{"id":55570,"date":"2020-01-23T00:00:00","date_gmt":"2020-01-22T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0"},"modified":"2020-02-18T14:03:42","modified_gmt":"2020-02-18T11:03:42","slug":"intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0","title":{"rendered":"Intel hat die OSPRay 2.0 Engine f\u00fcr verteiltes Ray Tracing ver\u00f6ffentlicht","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Das Unternehmen Intel <noindex><a rel=\"nofollow\" href=\"https:\/\/groups.google.com\/forum\/#!topic\/ospray-announce\/8c1DA3mJO0c\">pr\u00e4sentierte<\/a><\/noindex> eine bedeutende Version einer skalierbaren 3D-Rendering-Engine <noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/\">OSPRay 2.0<\/a><\/noindex>, die f\u00fcr eine realistische, hochqualitative Visualisierung durch Ray Tracing geeignet ist und sich f\u00fcr den Einsatz in interaktiven Anwendungen anbietet. Die Engine wird als Teil eines gr\u00f6\u00dferen Projekts entwickelt <noindex><a rel=\"nofollow\" href=\"https:\/\/software.intel.com\/en-us\/rendering-framework\">Intel Rendering Framework<\/a><\/noindex>, das darauf abzielt, Software-Visualisierungstools f\u00fcr wissenschaftliche Berechnungen zu entwickeln <noindex><a rel=\"nofollow\" href=\"http:\/\/sdvis.org\/\">SDVis<\/a><\/noindex> (Software Defined Visualization), die eine Ray-Tracing-Bibliothek umfasst <noindex><a rel=\"nofollow\" href=\"https:\/\/embree.github.io\/\">Embree<\/a><\/noindex>, ein System f\u00fcr fotorealistische Rendering <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/TACC\/GLuRay\">GLuRay<\/a><\/noindex>, eine Bibliothek zur Rauschunterdr\u00fcckung in Bildern <noindex><a rel=\"nofollow\" href=\"http:\/\/www.openimagedenoise.org\/\">oidn (Open Image Denoise)<\/a><\/noindex> und ein Software-Rasterisierungssystem <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=43176\">OpenSWR<\/a><\/noindex>. Der Code ist in C++ geschrieben und <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/ospray\/ospray\">ver\u00f6ffentlicht<\/a><\/noindex> unter der Apache 2.0-Lizenz.<\/p>\n<p>OSPRay zielt haupts\u00e4chlich auf die Nutzung in interaktiven Anwendungen ab, um die Szene in Echtzeit zu rendern. Zur Simulation des Verhaltens von Licht wird das  <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A2%D1%80%D0%B0%D1%81%D1%81%D0%B8%D1%80%D0%BE%D0%B2%D0%BA%D0%B0_%D0%BF%D1%83%D1%82%D0%B8\">Path-Tracing-Verfahren<\/a><\/noindex>verwendet. Es unterst\u00fctzt Volumen- und Fl\u00e4chenvisualisierungen, fotorealistisches <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%93%D0%BB%D0%BE%D0%B1%D0%B0%D0%BB%D1%8C%D0%BD%D0%BE%D0%B5_%D0%BE%D1%81%D0%B2%D0%B5%D1%89%D0%B5%D0%BD%D0%B8%D0%B5\">globales Licht<\/a><\/noindex> \u0441 \u0443\u0447\u0451\u0442\u043e\u043c \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0432\u043e\u0439\u0441\u0442\u0432 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432, \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u043d\u044b\u0435 \u044d\u0444\u0444\u0435\u043a\u0442\u044b \u0437\u0430\u0442\u0435\u043d\u0435\u043d\u0438\u044f (\u0442\u0435\u043d\u0438, \u043f\u0440\u043e\u0437\u0440\u0430\u0447\u043d\u043e\u0441\u0442\u044c \u0438 \u0437\u0430\u0442\u0435\u043d\u0435\u043d\u0438\u0435 &#171;<noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Ambient_occlusion\">Ambient Occlusion<\/a><\/noindex>\u201e).<\/p>\n<p>OSPRay nutzt ausschlie\u00dflich die CPU-Ressourcen und ist nicht an die GPU gebunden, was den Einsatz der Bibliothek auf einer breiten Palette von Ger\u00e4ten erm\u00f6glicht, von Workstations bis hin zu Knoten in Rechenzentrum-Clustern. F\u00fcr eine angemessene Leistung wird aktiv Multithreading und Vektorisierung basierend auf SIMD-Befehlen wie Intel SSE4, AVX, AVX2 und AVX-512 eingesetzt (f\u00fcr den Betrieb von OSPRay ist mindestens die Unterst\u00fctzung von SSE4.1 erforderlich). <\/p>\n<p>Das Rendering kann auf mehrere Knoten des Clusters verteilt werden (MPI wird unterst\u00fctzt), was es erm\u00f6glicht, OSPRay beispielsweise f\u00fcr die Erstellung von Bildern mit sehr hoher Aufl\u00f6sung auf <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%92%D0%B8%D0%B4%D0%B5%D0%BE%D1%81%D1%82%D0%B5%D0%BD%D0%B0\">Videow\u00e4nden<\/a><\/noindex>, wo ein einzelnes Bild aus einer Reihe separater LCD-Panels zusammengesetzt wird. So wurde die Arbeit von OSPRay beispielsweise auf einem zusammengesetzten Bildschirm <noindex><a rel=\"nofollow\" href=\"https:\/\/www.tacc.utexas.edu\/vislab\/stallion\">Stallion<\/a><\/noindex>, \u0441\u043a\u043e\u043c\u043f\u043e\u043d\u043e\u0432\u0430\u043d\u043d\u043e\u043c \u0438\u0437 80 30-\u0434\u044e\u0439\u043c\u043e\u0432\u044b\u0445 \u043c\u043e\u043d\u0438\u0442\u043e\u0440\u043e\u0432 (\u043e\u0431\u0449\u0435\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u0438\u0435 40960&#215;8000 \u0438\u043b\u0438 328 \u043c\u0435\u0433\u0430\u043f\u0438\u043a\u0441\u0435\u043b\u0435\u0439) \u0438 \u043e\u0431\u0441\u043b\u0443\u0436\u0438\u0432\u0430\u0435\u043c\u043e\u0433\u043e \u043a\u043b\u0430\u0441\u0442\u0435\u0440\u043e\u043c \u0438\u0437 40 \u0441\u0435\u0440\u0432\u0435\u0440\u043e\u0432 \u0441 6-\u044f\u0434\u0435\u0440\u043d\u044b\u043c\u0438 CPU \u043d\u0430 \u0431\u0430\u0437\u0435 \u043c\u0438\u043a\u0440\u043e\u0430\u0440\u0445\u0438\u0442\u0435\u043a\u0442\u0443\u0440\u044b Intel Sandy Bridge. