New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

GPU Specifications of the Blackwell Family and Tests GeForce RTX 5080 made it clear that all models in the 50 series, with the exception of the GeForce RTX 5090, are little more than minor upgrades over their previous generation counterparts. The situation has been worsened by the shortage of new graphics cards and, consequently, skyrocketing prices.

For most buyers, high-end devices, monopolized by NVIDIA, spark only theoretical interest. However, at one level down, the technological stagnation of 'green' graphics has created a situation where AMD could leap forward to catch up in such problematic aspects for its RDNA architecture as ray tracing and upscaling. Nevertheless, the prophecy that AMD would restore parity with its competitor (if not aiming for the flagship sector) has been heard for a long time, and each time it sounds less convincing, so the announcement of the Radeon RX 9000 graphics cards did not attract much attention against NVIDIA's vigorous activity. Meanwhile, AMD has conducted extensive work on its errors and if not eliminated, at least compensated for the shortcomings of its previous GPUs.

We present a review of the Radeon RX 9070 XT in an unusual format for 3DNews, as the 'red' newcomer and its main competitor—the GeForce RTX 5070 Ti—landed in our hands simultaneously, and one device cannot be viewed in isolation from the other, as in Russia they are sold for roughly the same price.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

# Navi 48 GPU and RDNA 4 Architecture

It has not been said only by the lazy that NVIDIA has become a monopolist in the high-performance GPU market and behaves accordingly. Less attention is paid to the fact that all companies designing large processors have to rely on a single contractor for their production—the Taiwanese TSMC. The demand for TSMC's capacities has surely become one of the reasons why AMD halted the development of large consumer GPUs, and there is currently only one chip in the 'red' next-generation graphics processor lineup—Navi 48.

ManufacturerAMD
TitleNavi 32Navi 31Navi 48
Where Used

Radeon RX 7700 XT;

Radeon RX 7800 XT

Radeon RX 7900 GRE;

Radeon RX 7900 XT;

Radeon RX 7900 XTX

Radeon RX 9070;

Radeon RX 9070 XTX

ArchitectureRDNA 3RDNA 3RDNA 4
Process Technology, nmTSMC N5/N6TSMC N5/N6TSMC N4P
Number of Transistors, billion28,157,753,9
Chip Area, mm²346522357
Number of CU/WGP/SE
Compute Units (CU)609664
Workgroup Processors (WGP)304832
Shader Arrays (SA)NoNoNo
Shader Engines (SE)4?64
Compute Unit Configuration
Vector ALUs (FP32)2 × 322 × 322 × 32
Vector ALUs (FP32/INT32)2 × 322 × 322 × 32
Scalar ALUs222
Specialized ALUs (SFU)2 × 82 × 82 × 8
Ray Tracing Blocks (Ray Accelerators)111
Texture Mapping Units (TMU)444
Vector/Scalar Registers, Kbytes384/10384/10384/16
L0 Cache Size, Kbytes323232
Workgroup Processor (WGP) Configuration
Shared Memory Size, Kbytes128128128
Instruction Cache Size, Kbytes323232
Scalar Cache Size, Kbytes161616
GPU Compute Units
Vector ALUs (FP32)3 840 (7 680)6 144 (12 288)4 096 (8 192)
Texture Mapping Units (TMU)240384256
Raster Operations Blocks (ROP)96192128
Ray Tracing Blocks (Ray Accelerators)609664
Memory Configuration
L1 Cache Size, Kbytes2 0483 0722 048
L2 Cache Size, Mbytes468
Infinity Cache Size, Mbytes649664
VRAM Bus Width, bits256384256
VRAM Chip TypeGDDR6GDDR6GDDR6
PCI Express Interface4.0 x164.0 x165.0 x16

Among older chips, it most closely resembles the second-tier model, Navi 32, in key specifications, but contains nearly as many transistors as Navi 31 (53.9 and 57.7 billion, respectively). Navi 48 is built on TSMC N4P technology, which belongs to the same 5nm photolithography node that was developed two years ago. However, Navi 48 occupies only 68% of the area of Navi 31 due to AMD abandoning the chiplet design, as the MCD chiplets, which contain the third-level cache and memory controllers, are manufactured using the coarser N6 process.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The architecture of the new graphics processor, RDNA 4, is structurally similar to previous iterations. Navi 48 contains 64 Compute Units, or 4,096 FP32-compatible shader ALUs, which is a fairly typical formula for a second-tier GPU — just like the 256-bit video memory bus. However, AMD is positioning Navi 48 against the flagship Navi 31, which has 6,144 standard precision floating-point shader ALUs, in terms of performance evaluations. The difference should be more than compensated by multiple logic enhancements, and to understand them we recommend refreshing your memory on the RDNA 3 architecture, which we covered in detail in our review. Radeon RX 7900 XTX.

Compared to the 'green' architecture Blackwell RDNA 4 represents a more extensive and profound upgrade of previous developments. However, the description of all innovations curiously ends up being a short list because NVIDIA traditionally pays increased attention to complex software or semi-software solutions that require elaborated commentary, while AMD's innovations tend to start and end with hardware.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

Fundamental changes have occurred in the structure of the Compute Unit, an indivisible computing block analogous to NVIDIA's SM and CPU cores. The instruction scheduler now supports so-called split barriers, which allow for instruction execution during their validity period. Additionally, instruction prefetching from the cache has been optimized, while scalar ALUs, used for efficiently executing conditional branching operations, inherited the ability to work with floating-point data from the mobile RDNA 3.5 architecture. The amount of scalar registers has also increased from 10 to 16 KB.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

One of the most significant innovations of RDNA 4 is the doubled execution rate of matrix instructions WMMA, which are used in machine learning tasks and data processing through neural networks. Furthermore, the RDNA 4 instruction set contains commands for calculations on structurally sparse matrices and 8-bit floating-point data (FP8 and BF8).

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

However, a throughput of 1,024 FLOP per clock cycle means that Navi chips have only reached the level of the previous 'green' architecture — Ampere. Moreover, while NVIDIA and Intel chips use separate ALU arrays for matrix operations, in RDNA 4 architecture, this task still relies on shader SIMD.

However, let's not forget that in real applications, RDNA 3-based GPUs never even come close to full load. The declared teraflops in FP32 general-purpose calculations are only achievable under the condition that the VOPD (Vector Operation Dual) format is used, which allows packing together two independent vector instructions. This, in itself, imposes many limitations, so often half of the 32-bit ALUs within the Compute Unit remain idle. In mixed workloads (such as a game with upscaling), matrix operations will certainly consume some computational resources from the shaders, but these losses will not be as significant as they initially seem.

Compute Unit (AMD RDNA 3)Compute Unit (AMD RDNA 4)Streaming Multiprocessor (NVIDIA Ada Lovelace)Streaming Multiprocessor (NVIDIA Blackwell)Xe-core (Intel Xe-HPG)Xe-core (Intel Xe2)
Execution units

2 × SIMD32 (FP32/INT32);

2 × SIMD32 (FP32);

2 × SIMD2 (FP64);

2 × SIMD8 (SFU);

2 × scalar ALUs

2 × SIMD32 (FP32/INT32);

2 × SIMD32 (FP32);

2 × SIMD2 (FP64);

2 × SIMD8 (SFU);

2 × scalar ALUs

4 × SIMD16 (FP32/INT32);

4 × SIMD16 (FP32);

2 × SISD? (FP64);

4 × SIMD4 (SFU);

4 × scalar ALUs;

4 × tensor cores

8 × SIMD16 (FP32/INT32);

2 × SISD? (FP64);

4 × SIMD4 (SFU);

4 × scalar ALUs;

4 × tensor cores

16 × SIMD8 (FP32);

16 × SIMD8 (INT32);

16 × SISD (FP64);

16 × SIMD2 (SFU);

16 × XMX

8 × SIMD16 (FP32);

8 × SIMD16 (INT32);

