{"id":99158,"date":"2021-02-17T10:23:25","date_gmt":"2021-02-17T08:23:26","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypolnen-revers-inzhiniring-koda-gta-iii-i-gta-vc"},"modified":"2021-02-17T10:23:25","modified_gmt":"2021-02-17T08:23:26","slug":"vypolnen-revers-inzhiniring-koda-gta-iii-i-gta-vc","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypolnen-revers-inzhiniring-koda-gta-iii-i-gta-vc","title":{"rendered":"Reverse Engineering des Codes von GTA III und GTA VC abgeschlossen","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die ersten Ausgaben der Projekte re3 und reVC sind jetzt verf\u00fcgbar. In diesen Projekten wurde das Reverse Engineering der Quelltexte der Spiele GTA III und GTA Vice City durchgef\u00fchrt, die vor etwa 20 Jahren ver\u00f6ffentlicht wurden. Die ver\u00f6ffentlichten Versionen gelten als bereit f\u00fcr den Bau eines vollst\u00e4ndig funktionsf\u00e4higen Spiels. Die Builds wurden auf Linux, Windows und FreeBSD auf x86-, amd64-, arm- und arm64-Systemen getestet. Zus\u00e4tzlich werden Ports f\u00fcr die Konsolen Nintendo Switch, Playstation Vita, Nintendo Wii U, PS2 und Xbox entwickelt. Zum Start werden Spieldateien ben\u00f6tigt, die aus Ihrer Kopie von GTA III extrahiert werden k\u00f6nnen.    <\/p>\n<p>Das Projekt zur Wiederherstellung des Codes wurde 2018 ins Leben gerufen, um einige Fehler zu beheben, die M\u00f6glichkeiten f\u00fcr Mod-Entwickler zu erweitern und Experimente zur Erforschung und Ersetzung von Algorithmen zur Simulation physikalischer Prozesse durchzuf\u00fchren. Neben der urspr\u00fcnglichen Grafik-Engine RenderWare (D3D8) steht die M\u00f6glichkeit zur Verf\u00fcgung, die librw-Engine zu verwenden, die Ausgaben \u00fcber D3D9, OpenGL 2.1+ und OpenGL ES 2.0+ unterst\u00fctzt. F\u00fcr die Audioausgabe k\u00f6nnen entweder MSS oder OpenAL verwendet werden. Der Code wird ohne Lizenzangaben bereitgestellt und enth\u00e4lt den Hinweis, dass die Nutzung auf Bildungszwecke, Dokumentation und Mod-Erstellung beschr\u00e4nkt ist.    <\/p>\n<p>Neben der Fehlerbehebung und der Anpassung f\u00fcr den Einsatz auf neuen Plattformen wurden in der vorgeschlagenen Version zus\u00e4tzliche Debugging-Tools hinzugef\u00fcgt, eine drehbare Kamera implementiert, XInput-Unterst\u00fctzung hinzugef\u00fcgt, die Unterst\u00fctzung f\u00fcr Peripherieger\u00e4te erweitert und die Unterst\u00fctzung f\u00fcr skalierbare Ausgaben auf Breitbildschirmen sichergestellt. Im Men\u00fc wurden eine Karte und zus\u00e4tzliche Optionen hinzugef\u00fcgt.            <center><img decoding=\"async\" alt=\"Reverse Engineering des Codes von GTA III und GTA VC abgeschlossen\" src=\"\/wp-content\/uploads\/2021\/02\/69772a23c597394797a8cda40373a596.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=54592\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u043d\u044b \u043f\u0435\u0440\u0432\u044b\u0435 \u0432\u044b\u043f\u0443\u0441\u043a\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u043e\u0432 re3 \u0438 reVC, \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 \u043a\u043e\u0442\u043e\u0440\u044b\u0445 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0430 \u043f\u043e \u043e\u0431\u0440\u0430\u0442\u043d\u043e\u043c\u0443 \u0438\u043d\u0436\u0438\u043d\u0438\u0440\u0438\u043d\u0433\u0443 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u0445 \u0442\u0435\u043a\u0441\u0442\u043e\u0432 \u0438\u0433\u0440 GTA III \u0438 GTA Vice City, \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u043d\u044b\u0445 \u043e\u043a\u043e\u043b\u043e 20 \u043b\u0435\u0442 \u043d\u0430\u0437\u0430\u0434. \u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d\u043d\u044b\u0435 \u0432\u044b\u043f\u0443\u0441\u043a\u0438 \u043f\u0440\u0438\u0437\u043d\u0430\u043d\u044b \u0433\u043e\u0442\u043e\u0432\u044b\u043c\u0438 \u0434\u043b\u044f \u0441\u0431\u043e\u0440\u043a\u0438 \u043f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0438\u0433\u0440\u044b. \u0421\u0431\u043e\u0440\u043a\u0438 \u043f\u0440\u043e\u0442\u0435\u0441\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0432 Linux, Windows \u0438 FreeBSD \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 x86, amd64, arm \u0438 arm64. \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u043f\u043e\u0440\u0442\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":99159,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-99158","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u043d\u044b \u043f\u0435\u0440\u0432\u044b\u0435 \u0432\u044b\u043f\u0443\u0441\u043a\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u043e\u0432 re3 \u0438 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Die ver\u00f6ffentlichten Versionen sind als bereit f\u00fcr den Aufbau eines voll funktionsf\u00e4higen Spiels anerkannt. Die Builds wurden unter Linux, Windows und FreeBSD auf x86-, amd64-, arm- und arm64-Systemen getestet. Dar\u00fcber hinaus werden Ports weiterentwickelt.","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypolnen-revers-inzhiniring-koda-gta-iii-i-gta-vc","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u043e\u043b\u043d\u0435\u043d \u0440\u0435\u0432\u0435\u0440\u0441 \u0438\u043d\u0436\u0438\u043d\u0438\u0440\u0438\u043d\u0433 \u043a\u043e\u0434\u0430 GTA III \u0438 GTA VC | ProHoster","og:description":"\u0414\u043e\u0441\u0442\u0443\u043f\u043d\u044b \u043f\u0435\u0440\u0432\u044b\u0435 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