{"id":99201,"date":"2021-02-19T16:23:16","date_gmt":"2021-02-19T14:23:16","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-8-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2021-02-19T16:23:16","modified_gmt":"2021-02-19T14:23:16","slug":"vypusk-dxvk-1-8-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/vypusk-dxvk-1-8-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Ver\u00f6ffentlichung von DXVK 1.8, einer Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Ver\u00f6ffentlichung der DXVK 1.8 wurde erstellt, die eine Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 und 11 bereitstellt, die \u00fcber die \u00dcbersetzung von Aufrufen in die Vulkan-API funktioniert. F\u00fcr die Nutzung von DXVK sind Treiber erforderlich, die API Vulkan 1.1 unterst\u00fctzen, wie Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 und AMDVLK. DXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mit Wine auszuf\u00fchren, und stellt eine leistungsst\u00e4rkere Alternative zu den in Wine integrierten Implementierungen von Direct3D 9\/10\/11 dar, die auf OpenGL basieren.        <\/p>\n<p>Haupt\u00e4nderungen:  <\/p>\n<ul>\n<li class=\"l\"> DXGI unterst\u00fctzt Konfigurationen mit mehreren Monitoren. F\u00fcr ein korrektes Funktionieren ist die Installation einer relativ aktuellen Version von Wine erforderlich, die XRandR 1.4 unterst\u00fctzt.\n<li class=\"l\"> Um Probleme beim Starten von Spielen auf Systemen ohne dedizierte GPU zu l\u00f6sen, wurde die Angabe von Software-Implementierungen von Vulkan, die CPU verwenden, wie Lavapipe, in der Liste der Rasterizer sichergestellt.\n<li class=\"l\"> Die Operationen zur \u00c4nderung der Bildspeicherbelegung (Image Layout) wurden optimiert, was die Leistung einiger Spiele auf Intel-GPUs erh\u00f6ht hat.\n<li class=\"l\"> In der Implementierung von Direct3D 9 wurde der Prozess des Ladens von Texturen und der \u00dcberpr\u00fcfung der Sichtbarkeit von Objekten durch andere Objekte optimiert. Probleme mit der fehlerhaften R\u00fcckgabe der Liste unterst\u00fctzter Formate f\u00fcr den R\u00fcckbuffer wurden behoben.\n<li class=\"l\"> In Direct3D 11 wurden standardm\u00e4\u00dfig die Einstellungen d3d11.enableRtOutputNanFixup (f\u00fcr \u00e4ltere Versionen des RADV-Treibers) und d3d11.invariantPosition (zur Behebung von Z-Fighter-Problemen, die auf RDNA2-GPUs auftreten) eingef\u00fchrt. Probleme mit der Z\u00e4hlung von Referenzen und der Verarbeitung von nicht definierten Werten (NaN) in Shaders wurden behoben.\n<li class=\"l\"> Warnungen beim Kompilieren mit neuen Versionen von Meson-Tools wurden beseitigt.\n<li class=\"l\"> \u0420\u0435\u0448\u0435\u043d\u044b \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0432 \u0438\u0433\u0440\u0430\u0445 Atelier Ryza 2,  Battle Engine Aquila,  Dark Messiah of Might &#038; Magic, Everquest, F1 2018\/2020,  Hitman 3,    Nioh 2 \u0438 Tomb Raider Legend.  <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=54619\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.8, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-99201","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.8, 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