8 × SIMD2 (FP64);

8 × SIMD4 (SFU);

8 × XMX

SIMD operations per cycle

128 × FP32;

64 × INT32;

256 × FP16;

4 × FP64;

16 × transcendental functions

128 × FP32;

64 × INT32;

256 × FP16;

4 × FP64;

16 × transcendental functions

128 × FP32;

64 × INT32;

128 × FP16;

2 × FP64;

16 × transcendental functions

128 × FP32;

128 × INT32;

128 × FP16;

2 × FP64;

16 × transcendental functions

128 × FP32;

128 × INT32;

256 × FP16;

16 × FP64;

32 × transcendental functions

128 × FP32;

128 × INT32;

256 × FP16;

16 × FP64;

32 × transcendental functions

Matrix operations, FLOP per cycle (FP16)5121 0242 0482 0482 0482 048

Frame scaling using neural networks is no longer a theoretical situation for Radeon accelerators. The new, fourth version of FSR finally relies on machine learning, including for frame generation, and the models used are a hybrid of convolutional networks and transformers. Unfortunately, unlike previous versions of the upscaler that worked on virtually any hardware, FSR 4 is only supported on RDNA 4 architecture GPUs (due to the expansion of the instruction set WMMA for FP8 data). A universal mode with simplified compute cores, like in Intel's XeSS, is not available.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

Another direction of reform in the RDNA architecture is ray tracing. The intersection testing speed with a box BVH and a triangle has doubled per Ray Accelerator (and thus per Compute Unit): from 4 and 1 per cycle to 8 and 2, respectively. However, the RT block of Intel's Battlemage chips operates at a pace of 18 and 2, while Blackwell GPUs find four intersections with a triangle per cycle and an undisclosed number of intersections with a box BVH. Moreover, competitors conduct testing of the two types (against a BVH box and a triangle) simultaneously, whereas AMD still does not allow this. To some extent, parallelism is possible since each Ray Accelerator now contains two independent 'testers', but not at full speed.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

Additionally, the Ray Accelerator has gained the ability to process rays out of order. Rays that do not require access to slow memory stack levels are processed first, and the testing results are saved so that the shader program can receive them in the expected order.

Ray tracing logic now uses a denser BVH8 structure instead of BVH4 (eight instead of four nodes per each volume hierarchy branch), which increases traversal speed while simultaneously reducing pressure on video memory. The size of the BVH in memory has also decreased due to the new primitive compression algorithm. Finally, AMD now allows the orientation of BVH boxes to be decoupled from the absolute scene coordinates. Rotating the boxes according to the geometry of objects reduces the number of steps needed for search.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

Unfortunately, despite all the mentioned changes, RDNA 4 still executes BVH traversal on shader ALUs rather than through specialized logic. According to the hardware ray tracing classification proposed by Imagination Technologies, AMD's solutions remain at level two, Intel GPUs are at level three, while NVIDIA hardware is moving from level three to level four thanks to the SER feature — dynamic grouping of instruction threads aimed at increasing memory access coherence and consequently reducing latency.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

There is no equivalent to SER in the RDNA 4 architecture, but a feature called Out of Order Memory has emerged, which helps solve the same problem in a different way. Previous versions of RDNA, working with multiple instruction groups (wavefronts in AMD terminology), return data from memory strictly in the order the requests were made. When the data requested by a shader is in the fast cache, the return may still be delayed if another shader made its request earlier, and its data is in relatively slow VRAM. Frankly, this limitation seems completely pointless in the context of multi-threaded computations, but it surely arose to simplify GPU organization and, for a time (read: in rasterized games), remained a reasonable compromise. RDNA 4 allows instruction groups to return data independently of the order of requests.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

Out of Order Memory is just one of the changes in the memory stack of the RDNA 4 architecture. Register allocation for Compute Unit shaders used to occur statically, based on maximum consumption during the shader's lifetime, meaning a portion of the register file often remained unused. RDNA 4 allows shaders to request and free registers dynamically. This way, the size of the register file is utilized more efficiently.

Interestingly, the Shader Engine, a large structure of the GPU that integrates the CU array, rasterizer, primitive block, and raster operations blocks, has lost its own first-level cache in RDNA 4. However, each L2 cache segment now contains twice as many banks. Thus, both its capacity and bandwidth have increased, in both directions — to the Shader Engine and to the Infinity Cache (in other words, L3). The size of the Infinity Cache itself remains the same as in Navi 32 — 64 MB.

Navi 48 features 16 lines of PCI Express 5.0, but obviously cannot fully utilize such a fast interface in gaming tasks.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

Finally, AMD reports that the hardware video codec in the next-generation GPU provides enhanced encoding quality at low bitrates popular for streaming, but nothing more. This means that support for YUV 4:2:2 color sub-sampling, which is present in NVIDIA and Intel GPUs, has not been introduced.

As for display output capabilities, the Navi 48 display controller is compatible with the latest versions of DisplayPort and HDMI interfaces: 2.1a and 2.1b respectively.

#Specifications, Pricing

The Radeon RX 9070 XT comes equipped with a fully functional Navi 48 chip with 64 Compute Units, which translates to 4,096 standard precision floating-point ALUs. Finding a formal predecessor among the 'red' accelerators of the previous generation is not easy, as both the model range and GPU numbering principle have changed (Navi chips never reached the eight). In terms of computing blocks and memory stack characteristics, the Radeon RX 9070 XT is similar to the Radeon RX 7800 XT, but AMD positions it as a replacement for the Radeon RX 7900 XTX.

The Game Clock and Boost Clock (target clock frequency in games and clock frequency limit) of the graphics processor have significantly increased compared to the flagship model of the previous generation, reaching 2.4 and 2.97 GHz, respectively. The theoretical performance of the Radeon RX 7900 XTX based on the maximum clock frequency is 26% higher, but AMD plans to compensate for this difference through improvements in the RDNA 4 architecture.

The Radeon RX 9070 XT has 16 GB of GDDR6 memory with a bandwidth of 20 Gbps on a 256-bit bus. Reports suggest that AMD considered increasing the VRAM to 32 GB, but ultimately deemed that configuration excessive for consumer solutions. It's a pity, as game demands continue to grow, and the amount of video memory has been a key competitive advantage for many previous AMD devices.

The reference power consumption of the Radeon RX 9070 XT is 304 W, and the recommended price is $599 (which is $100 more than the Radeon RX 7800 XT).

