The release of the multimedia library LDL 0.3 (Little DirectMedia Layer) has been published, allowing the creation of graphical applications that can run on both modern and legacy systems (Windows 95+, macOS/OS X/Mac OS X 10.6+, Linux kernel distributions 2.0+, FreeBSD 3.0+). It provides a simple cross-platform API for window management and input device event handling. OpenGL 1.0-4.6 can be used for rendering. The code is written in C and is distributed under the LGPL 3.0 license.
In the new release:
- Support for TrueType fonts using the FreeType library has been added.



- Support for various image formats is provided through the integration of the stb_image library.
- The project has become modular — three libraries are now bundled by default with the engine: LDL, LDL_Image, and LDL_Ttf.
- New examples for working with fonts have been added.
- Preparation for comprehensive documentation has begun.
- The code has been refactored to improve stability and performance.
- Errors and shortcomings in the 2D and 3D renderers have been fixed.
Future releases plan to complete the documentation, expand the capabilities of the 3D renderer, and provide bindings for Python, C#, and Object Pascal.
Source: opennet.ru



