{"id":81901,"date":"2020-05-17T19:42:01","date_gmt":"2020-05-17T17:42:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-7-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2020-05-17T19:42:01","modified_gmt":"2020-05-17T17:42:01","slug":"vypusk-dxvk-1-7-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-dxvk-1-7-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Ver\u00f6ffentlichung von DXVK 1.7, Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.7\">Erstellt<\/a><\/noindex> Ver\u00f6ffentlichung der Schicht <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.7<\/a><\/noindex>, das die Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 und 11 bereitstellt, die \u00fcber die Schnittstellentranslation in die Vulkan-API l\u00e4uft. Um DXVK zu verwenden,  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/wiki\/Driver-support\">ist<\/a><\/noindex> m\u00fcssen Treiber mit Unterst\u00fctzung f\u00fcr <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">Vulkan API 1.1<\/a><\/noindex>, darunter AMD RADV 19.2, NVIDIA 415.22, Intel ANV 19.0 und <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=47816\">AMDVLK<\/a><\/noindex>.<br \/>\nDXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mit Wine auszuf\u00fchren und stellt eine leistungsst\u00e4rkere Alternative zur in Wine integrierten Implementierung von Direct3D 11 dar, die \u00fcber OpenGL l\u00e4uft.<\/p>\n<p>Wesentliche \u00c4nderungen:<\/p>\n<ul>\n<li class=\"l\"> Unterst\u00fctzung f\u00fcr Vulkan-API-Erweiterungen hinzugef\u00fcgt: VK_EXT_custom_border_color (die Verwendung zur Unterst\u00fctzung von Randfarben im Sampler hat viele Probleme in Spielen auf Basis von Direct3D 9 gel\u00f6st, einschlie\u00dflich Crysis und Halo 2 Vista) und VK_EXT_robustness2 (\u00e4hnlich wie D3D11, genutzt zur Verarbeitung des Zugriffs au\u00dferhalb des zul\u00e4ssigen Bereichs einer Ressource). Um diese Erweiterungen nutzen zu k\u00f6nnen, ist die \u043d\u0430\u043b\u0438\u0447\u0438\u0435 von wine 5.8 sowie AMD- und Intel-Treibern aus Mesa 20.2-dev oder der NVIDIA 440.66.12-beta erforderlich;\n<li class=\"l\"> Optimierung der Anwendung von Aufr\u00e4umvorg\u00e4ngen und<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/gpuopen.com\/learn\/vulkan-barriers-explained\/\">Barrieren<\/a><\/noindex> beim Rendering, was zu einer leichten Verbesserung der Leistung einiger Spiele gef\u00fchrt hat;<\/p>\n<li class=\"l\"> In D3D11-Spielen wurde die M\u00f6glichkeit hinzugef\u00fcgt, Rechenwarteschlangen f\u00fcr die asynchrone Ressourcennutzung zu verwenden, wenn der Treiber (zum Beispiel RADV) keine separate \u00dcbertragungswarteschlange unterst\u00fctzt;\n<li class=\"l\"> Einige Funktionen von DXGI 1.6 wurden implementiert, die in zuk\u00fcnftigen Versionen von World of Warcraft verwendet werden.\n<li class=\"l\"> Der Speicherverbrauch in D3D9 wurde reduziert, was das Aufbrauchen des verf\u00fcgbaren Speichers in einigen Spielen wie Toxikk verhinderte;\n<li class=\"l\"> Fehler bei der Vulkan-\u00dcberpr\u00fcfung in Cloudpunk und anderen Spielen, die Ressourcenpuffer nicht korrekt nutzen, wurden behoben.\n<li class=\"l\"> Probleme beim Build mit GCC 10.1 wurden gel\u00f6st.\n<li class=\"l\"> Verschiedene Probleme im Zusammenhang mit D3D9 wurden behoben.\n<li class=\"l\"> Die Option dxgi.tearFree wurde \u00fcberarbeitet.\n<li class=\"l\"> Probleme in den Spielen Fallout New Vegas, Freelancer, GTA IV und Halo Custom Edition wurden behoben.\n<li class=\"l\"> Die Unterst\u00fctzung f\u00fcr die Build-Umgebung <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.winehq.org\/Winelib\">winelib<\/a><\/noindex>wurde eingestellt. F\u00fcr den Build von DXVK ist nun MinGW erforderlich.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Quelle: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52970\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.7, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 19.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-81901","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.7, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 19.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. 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F\u00fcr die Verwendung von DXVK sind Treiber mit Unterst\u00fctzung f\u00fcr die Vulkan API 1.1 erforderlich, wie AMD RADV 19.2, NVIDIA 415.22, Intel ANV 19.0 und AMDVLK. DXVK kann verwendet werden, um 3D-Anwendungen und Spiele in","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-dxvk-1-7-realizaczii-direct3d-9-10-11-poverh-api-vulkan","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a DXVK 1.7, \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Direct3D 9\/10\/11 \u043f\u043e\u0432\u0435\u0440\u0445 API Vulkan | ProHoster","og:description":"\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.7, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 19.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. 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