ManufacturerAMDNVIDIA
ModelRadeon RX 7900 XTRadeon RX 7900 XTXRadeon RX 9070Radeon RX 9070 XTGeForce RTX 4070 Ti SUPERGeForce RTX 4080 SUPERGeForce RTX 5070 TiGeForce RTX 5080
Graphics Processor
TitleNavi 31 XTNavi 31 XTXNavi 48 XTNavi 48 XTXAD103AD103GB203GB203
ArchitectureRDNA 3RDNA 3RDNA 4RDNA 4Ada LovelaceAda LovelaceBlackwellBlackwell
Process TechnologyTSMC N5/N6TSMC N5/N6TSMC N4CTSMC N4CTSMC 4NTSMC 4NTSMC 4NPTSMC 4NP
Number of Transistors, billion57,757,753,953,945,945,945,645,6
Clock Frequency (Base Clock/Game Clock/Boost Clock), MHz1 500 /2 025/2 3941 855 /2 269/2 4991 330 /2 070/2 5201 660 /2 400/2 9702 310/2 6102 205/2 5502 295/2 4522 295/2 617
Shader ALUs (FP32)5 376 (10 752)6 144 (12 228)3 584 (7 168)4 096 (8 192)8 44810 2408 96010 752
Texture Mapping Units (TMU)336384224256264320280336
Raster Operations Blocks (ROP)19219212812811211296112
Tensor CoresNoNoNoNo264320280336
RT Cores849611212866807084
Last Level Cache Size, MB8096646448646464
Memory
Bus Width, bits320384256256256256256256
Chip TypeGDDR6 SGRAMGDDR6 SGRAMGDDR6 SGRAMGDDR6 SGRAMGDDR6X SGRAMGDDR6X SGRAMGDDR7 SGRAMGDDR7 SGRAM
Bandwidth per Pin, Gbps2020202021232830
Total Bandwidth, GB/s800960640640672736896960
Capacity, GB2024161616161616
Performance
Peak Performance FP32, TFLOPS25,7 (51,5)30,7 (61,1)18,1 (36,1)24,3 (48,7)44,152,243,956,3
FP64/FP32 Performance1/32 (1/64)1/32 (1/64)1/32 (1/64)1/32 (1/64)1/641/641/641/64
FP16/FP32 Performance2/12/12/12/11/11/11/11/1
Other
PCI Express BusPCI Express 4.0 x16PCI Express 4.0 x16PCI Express 5.0 x16PCI Express 5.0 x16PCI Express 4.0 x16PCI Express 4.0 x165.0 x165.0 x16
Display InterfacesDisplayPort 2.1, HDMI 2.1aDisplayPort 2.1, HDMI 2.1aDisplayPort 2.1a, HDMI 2.1bDisplayPort 2.1a, HDMI 2.1bDisplayPort 1.4a, HDMI 2.1DisplayPort 1.4a, HDMI 2.1DisplayPort 2.1b, HDMI 2.1bDisplayPort 2.1b, HDMI 2.1b
TDP/TBP, W315335220304285320300360
Retail Price (USA), $899 (recommended at launch)999 (recommended at launch)549 (recommended at launch)599 (recommended at launch)799 (recommended at launch)999 (recommended at launch)749 (recommended at launch)999 (recommended at launch)

In turn, the GeForce RTX 5070 Ti is based on the same GB203 graphics processor used in the GeForce RTX 5080, but the younger model has lost 14 streaming multiprocessors, equating to 1,792 FP32-compatible shader ALUs, and the gaming clock speed has been reduced. As a result, the GeForce RTX 5080 has a theoretical performance advantage of 27% over the RTX 5070 Ti, which performs similarly to the RTX 4070 Ti SUPER in this regard. Like the Radeon RX 9070 XT, the lack of raw computational power is intended to be offset by the new GPU architecture, primarily through the feature of generating multiple frames using DLSS (up to three generated frames between two 'real' ones).

The GeForce RTX 5070 Ti is rated for a power consumption of 300 watts and, with an MSRP of $749, it is $50 cheaper than the GeForce RTX 4070 Ti SUPER.

The $150 difference in recommended currency value between the Radeon RX 9070 XT and the GeForce RTX 5070 Ti is negligible given the current Russian prices: the most affordable partner models were found at DNS for 99,999 and 104,999 rubles, respectively. These are the models we will test in benchmarks. The Radeon RX 9070 XT is represented by the GIGABYTE GAMING OC graphics card with a factory overclocked GPU up to 2.52/3.06 GHz, while the GeForce RTX 5070 Ti is represented by the Palit GamingPro accelerator with reference specifications.

#GIGABYTE Radeon RX 9070 XT GAMING OC: Design

The GIGABYTE Radeon RX 9070 XT has relatively modest dimensions for a graphics card with a power consumption of no less than (and, as tests will show, significantly more than) 300 watts: 288 mm in length and three slots in width. The only element of the LED backlighting is a short strip on the side. The manufacturer's logo badge is movable: if you shift it onto the LED strip, the logo starts to light up.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The cooling system is serviced by three fans with a blade diameter of 87 mm. Air passes straight through a small section of the radiator thanks to a cutout in the backplate.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The graphics processor and memory chips transfer heat to the vapor chamber, but the former directly and the latter through a U-shaped metal spacer. Separate plates that act as thermal interfaces for the VRM components are attached to the heatsink fins. There are a total of seven heat pipes with a diameter of 6 mm. Notably, GIGABYTE opted for liquid thermal pads instead of conventional ones. This may be the reason for how the VRAM chips heat up under load (see the empirical section of the review).

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The backplate aids in dissipating heat from the printed circuit board via several thermal pads (which are conventional, not liquid).

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

#GIGABYTE Radeon RX 9070 XT GAMING OC: Printed Circuit Board

Some variations of the Radeon RX 9070 XT receive power through a 12V-2×6 connector, but GIGABYTE preferred three universal eight-pin connectors. In light of the high power consumption of the graphics card and ongoing complaints about the new connector, this is a more reliable, albeit less convenient and aesthetically pleasing solution. Of the 17 phases in the power system, 14, controlled by the Monolithic Power Systems MP2868A PWM controller, are allocated to the GPU, while three are for the memory. Both VRMs are equipped with MP87993 power stages with an estimated current rating of 90A.

The VRAM is comprised of SK hynix chips, where the marking H56G42AS8DX-014 encodes a bandwidth of 20 Gbps.

In addition to the BIOS copy, which is active by default, the graphics card has a backup 'silent' firmware.

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#Palit GeForce RTX 5070 Ti GamingPro: Design

The Palit GeForce RTX 5070 Ti GamingPro measures 331.9 mm in length, yet occupies only three expansion slots. Under the GamingPro logo and adjacent to the front panel segment, there are RGB lighting LEDs. The LED operation can be synchronized with the motherboard through a standard ARGB connector located near the 12V-2×6 power input.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The side surfaces of the casing are formed by a die-cast aluminum frame with ventilation slots on the long sides. The protective plate on the reverse side of the PCB features a familiar grid for airflow through the heatsink. The fan blades have a diameter of 94 mm.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

At the base of the cooler lies an evaporation chamber of sufficient size to cover the GPU die and its surrounding memory chips, while separate plate-type heat sinks are provided for the VRM components. The radiator fins are threaded onto eight heat pipes with a diameter of 6 mm.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The metal backplate serves only a protective and decorative function, as there are no thermal pads between it and the PCB.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The graphics card comes with an adapter from two eight-pin power connectors to 12V-2×6 and a small cloth mouse pad.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

#Palit GeForce RTX 5070 Ti GamingPro: printed circuit board

Unlike the graphics card Palit GameRock, which we reviewed in the recent GeForce RTX 5080 analysis, the next senior model in the series is built on a spacious PCB, but its power system is simpler. The graphics processor features a 15-phase VRM managed by a Monolithic Power Systems MP29816 PWM controller. The memory chips’ GDDR7 power supply is three-phase, based on the MP2988 controller. Both regulators are equipped with MP87993 transistor assemblies with an estimated current rating of 90 A.

The marking of the Samsung K4VAF325ZC-SC28 memory chips indicates a bandwidth of 28 Gbps.

Like the Radeon RX 9070 XT from GIGABYTE, the Palit accelerator has two BIOS options — 'performance' and 'quiet'.

