The release of Wine Launcher 1.5.3 is available, which develops a Sandbox environment for running Windows games. The main features include: isolation from the system, a separate Wine and Prefix for each game, compression into SquashFS images for space savings, a modern launcher style, automatic changes tracking in the Prefix directory and patch generation from this, gamepad support, and Steam/GE/TKG Proton compatibility. The project's code is distributed under the GPLv3 license.

Significant changes compared to the previous release:
- Forced termination of Wine has been implemented before exiting the application. This fixes cases where the Wine process remained hanging like a zombie after the game ended.
- Added the MESA_GL_VERSION_OVERRIDE tweak, enabling it helps bypass certain bugs in Mesa drivers that hinder OpenGL game launches.
- An output of the OpenGL version supported by the video adapter has been added to the 'Diagnostics' page.
- Gamepad support has been added. This function allows playing games that do not support gamepads. Among the implementation features, multiple layouts for each gamepad and separate settings for each game are noted.
- Migration from HTML5 Gamepads API to node-gamepad. This eliminated the need to press gamepad buttons for initialization within WL.
- The repository 'Proton TKG: Gardotd426' has been added.
- The repository 'Wine GE' has been added.
- The repository 'Wine builds for Star Citizen: gort818' has been added.
- The repository 'Wine builds for Star Citizen: snatella' has been added.
- MangoHud has been updated to version 0.6.5.
- Integration with Steam Proton has been added, ensuring compatibility with Proton 6.3 and above.
Source: opennet.ru
