Wine 4.15 Release

Available experimental release of the open implementation of Win32 API — Wine 4.15. Since the release of version 4.14 28 bug reports were closed and 244 changes were made.

The most significant changes:

  • Initial implementation of the HTTP service (WinHTTP) and its associated API for client and server applications sending and receiving requests via the HTTP protocol has been added. Supported calls include HttpReceiveHttpRequest(),
    HttpSendHttpResponse(), HttpRemoveUrl(), HttpCreateHttpHandle(), HttpCreateServerSession(), HttpCreateRequestQueue(), HttpAddUrl(), etc. A driver Http.sys has also been prepared for processing incoming HTTP requests.
  • Support for stack unwinding has been added in ntdll for ARM64 architecture. Support for connecting external libraries libunwind has been added;
  • The call SetThreadStackGuarantee(), which is used in ntdll to handle stack overflow situations, has been implemented in kernelbase;
  • Improved support for multi-monitor configurations when running on macOS;
  • Extended capabilities for jscript and vbscript interpreters;
  • Support for the WINED3D_TEXTURE_DOWNLOADABLE extension has been added in wined3d and the function wined3d_colour_srgb_from_linear(); has been implemented;
  • Functions d3drm_viewport2_GetCamera(),
    d3drm_viewport2_SetCamera(),
    d3drm_viewport2_GetPlane() and
    d3drm_viewport2_SetPlane() have been implemented in d3drm;
  • The function GdipRecordMetafileStreamI(); has been added in gdiplus;
  • A set of control elements for editing forms has been optimized for RichEdit;
  • Bug reports related to the operation of games and applications have been closed
    Dragon Age: Origins, Construct 2, World of Warcraft 7, Need For Speed Most Wanted 2012, Reflex Arena, Titanfall 2, Vypress Chat 2.1.9, Quickbooks 2018, EverQuest, Guild Wars, Wizard101, Touhou, Unreal Tournament, SwanSoft CNC.

Source: opennet.ru

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