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#Test bench, testing methodology

Test Stand
CPUAMD Ryzen 9 7950X3D (PBO +150 MHz, CU -20)
MotherboardASUS ROG Crosshair X670E Hero
MemoryG.Skill Trident Z5 Neo RGB (F5-6000J3040G32GX2-TZ5NR), 2 × 32 GB (6200 MT/s, CL30)
SSDSolidigm P44 Pro, 2 TB
Power SupplyCorsair AX1600i, 1600 W
CPU Cooling SystemCustom liquid cooling system (EK-Quantum Velocity² DDC 4.2 PWM D-RGB + EK-Quantum Surface X280M)
CaseOpen stand
Operating systemWindows 11 Pro
GPU Software for AMD
All graphics cardsAMD Software Adrenalin Edition 25.2.1/25.3.1
GPU Software for NVIDIA
All graphics cardsNVIDIA GeForce Game Ready Driver 532.60/532.70
Games without ray tracing
GameAPITesting MethodGraphics Settings
Alan Wake 2DirectX 12OCAT, Bright Falls locationMax. graphics quality
Black Myth: WukongDirectX 12Built-in benchmarkMax. graphics quality
Cyberpunk 2077DirectX 12Built-in benchmarkMax. graphics quality
F1 24DirectX 12Built-in benchmark, Monaco track (rain)Max. graphics quality
Hogwarts LegacyDirectX 12OCAT, cart ride in Path to HogwartsMax. graphics quality
Horizon Zero Dawn RemasteredDirectX 12Built-in benchmarkMax. graphics quality
Metro ExodusDirectX 12Built-in benchmarkMax. graphics quality; Shading Rate: 100%
Red Dead Redemption 2VulkanBuilt-in benchmarkMax. graphics quality
ReturnalDirectX 12Built-in benchmarkMax. graphics quality
Total War: WARHAMMER IIIDirectX 11Built-in benchmark (Mirrors of Madness Benchmark)Max. graphics quality
Games with ray tracing
GameAPITesting MethodGraphics SettingsFrame scaling
AMDIntelNVIDIA
Alan Wake 2DirectX 12OCAT, Bright Falls locationMax. graphics quality, high ray tracing qualityFSR BalancedFSR BalancedDLSS Balanced + Ray Reconstruction (+ Frame Generation)
Black Myth: WukongBuilt-in benchmarkMax. graphics and ray tracing quality (Path Tracing)FSR Balanced (+ Frame Generation)XeSS Balanced/FSR Balanced + Frame GenerationDLSS Balanced (+ Frame Generation)
Cyberpunk 2077Built-in benchmark (OCAT for frame generation)Max. graphics and ray tracing quality (Path Tracing)FSR Balanced (+ Frame Generation)XeSS Balanced/FSR Balanced + Frame GenerationDLSS Balanced (Transformer Model) + Ray Reconstruction (+ Frame Generation)
F1 24Built-in benchmark, Monaco track (rain)Max. graphics quality and ray tracingFSR Balanced (+ Frame Generation)XeSS Balanced/FSR Balanced + Frame GenerationDLSS Balanced (+ Frame Generation)
Hogwarts LegacyOCAT, cart ride in Path to HogwartsMax. graphics quality and ray tracingFSR BalancedXeSS BalancedDLSS Balanced + Ray Reconstruction (+ Frame Generation)
Indiana Jones and the Great CircleOCAT, location SukhothaiMax. graphics quality, high quality ray tracing (Path Tracing); Ray Traced Shadows: Only SunlightFSR Balanced (+ Frame Generation)XeSS Balanced/FSR Balanced + Frame GenerationDLSS Balanced (Transformer Model) + Ray Reconstruction (+ Frame Generation)
Metro Exodus Enhanced EditionBuilt-in benchmarkMax. graphics quality and ray tracingN/AN/ADLSS Balanced
ReturnalBuilt-in benchmark (OCAT for frame generation)Max. graphics quality and ray tracingFSR Balanced (+ Frame Generation)XeSS Balanced/FSR Balanced + Frame GenerationDLSS Balanced (+ Frame Generation)

In most games, average and minimum frame rate (we indicate the 1st percentile of the distribution) is derived from an array of individual frame render times or the instant frame rate obtained with the built-in benchmark. The exception is games without a built-in benchmark and tests using frame generation: in these cases, to capture the inter-frame intervals, we use the OCAT program.

Productivity applications
ApplicationBenchmarkSettings
Adobe Premiere Pro 25.xPugetBench for Premiere Pro 1.1.1 (test composition in the link)Standard (4K)
Blender 4.xDemo Agent 327 Barbershop from Blender's websiteCycles Renderer
Blackmagic Design DaVinci Resolve Studio 19.xPugetBench for DaVinci Resolve 1.1.1 (test composition in the link)Standard (4K); H.264/HEVC Encoding Mode: Auto
CAD applicationsSPECviewperf 2020 v3.1Screen resolution: 3840 × 2160
Video decoding (ffmpeg 5.x)
FormatResolutionEncoding settingsAPI
H.264 (YUV 4:2:0, 8 bits/channel)1920 × 1080High Profile, L4.1D3D11VA
3840 × 2160High Profile, L5.1
HEVC (YUV 4:2:0, 8 bits/channel)1920 × 1080Main Profile, L4.0
3840 × 2160Main Profile, L5.0
7680 × 4320Main Profile, L6.0
VP9 (YUV 4:2:0, 8 bits/channel)1920 × 1080N/A
3840 × 2160
7680 × 4320
AV1 (YUV 4:2:0, 8 bits/channel)1920 × 1080Main Profile, L4.0
3840 × 2160Main Profile, L5.0
7680 × 4320Main Profile, L6.0
Video encoding (ffmpeg 5.x)
FormatResolutionEncoding settingsAPI
AMDIntelNVIDIAAMDIntelNVIDIA
H.264 (YUV 4:2:0, 8 bits/channel)1920 × 1080-c:v h264_amf -quality speed -coder cabac -refs 1 -b:v 3M-c:v h264_qsv -preset veryfast -profile:v main -level 4.1 -b:v 3M-c:v h264_nvenc -preset fast -coder cabac -refs 1 -b:v 3MAMFoneVPLNVENC
3840 × 2160-c:v h264_amf -quality speed -coder cabac -refs 1 -b:v 7.5M-c:v h264_qsv -preset veryfast -profile:v main -level 5.1 -b:v 7.5M-c:v h264_nvenc -preset fast -coder cabac -refs 1 -b:v 7.5M
HEVC (YUV 4:2:0, 8 bits/channel)1920 × 1080-c:v hevc_amf -quality speed -b:v 3M-c:v hevc_qsv -preset veryfast -tier main -b:v 3M-c:v hevc_nvenc -preset fast -b:v 3M
3840 × 2160-c:v hevc_amf -quality speed -b:v 7.5M-c:v hevc_qsv -preset veryfast -tier main -b:v 7.5M-c:v hevc_nvenc -preset fast -b:v 7.5M
7680 × 4320-c:v hevc_amf -quality speed -b:v 20M-c:v hevc_qsv -preset veryfast -tier main -b:v 20M-c:v hevc_nvenc -preset fast -b:v 20M
AV1 (YUV 4:2:0, 8 bits/channel)1920 × 1080-c:v hevc_amf -quality speed -b:v 3M-c:v av1_qsv -preset veryfast -profile main -b:v 3M-c:v hevc_nvenc -preset fast -b:v 3M
3840 × 2160-c:v hevc_amf -quality speed -b:v 7.5M-c:v av1_qsv -preset veryfast -profile main -b:v 7.5M-c:v hevc_nvenc -preset fast -b:v 7.5M
7680 × 4320-c:v hevc_amf -quality speed -b:v 20M-c:v av1_qsv -preset veryfast -profile main -b:v 20M-c:v hevc_nvenc -preset fast -b:v 20M

The power of the graphics cards is recorded separately from the CPU and other PC components using the NVIDIA PCAT device. For load testing and noise levels, Cyberpunk 2077 is used at a resolution of 3840 × 2160 with maximum graphics quality settings (without ray tracing), along with the FurMark stress test using the most aggressive settings (resolution 3840 × 2160, MSAA 8x). All parameters are measured after the graphics card has warmed up, when the GPU temperature and clock speeds stabilize.

#Testing participants

The following graphics cards participated in the performance testing:

Example. The base and boost GPU frequencies are indicated in parentheses.

#Clock speeds, power consumption, temperature, noise level, and overclocking

The Navi 48 GPU has lost the clock domain separation between the front end and the CU array, which AMD introduced in the previous generation Navi chips. However, regardless of which of the two frequencies of the outgoing flagship GPU (Navi 31) is taken as a reference point, the Navi 48 made a significant leap forward — reaching 2.9 GHz. The GeForce RTX 5070 Ti, on the other hand, settles for 2.8 GHz clock speed under gaming load.

