Blender 4.0

Blender 4.0

November 14 the release of Blender 4.0 took place.

The transition to the new version will be smooth, as there are no significant changes to the interface. Therefore, most training materials, courses, and guides will remain relevant for the new version.

Key changes include:

🔻 Snap Base. You can now easily set a base point when moving an object by using the B key. This ensures quick and precise snapping from one vertex to another.

🔻 AgX – a new color management method that is now standard. This update enables more efficient color processing in high-exposure areas compared to the previous Filmic. The improvement in rendering bright colors, bringing them closer to white, is particularly noticeable, much like in real cameras.

🔻 Redesigned Principled BSDF. Most parameters can now be collapsed for easier management. Changes include processing Sheen, Subsurface scattering, IOR parameters, and more.

🔻 Light and Shadow Linking. This feature allows setting up lighting and shadows for each object in the scene individually.

🔻 Geometry Nodes. You can now specify a repeat zone that can multiply a given node tree. A setting has also been added for working with sharps in the nodes.

🔻 Node-Based Tools. There is now an accessible way to create tools and addons without using Python. Node systems can now be used as operators directly from the 3D view menu.

🔻 Modifiers. The 'Add Modifier' menu has been changed to a standard list menu and expanded with custom modifiers from the geometry node assets group. This change has received mixed reviews and does not appear very user-friendly yet.

In addition to these changes, improvements have also been made to rigging, pose libraries, and bone management. and much more.

Blender 4.0 is available for download on the official website.

Source: linux.org.ru

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