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/gallery\/ospray_stallion.jpg\"><img decoding=\"async\" alt=\"Intel hat die OSPRay 2.0 Engine f\u00fcr verteiltes Ray Tracing ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2020\/01\/440244494cfbc0ad557fa1dec2efd560.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Die signifikante Versions\u00e4nderung ist auf eine umfassende \u00dcberarbeitung der API zur\u00fcckzuf\u00fchren, einschlie\u00dflich inkompatibler \u00c4nderungen. Um den \u00dcbergang zur neuen API zu erleichtern, wurde eine Zwischenschichtbibliothek vorgeschlagen, die die Migration vereinfacht, sowie die Einf\u00fchrung neuer geometrischer Typen. Die Unterst\u00fctzung f\u00fcr die Open VKL (Open Volume Kernel Library) zur volumetrischen Rendering wurde hinzugef\u00fcgt. Es wurde die M\u00f6glichkeit zur Anbindung <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">eines Moduls<\/a><\/noindex> zur Rauschunterdr\u00fcckung in Bildern umgesetzt. Die Bibliothek ospcommon und das Modul zur Unterst\u00fctzung von MPI wurden in separate Repositories ausgegliedert.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/images\/teaser_moana.jpg\"><img decoding=\"async\" alt=\"Intel hat die OSPRay 2.0 Engine f\u00fcr verteiltes Ray Tracing ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2020\/01\/19c419a3f6d2228bc271177b015c5557.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/gallery\/pt-LoftOffice.png\"><img decoding=\"async\" alt=\"Intel hat die OSPRay 2.0 Engine f\u00fcr verteiltes Ray Tracing ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2020\/01\/d4acb4a336881a371c9bd9eb533a9f6c.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"http:\/\/www.ospray.org\/gallery\/pt-car.png\"><img decoding=\"async\" alt=\"Intel hat die OSPRay 2.0 Engine f\u00fcr verteiltes Ray Tracing ver\u00f6ffentlicht\" src=\"\/wp-content\/uploads\/2020\/01\/ca6681a099807ecf6dac9dae0ecf74cc.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52234\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u0443\u0435\u043c\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 3D-\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 OSPRay 2.0, \u043f\u0440\u0435\u0434\u043d\u0430\u0437\u043d\u0430\u0447\u0435\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0430\u043b\u0438\u0441\u0442\u0438\u0447\u043d\u043e\u0439 \u0432\u044b\u0441\u043e\u043a\u043e\u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043c\u0435\u0442\u043e\u0434\u043e\u043c \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439, \u043f\u0440\u0438\u0433\u043e\u0434\u043d\u043e\u0439 \u0434\u043b\u044f \u043f\u0440\u0438\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f\u0445. \u0414\u0432\u0438\u0436\u043e\u043a \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u043a \u0447\u0430\u0441\u0442\u044c \u0431\u043e\u043b\u0435\u0435 \u043a\u0440\u0443\u043f\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Intel Rendering Framework, \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0433\u043e \u043d\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0443 \u0441\u0440\u0435\u0434\u0441\u0442\u0432 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u043e\u0439 \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043d\u0430\u0443\u0447\u043d\u044b\u0445 \u0440\u0430\u0441\u0447\u0451\u0442\u043e\u0432 SDVis (Software Defined Visualization), \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0449\u0438\u0445 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0443 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 Embree, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0444\u043e\u0442\u043e\u0440\u0435\u0430\u043b\u0438\u0441\u0442\u0438\u0447\u043d\u043e\u0439 \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 GLuRay, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-55570","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u0443\u0435\u043c\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 3D-\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 OSPRay 2.0, 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und f\u00fcr den Einsatz in interaktiven Anwendungen entwickelt wurde. Die Engine wird als Teil eines gr\u00f6\u00dferen Projekts, dem Intel Rendering Framework, weiterentwickelt, das darauf abzielt, Software-Visualisierungsmittel f\u00fcr wissenschaftliche Berechnungen (Software Defined Visualization) zu entwickeln, einschlie\u00dflich der Raytracing-Bibliothek Embree und des fotorealistischen Renderings GLuRay.","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/intel-vypustil-dvizhok-raspredelyonnoj-trassirovki-luchej-ospray-2-0","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47Intel 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