Operating parameters under load (Cyberpunk 2077)
Graphics CardSettingsGPU clock speed, MHz (shader domain)GPU clock speed, MHz (front-end)GPU Power Voltage, VFan Speed, RPM (% of max.)Fan speed 2, RPM (% of max.)
Avg.Max.Avg.Max.Avg.Max.Avg.Avg.
GIGABYTE Radeon RX 9070 XT GAMING OC (1820/3060 MHz, 20 Gbit/s, 16 GB)Silent BIOS29002956N/AN/A1,011,011479 (30%)N/A
GIGABYTE Radeon RX 9070 XT GAMING OC (1820/3060 MHz, 20 Gbit/s, 16 GB)Performance BIOS29152941N/AN/A1,011,011696 (34%)N/A
GIGABYTE Radeon RX 9070 XT GAMING OC (+300 MHz, 22 Gbit/s, 16 GB)Performance BIOS, +10% TBP29803001N/AN/A1,031,041880 (38%)N/A
SAPPHIRE NITRO+ Radeon RX 7900 XTX (1720/2499 MHz, 20 Gbit/s, 24 GB)Secondary BIOS25452585275327850,910,931412 (34%)N/A
Palit GeForce RTX 5070 Ti GamingPro (2295/2452 MHz, 28 Gbit/s, 16 GB)Silent BIOS28162820N/AN/A1,061,061357 (36%)1357 (36%)
Palit GeForce RTX 5070 Ti GamingPro (2295/2452 MHz, 28 Gbit/s, 16 GB)Performance BIOS28272835N/AN/A1,061,061859 (50%)1859 (50%)
Palit GeForce RTX 5070 Ti GamingPro (+400 MHz, 32 Gbit/s, 16 GB)Performance BIOS32023210N/AN/A1,051,052010 (55%)2010 (55%)
Palit GeForce RTX 4070 Ti GameRock OC Classic (2310/2610 MHz, 21 Gbit/s, 12 GB)Silent BIOS28052805N/AN/A1,101,101516 (39%)1516 (39%)
Palit GeForce RTX 4070 Ti SUPER JetStream OC (2340/2640 MHz, 21 Gbit/s, 16 GB)26732700N/AN/A1,041,051417 (38%)1417 (38%)
NVIDIA GeForce RTX 4080 FE (2205/2505 MHz, 22.4 Gbit/s, 16 GB)27752775N/AN/A1,081,081383 (43%)1299 (39%)
Palit GeForce RTX 4080 SUPER JetStream OC (2295/2580 MHz, 23 Gbit/s, 16 GB)27222745N/AN/A1,041,071473 (39%)1473 (39%)
Palit GeForce RTX 5080 GameRock (2295/2617 MHz, 30 Gbit/s, 16 GB)Silent BIOS27902790N/AN/A1,041,041490 (40%)1490 (40%)

While the Radeon RX 9070 XT may not be the flagship model of its generation (which this time there won’t be), the power consumption of the GIGABYTE version reaches 374W — almost on par with the Radeon RX 7900 XTX. In contrast, the power draw of the 'red' graphics card is surprisingly low in idle conditions — just 7W. The GeForce RTX 5070 Ti from Palit consumes no more than 318W — comparable to the 80s models in the 40 series.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The choice of firmware — 'quiet' or 'performance' — significantly affects the cooling system of the GIGABYTE Radeon RX 9070 XT GAMING OC. In 'performance' mode, the GPU temperature does not exceed 62 °C (and 84 at its hottest point), while the memory chips heat up to 94 °C. In 'quiet' mode, the temperature changes to 67, 90, and 98 °C respectively.

Conversely, the cooling system of the Palit GeForce RTX 5070 Ti GamingPro maintains the temperature of the graphics processor between 68 or 76 °C (again, depending on the active BIOS version), while the VRAM chips reach a much more acceptable level of 70 or 78 °C. The GPU's hotspot temperature is not reported to monitoring utilities by the GeForce 50 graphics card driver.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The noise level of the cooling systems of both newcomers varies sharply, depending on the BIOS switch. In 'quiet' mode, the Palit GeForce RTX 5070 Ti GamingPro turns out to be the quietest among the compared devices, while the GIGABYTE Radeon RX 9070 XT GAMING exhibits moderate sound pressure, taking into account its significant power consumption. On the other hand, under 'performance' BIOS management, the GIGABYTE graphics card maintains an acceptable noise level, while the Palit GamingPro reaches 45 dBA — and this is still without overclocking.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The new AMD graphics processors overclock similarly to NVIDIA chips: now, instead of a maximum clock speed limit, the user specifies the desired increment. The GPU voltage is regulated only downward. Our sample graphics card maintained stability with a target clock frequency increase of 300 MHz, but due to the power reserve only being able to increase by 10%, the actual core frequency rose by a modest 65 MHz. In turn, the video memory achieved a bandwidth of 22 instead of the original 20 Gbps. The power consumption of the GIGABYTE Radeon RX 9070 XT GAMING exceeded 400W during overclocking, resulting in a temperature increase of a couple of degrees, while the noise level reached 41 dBA at a distance of 30 cm from the fans.

Conversely, the GeForce RTX 5070 Ti from Palit, like the GeForce RTX 5080, overclocks excellently. Although the version of the device without the OC label does not allow exceeding the factory TBP, we managed to add 375 MHz to the actual GPU clock frequency in gaming tests and increase the GDDR7 memory bandwidth from 28 to 32 Gbps. Overclocking had little impact on power consumption and component temperatures, and the noise level remained unchanged only because it was quite high initially with the 'performance' firmware.

#Gaming Tests (1920 × 1080)

At 1080p resolution, both the GeForce RTX 5070 Ti and the Radeon RX 9070 XT achieve frame rates exceeding 100 FPS in most tested titles and no less than 60 FPS in Black Myth: Wukong.

1920 × 1080
AMD Radeon RX 9070 XTAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4070 TiNVIDIA GeForce RTX 4070 Ti SUPERNVIDIA GeForce RTX 4080NVIDIA GeForce RTX 4080 SUPERNVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5080
Alan Wake 2135 / 142143 / 148101 / 106106 / 112122 / 128123 / 129119 / 126135 / 146
Black Myth: Wukong58 / 6653 / 6449 / 5651 / 5958 / 6860 / 6959 / 6867 / 76
Cyberpunk 2077124 / 149138 / 16693 / 10899 / 117118 / 139115 / 138122 / 146128 / 167
F1 24182 / 267167 / 263154 / 223156 / 229171 / 251175 / 253173 / 244187 / 275
Hogwarts Legacy188 / 213196 / 216145 / 160154 / 170173 / 193181 / 197185 / 202193 / 218
Horizon Zero Dawn Remastered144 / 184146 / 187132 / 164130 / 167142 / 182145 / 185137 / 176141 / 186
Metro Exodus79 / 13081 / 14068 / 11873 / 12779 / 14681 / 14880 / 14488 / 167
Red Dead Redemption 2128 / 139122 / 12896 / 103104 / 109119 / 126119 / 127119 / 128125 / 132
Returnal97 / 177134 / 21175 / 150101 / 155100 / 17991 / 178112 / 176105 / 199
Total War: WARHAMMER III85 / 10585 / 10776 / 9481 / 9786 / 10388 / 10585 / 10383 / 105
Max.+19%−9%−2%+12%+14%+11%+28%
Avg.+4%−18%−14%−3%−2%−3%+7%
Min.−8%−28%−22%−10%−9%−11%−5%

Although some games prefer either AMD or NVIDIA architecture, practically speaking, the new releases offer equal performance: the GeForce RTX 5070 Ti lags behind the Radeon RX 9070 XT by just 3% in FPS. Compared to previous generation devices, the Radeon RX 9070 XT falls behind the Radeon RX 7900 XTX by 3%. The GeForce RTX 5070 Ti is equivalent to the GeForce RTX 4080 and RTX 4080 SUPER, while the difference between the RTX 4070 Ti SUPER and the RTX 5070 Ti amounts to 13% in frame rate.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

#Gaming Tests (2560 × 1440)

In most benchmarks at 1440p resolution, the new AMD and NVIDIA models achieve frame rates of no less than 80 FPS, although the average frame rate in Black Myth: Wukong drops to around 51-52 FPS.

