044c \u0431\u043e\u043b\u0435\u0435 \u043a\u0440\u0443\u043f\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Intel Rendering Framework, \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0433\u043e \u043d\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0443 \u0441\u0440\u0435\u0434\u0441\u0442\u0432 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u043e\u0439 \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043d\u0430\u0443\u0447\u043d\u044b\u0445 \u0440\u0430\u0441\u0447\u0451\u0442\u043e\u0432 SDVis (Software Defined Visualization), \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0449\u0438\u0445 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0443 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 Embree, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0444\u043e\u0442\u043e\u0440\u0435\u0430\u043b\u0438\u0441\u0442\u0438\u0447\u043d\u043e\u0439 \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 GLuRay, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-55570","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u0443\u0435\u043c\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 3D-\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430\" \/>\n\t<meta name=\"robots\" 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