{"id":74809,"date":"2020-03-21T02:41:59","date_gmt":"2020-03-20T23:41:59","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-6-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2020-03-21T02:41:59","modified_gmt":"2020-03-20T23:41:59","slug":"vypusk-dxvk-1-6-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/vypusk-dxvk-1-6-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Ver\u00f6ffentlichung von DXVK 1.6, Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.6\">Erstellt<\/a><\/noindex> Ausgabe der Schicht <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.6<\/a><\/noindex>, das eine Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 und 11 bietet, die durch das \u00dcbersetzen von API-Aufrufen in Vulkan funktioniert. Zur Nutzung von DXVK  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/wiki\/Driver-support\">erforderlich<\/a><\/noindex> sind Treiber mit Unterst\u00fctzung f\u00fcr <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">API Vulkan 1.1<\/a><\/noindex>, wie AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 und <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=47816\">AMDVLK<\/a><\/noindex>.<br \/>\nDXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mit Wine auszuf\u00fchren, als leistungsst\u00e4rkere Alternative zur in Wine integrierten Implementierung von Direct3D 11, die \u00fcber OpenGL l\u00e4uft.<\/p>\n<p>Haupt\u00e4nderungen:<\/p>\n<ul>\n<li class=\"l\"> Die Standardinstallation der Hilfsbibliotheken Direct3D 10 \u2014 d3d10.dll und d3d10_1.dll wurde abgebrochen, da zur Unterst\u00fctzung von D3D10 in DXVK d3d10core.dll und d3d11.dll erforderlich sind (unter Windows ist au\u00dferdem dxgi.dll notwendig). Diese \u00c4nderung erm\u00f6glicht die Verwendung des in Wine entwickelten D3D10-Frameworks f\u00fcr Effekte, das in einigen Spielen angewendet wird.\n<li class=\"l\"> Es wurden geringf\u00fcgige Leistungsoptimierungen in der Umsetzung von Direct3D 9 vorgenommen;\n<li class=\"l\"> Ein Problem wurde behoben, das zum Absturz beim Erfassen von Bildern mit apitrace f\u00fchrte;\n<li class=\"l\"> Ein Absturz in einigen Source 2 Spielen, die einen eigenen D3D9-Renderer verwenden, wurde beseitigt;\n<li class=\"l\"> \u00dcberfl\u00fcssige Bildschirmmoduswechsel wurden behoben;\n<li class=\"l\"> Ein Fehler, der zu einem gr\u00fcnen Rahmen beim Abspielen von Videos in einigen Spielen f\u00fchrte, wurde behoben;\n<li class=\"l\"> Probleme in den Spielen A Hat in Time, Dead Space, DoDonPachi Resurrection, Dragon's Dogma, Star Wars: Republic Commando und Yomawari: Midnight Shadows wurden behoben.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52579\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-74809","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" 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