2560 × 1440
AMD Radeon RX 9070 XTAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4070 TiNVIDIA GeForce RTX 4070 Ti SUPERNVIDIA GeForce RTX 4080NVIDIA GeForce RTX 4080 SUPERNVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5080
Alan Wake 299 / 104103 / 10773 / 7777 / 8290 / 9592 / 9788 / 93104 / 109
Black Myth: Wukong45 / 5143 / 5038 / 4239 / 4546 / 5247 / 5446 / 5254 / 61
Cyberpunk 207780 / 9290 / 10353 / 6354 / 6567 / 8067 / 8075 / 8789 / 102
F1 24159 / 219162 / 228125 / 176139 / 194148 / 211154 / 218155 / 216161 / 231
Hogwarts Legacy134 / 154141 / 160102 / 114115 / 128124 / 139125 / 142128 / 144141 / 165
Horizon Zero Dawn Remastered133 / 161130 / 160111 / 132114 / 140128 / 156127 / 158122 / 148124 / 163
Metro Exodus69 / 11272 / 12060 / 9864 / 10669 / 12475 / 12670 / 12285 / 145
Red Dead Redemption 2114 / 119106 / 11183 / 8889 / 94104 / 109106 / 111106 / 111109 / 115
Returnal89 / 140110 / 16275 / 11581 / 12192 / 13885 / 13992 / 13782 / 154
Total War: WARHAMMER III80 / 9779 / 9753 / 6959 / 7670 / 8870 / 9072 / 8983 / 97
Max.+16%−13%−5%+11%+13%+9%+29%
Avg.+4%−22%−17%−4%−3%−4%+9%
Min.−7%−32%−29%−13%−13%−11%−3%

The Radeon RX 9070 XT and GeForce RTX 5070 Ti are separated by a nearly negligible distance of 4% in frame rate. The new generation 'Red' graphics card also lags behind the former flagship, the Radeon RX 7900 XTX, by just 4%, while the GeForce RTX 5070 Ti remains a substitute for the 80-series models of the previous generation. In comparison to the GeForce RTX 4070 Ti SUPER, the new NVIDIA model has become 15% faster.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

#Gaming tests (3840 × 2160)

The Radeon RX 9070 XT and GeForce RTX 5070 Ti are generally suitable for gaming on a 4K screen at maximum graphic quality. Only in resource-intensive titles like Black Myth: Wukong and Cyberpunk 2077 will users have to cope with frame rates noticeably below 60 FPS or utilize upscaling.

3840 × 2160
AMD Radeon RX 9070 XTAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4070 TiNVIDIA GeForce RTX 4070 Ti SUPERNVIDIA GeForce RTX 4080NVIDIA GeForce RTX 4080 SUPERNVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5080
Alan Wake 255 / 5857 / 5940 / 4343 / 4651 / 5450 / 5449 / 5258 / 62
Black Myth: Wukong27 / 3127 / 3122 / 2524 / 2728 / 3128 / 3228 / 3133 / 36
Cyberpunk 207734 / 4138 / 4422 / 2723 / 2829 / 3528 / 3632 / 3839 / 46
F1 24110 / 140118 / 15591 / 11699 / 126111 / 145114 / 146112 / 148127 / 167
Hogwarts Legacy79 / 9181 / 9558 / 6561 / 6870 / 8175 / 8373 / 8490 / 102
Horizon Zero Dawn Remastered89 / 10387 / 10265 / 7774 / 8783 / 9885 / 10075 / 8986 / 103
Metro Exodus52 / 8052 / 8644 / 6647 / 7255 / 8556 / 8654 / 8667 / 103
Red Dead Redemption 279 / 8378 / 8154 / 5960 / 6470 / 7668 / 7669 / 7778 / 83
Returnal55 / 8468 / 9849 / 6944 / 7262 / 8657 / 8657 / 8668 / 99
Total War: WARHAMMER III40 / 5742 / 5929 / 3933 / 4439 / 5240 / 5339 / 5347 / 63
Max.+17%−17%−10%+6%+8%+8%+29%
Avg.+5%−25%−19%−4%−3%−4%+12%
Min.−2%−34%−32%−15%−12%−14%0%

High resolution has not changed the positions of the main competitors: the Radeon RX 9070 XT still outperforms the GeForce RTX 5070 Ti by 4% in average frame rate, but at the same time lags 5% behind the Radeon RX 7900 XTX. The GeForce RTX 5070 Ti still replaces the GeForce RTX 4080 and RTX 4080 SUPER, and the advantage over the RTX 4070 Ti SUPER has increased to 18% FPS.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

#Gaming tests with ray tracing

Ray-tracing games are the most demanding test that the new AMD accelerators will face after years of lagging behind NVIDIA's solutions in this area. Fortunately, there have been significant improvements. Although in rasterized games, the Radeon RX 9070 XT is comparable to the Radeon RX 7900 XTX and even falls short of the former flagship on average, in ray tracing, the Radeon RX 9070 XT is ahead by 20–21% FPS.

However, there are games where the difference is small (Metro Exodus and Returnal), and in Indiana Jones and the Great Circle, the frame rate on the Radeon RX 9070 XT dropped to 1 FPS even with FSR enabled, apparently due to insufficient VRAM. This game only enabled ray tracing for 'red' GPU owners in its latest expansion. Necessary driver optimizations are likely lacking, so we did not take the results from Indiana Jones and the Great Circle into account when calculating percentage ratios among the test participants. By the way, among all test participants, only the Radeon RX 7900 XTX has the required video memory to run Indiana Jones and the Great Circle at 4K resolution with maximum graphic quality. The other devices cannot manage even with the most aggressive scaling settings.

1920 × 1080
AMD Radeon RX 9070 XTAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4070 TiNVIDIA GeForce RTX 4070 Ti SUPERNVIDIA GeForce RTX 4080NVIDIA GeForce RTX 4080 SUPERNVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5080
Alan Wake 259 / 6247 / 5052 / 5658 / 6167 / 7166 / 7067 / 7176 / 82
Black Myth: Wukong19 / 2411 / 1431 / 3834 / 4240 / 4841 / 5041 / 4849 / 57
Cyberpunk 207734 / 4028 / 3336 / 4638 / 4947 / 5947 / 5942 / 5650 / 65
F1 24121 / 15770 / 13097 / 128104 / 137104 / 154110 / 157102 / 152110 / 169
Hogwarts Legacy110 / 12894 / 10995 / 115104 / 123117 / 140120 / 142119 / 142134 / 160
Indiana Jones and the Great CircleN/A16 / 17N/A41 / 4346 / 4846 / 4945 / 4751 / 54
Metro Exodus Enhanced Edition73 / 10568 / 10460 / 9462 / 9971 / 11469 / 11770 / 10971 / 125
Returnal75 / 13789 / 13291 / 13092 / 13491 / 15492 / 15190 / 151101 / 169
Max.−1%+58%+75%+100%+108%+100%+138%
Avg.−16%+3%+10%+27%+29%+25%+44%
Min.−42%−18%−13%−2%0%−3%+8%
2560 × 1440
AMD Radeon RX 9070 XTAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4070 TiNVIDIA GeForce RTX 4070 Ti SUPERNVIDIA GeForce RTX 4080NVIDIA GeForce RTX 4080 SUPERNVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5080
Alan Wake 238 / 4130 / 3334 / 3738 / 4046 / 4845 / 4845 / 4854 / 56
Black Myth: Wukong12 / 166 / 920 / 2422 / 2726 / 3227 / 3326 / 3132 / 37
Cyberpunk 207721 / 2417 / 2023 / 2724 / 2930 / 3531 / 3628 / 3435 / 42
F1 2492 / 11161 / 9177 / 9078 / 9390 / 11292 / 11489 / 11199 / 127
Hogwarts Legacy74 / 9063 / 7867 / 8372 / 8782 / 10083 / 10182 / 10097 / 116
Indiana Jones and the Great CircleN/A10 / 11N/A30 / 3230 / 3334 / 3631 / 3238 / 40
Metro Exodus Enhanced Edition58 / 8357 / 8050 / 7054 / 7661 / 8962 / 9156 / 8369 / 99
Returnal61 / 10374 / 10066 / 9467 / 9878 / 11667 / 11578 / 11387 / 131
Max.−3%+50%+69%+100%+106%+94%+131%
Avg.−17%0%+8%+28%+30%+25%+48%
Min.−44%−19%−16%+1%+3%0%+14%
3840 × 2160
AMD Radeon RX 9070 XTAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4070 TiNVIDIA GeForce RTX 4070 Ti SUPERNVIDIA GeForce RTX 4080NVIDIA GeForce RTX 4080 SUPERNVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5080
Alan Wake 217 / 2014 / 164 / 519 / 2022 / 2422 / 2422 / 2427 / 29
Black Myth: Wukong5 / 73 / 45 / 1011 / 1313 / 1613 / 1613 / 1616 / 19
Cyberpunk 207710 / 118 / 99 / 1211 / 1314 / 1614 / 1713 / 1616 / 20
F1 2451 / 5935 / 4843 / 4846 / 5255 / 6156 / 6255 / 6163 / 72
Hogwarts Legacy40 / 5134 / 4434 / 4539 / 5045 / 5846 / 5944 / 5853 / 67
Indiana Jones and the Great CircleN/A5 / 6N/AN/AN/AN/AN/AN/A
Metro Exodus Enhanced Edition38 / 5035 / 4632 / 4135 / 4541 / 5334 / 5538 / 5045 / 60
Returnal38 / 5944 / 5938 / 5239 / 5448 / 6647 / 6747 / 6551 / 76
Max.0%+43%+86%+129%+129%+129%+171%
Avg.−17%−12%+10%+33%+35%+32%+57%
Min.−43%−75%−12%+3%+5%0%+20%

In absolute terms, the Radeon RX 9070 XT offers the required performance for titles with hybrid rendering at resolutions up to 1440p and, with some effort, 4K.

The same applies to the GeForce RTX 5070 Ti, yet on average, the NVIDIA device leads with an advantage of 25–32% — mainly due to fully ray-traced games. Within its own camp, the GeForce RTX 5070 Ti has confirmed its status as the successor to the GeForce RTX 4080 and RTX 4080 SUPER: the advantage of the latter lies in the range of 1 to 5% in frame rates. Compared to the GeForce RTX 4070 Ti SUPER, performance increased by 13 to 19%.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

#Gaming tests with ray tracing and frame scaling

Thanks to balanced upscale scaling, next-generation devices from AMD and NVIDIA ensure a comfortable frame rate in 'hybrid' games at resolutions up to 4K. However, due to a 20–26% advantage, the GeForce RTX 5070 Ti handles fully ray-traced titles much better.

1920 × 1080
AMD Radeon RX 9070 XTAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4070 TiNVIDIA GeForce RTX 4070 Ti SUPERNVIDIA GeForce RTX 4080NVIDIA GeForce RTX 4080 SUPERNVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5080
Alan Wake 299 / 10581 / 8597 / 104101 / 109114 / 122114 / 123116 / 123134 / 141
Black Myth: Wukong40 / 4924 / 3161 / 7364 / 7973 / 9074 / 9073 / 8783 / 98
Cyberpunk 207773 / 8461 / 7082 / 9687 / 100104 / 116105 / 11794 / 110110 / 126
F1 24165 / 22092 / 190113 / 174115 / 177114 / 200116 / 203116 / 201121 / 218
Hogwarts Legacy177 / 203161 / 189140 / 160158 / 176171 / 183171 / 182172 / 183173 / 183
Indiana Jones and the Great CircleN/A27 / 29N/A55 / 5962 / 6765 / 6862 / 6573 / 75
Metro Exodus Enhanced EditionN/AN/A69 / 12175 / 12579 / 13981 / 14275 / 13480 / 148
Returnal42 / 170123 / 17596 / 16596 / 173110 / 197108 / 194104 / 19397 / 205
Max.+3%+49%+61%+84%+84%+78%+100%
Avg.−15%+3%+9%+22%+23%+20%+32%
Min.−37%−21%−20%−10%−10%−10%−10%
2560 × 1440
AMD Radeon RX 9070 XTAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4070 TiNVIDIA GeForce RTX 4070 Ti SUPERNVIDIA GeForce RTX 4080NVIDIA GeForce RTX 4080 SUPERNVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5080
Alan Wake 275 / 7961 / 6574 / 7978 / 8389 / 9590 / 9690 / 95104 / 109
Black Myth: Wukong28 / 3417 / 2243 / 5347 / 5856 / 6756 / 6855 / 6563 / 75
Cyberpunk 207749 / 5640 / 4756 / 6460 / 6870 / 7971 / 8066 / 7676 / 87
F1 24139 / 17882 / 151102 / 145110 / 155100 / 162105 / 171111 / 167111 / 177
Hogwarts Legacy154 / 180116 / 14298 / 115107 / 125125 / 144126 / 146122 / 137144 / 163
Indiana Jones and the Great CircleN/A19 / 22N/A45 / 4854 / 5653 / 5649 / 5158 / 60
Metro Exodus Enhanced EditionN/AN/A65 / 10470 / 11077 / 12479 / 12877 / 11975 / 134
Returnal29 / 14293 / 15193 / 14074 / 145110 / 165109 / 164102 / 16496 / 182
Max.+6%+56%+71%+97%+100%+91%+121%
Avg.−17%+2%+9%+24%+26%+22%+39%
Min.−35%−36%−31%−20%−19%−24%−9%
3840 × 2160
AMD Radeon RX 9070 XTAMD Radeon RX 7900 XTXNVIDIA GeForce RTX 4070 TiNVIDIA GeForce RTX 4070 Ti SUPERNVIDIA GeForce RTX 4080NVIDIA GeForce RTX 4080 SUPERNVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5080
Alan Wake 242 / 4634 / 3743 / 4647 / 5054 / 5854 / 5954 / 5762 / 66
Black Myth: Wukong15 / 198 / 1125 / 3028 / 3333 / 3933 / 4032 / 3839 / 45
Cyberpunk 207725 / 2820 / 2429 / 3331 / 3537 / 4337 / 4335 / 4141 / 48
F1 2491 / 11263 / 9576 / 9180 / 9890 / 11391 / 11490 / 11299 / 128
Hogwarts Legacy85 / 10172 / 8856 / 6760 / 7070 / 8271 / 8367 / 7882 / 93
Indiana Jones and the Great CircleN/A12 / 13N/AN/AN/AN/AN/AN/A
Metro Exodus Enhanced EditionN/AN/A51 / 7255 / 7862 / 9163 / 9261 / 8772 / 102
Returnal20 / 10281 / 10867 / 9164 / 9678 / 11276 / 11283 / 11393 / 127
Max.+6%+58%+74%+105%+111%+100%+137%
Avg.−16%+2%+10%+29%+31%+26%+47%
Min.−42%−34%−31%−19%−18%−23%−8%

Compared to the Radeon RX 7900 XTX, the upgraded architecture of AMD's chips has provided the Radeon RX 9070 XT with a performance increase of 18–20% FPS. The GeForce RTX 5070 Ti, on the other hand, lags behind the GeForce RTX 4080 and RTX 4080 SUPER by up to 4% FPS but surpasses the GeForce RTX 4070 Ti SUPER by 10–14%.

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#Gaming tests on overclocking

As expected, given the minimal increase in GPU clock speeds, overclocking the Radeon RX 9070 TX (at least in the GIGABYTE GAMING OC version) is practically a futile endeavor, yielding just a 4% frame rate boost. The Palit GeForce RTX 5070 Ti GamingPro, in contrast, became 9% faster as a result of overclocking.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

#Tests in productivity applications

In the Blender benchmark, the new AMD graphics card managed to gain significantly more advantage from hardware-accelerated ray tracing than the Radeon RX 7900 XT. Nevertheless, the old flagship completed rendering faster due to an edge in raw performance. Consequently, there's no question of equal competition between the Radeon RX 9070 XT and the GeForce RTX 5070 Ti. The GeForce RTX 5070 Ti itself took an intermediate position between the RTX 4070 Ti SUPER and the RTX 4080.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

In transcoding tasks using Premiere Pro, the 'red' next-generation accelerator is on par with the Radeon RX 7900 XTX, but lags behind the 'green' competitors in overall assessment due to comparatively lower performance with RAW files. The GeForce RTX 5070 Ti, like the RTX 5080, features an updated H.264 and HEVC decoder and thus confidently outperforms 40-series graphics cards.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The Radeon RX 9070 XT came in last place on the GPU effects rendering speed chart, while the GeForce RTX 5070 Ti follows behind the RTX 5080 and two versions of the RTX 4080 in this test.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

Transcoding tests in DaVinci Resolve placed the Radeon RX 9070 XT on the same level as the Radeon RX 7900 XTX, just behind the GeForce RTX 5080. The GeForce RTX 5070 Ti surpasses all previous NVIDIA solutions and follows the Radeon RX 9070 XT.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

In the benchmark for GPU effects rendering, the Radeon RX 9070 XT again sank to the bottom of the chart. The GeForce RTX 5070 Ti, on the other hand, outperforms even the Radeon RX 7900 XTX and only falls short of the GeForce RTX 5080.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

The GeForce RTX 5070 Ti is poorly suited for use in a number of CAD applications due to the lack of necessary driver optimizations. Here, the Radeon RX 9070 XT takes the advantage.

New Article: Radeon RX 9070 XT vs GeForce RTX 5070 Ti

#Video encoding/decoding

The hardware decoder on the Navi 48 chip has seen a notable increase in performance with AV1, while 'green' GPUs still handle other video formats significantly faster.

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Coincidentally, the video encoder has also gained speed and can now compete with Intel's QuickSync, although it still lags behind the 'green' NVENC.

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#Performance per watt

Since our samples of the Radeon RX 9070 XT and Radeon RX 7900 XTX have nearly identical power reserves, the difference in energy efficiency between them is entirely determined by gaming performance. The older flagship leads with a 5% FPS advantage in rasterization, but in ray traced games, the Radeon RX 9070 XT made a 20% jump.

ManufacturerAMDNVIDIA
ModelRadeon RX 9070 XTRadeon RX 7900 XTXGeForce RTX 4070 TiGeForce RTX 4070 Ti SUPERGeForce RTX 4080GeForce RTX 4080 SUPERGeForce RTX 5070 TiGeForce RTX 5080
Graphics ProcessorNavi 48 XTXNavi 31 XTXAD104AD103AD103AD103GB203GB203
MicroarchitectureRDNA 4RDNA 3Ada LovelaceAda LovelaceAda LovelaceAda LovelaceBlackwellBlackwell
Process Technology, nmTSMC N4CTSMC N5/N6TSMC 4NTSMC 4NTSMC 4NTSMC 4NTSMC 4NPTSMC 4NP
Average power consumption (FurMark), W373372285285332317318397
Performance/Watt (without ray tracing)100%+5%−2%+6%+8%+14%+13%+5%
Performance/Watt (with ray tracing)100%−17%+15%+44%+50%+59%+55%+48%

In turn, the GeForce RTX 5070 Ti is comparable to the GeForce RTX 4080 SUPER here, but this graphics card has a lower TBP compared to the Radeon RX 9070 XT and outperforms the 'red' competitor in ray tracing. As a result, the energy efficiency of the GeForce RTX 5070 Ti is higher by 13 or 55% depending on the rendering method.

#Summary results of gaming tests without ray tracing

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#Summary of gaming benchmark results with ray tracing

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#Summary of gaming benchmark results with ray tracing and frame scaling

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#Conclusions

Among the two competing devices — the Radeon RX 9070 XT and the GeForce RTX 5070 Ti — it's easiest to describe the latter. The graphics card is a variant of the GeForce RTX 5080, cut down just enough to create an equivalent of the GeForce RTX 4080 or RTX 4080 SUPER, but with a lower suggested retail price. This would be forgivable in itself, were it not for the fact that the GeForce RTX 5070 Ti barely surpasses the RTX 4070 Ti SUPER by 19% FPS under the most favorable conditions, while officially costing only $50 less, not to mention actual prices.

The Radeon RX 9070 XT takes the place of the Radeon RX 7900 XTX in rasterized games, despite a significant lag in raw computing power, primarily due to improved architecture that has pushed it ahead by 21% FPS in ray tracing. It's nice to see that at least AMD's mid-range GPU has caught up and surpassed the old high-end GPU. However, even this improvement was not enough to end the long-standing lag behind NVIDIA. The Radeon RX 9070 XT achieved a symbolic victory over the GeForce RTX 5070 Ti in rasterization, but in ray tracing games, the average advantage of the GeForce RTX 5070 Ti reaches 32%, and even more in fully ray-traced scenarios. The suggested retail price of the Radeon RX 9070 XT is proportionally lower than that of the RTX 5070 Ti, which balances out the weaknesses of the RDNA 4 logic. However, in Russia, the minimum prices of the competitors are nearly equal, so despite NVIDIA's stagnation and AMD's progress, the choice between the Radeon RX 9070 XT and the GeForce RTX 5070 Ti is simple — at least for now.

Among the gaming features of the new GPUs, upscaling stands out first — DLSS or FSR version four. NVIDIA chips have gained the capability of generating multiple frames and transformer models, while AMD has started to use neural networks for this purpose. However, the FSR 4 technology, like DLSS, is tied to the 'native' hardware, so the frame scaling methods available to the owners of 'green' and 'red' accelerators have diverged, and it can no longer be said that GeForce graphics cards support both DLSS and FSR, while Radeon supports only FSR. We will address the topic of upscaling quality and its associated latency separately in an upcoming study.

The Radeon RX 9070 XT, like the GeForce RTX 5070 Ti, comes with 16 GB of video memory. This means that in the current generation, only the GeForce RTX 5090 offers more; other models risk facing situations where the GPU could handle the maximum graphics quality in a game (even through upscaling), but its VRAM capacity limits it. Currently, there is only one such game—Indiana Jones and the Great Circle—but this is just the first warning.

The Radeon RX 9070 XT is purely a gaming product, poorly suited for most work applications we tested (excluding CAD). The GeForce RTX 5070 Ti, on the other hand, performed excellently in video processing tasks thanks to the updated hardware codec, but is unlikely to attract professionals due to its local memory shortage.

Finally, let's say a few words about the graphics cards representing the Radeon RX 9070 XT and GeForce RTX 5070 Ti in this review—these are currently the most affordable versions of both models on the Russian market. The 'red' accelerator from GIGABYTE and the 'green' one from Palit have higher power consumption than stated by reference specifications (the Radeon even exceeds 360 W) and operate quite quietly if the corresponding BIOS is active. Palit GeForce RTX 5070 Ti GamingPro overclocks much better, although it does not allow an increase in TBP, while GIGABYTE Radeon RX 9070 XT GAMING OC surprisingly disappointed with VRAM temperatures exceeding 90 °C and liquid thermal pads that complicate the maintenance of the graphics card.

Source: 3dnews.ru

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