On July 30, Blender 2.80 was released — the largest and most significant release ever. Version 2.80 marks a new beginning for the Blender Foundation and elevates the 3D modeling tool to a qualitatively new level of professional software. Thousands of people worked on creating Blender 2.80. Renowned designers developed a completely new interface that allows solving familiar tasks much faster, and the entry threshold for newcomers has been significantly lowered. The documentation has been completely overhauled and includes all the latest changes. Hundreds of tutorials for version 2.80 have been published in a month, with new ones appearing every day — both on the Blender Foundation website and on YouTube. Without any modesty — no Blender release has ever generated such excitement throughout the industry.
Key Changes:
- The interface has been completely redesigned. It's simpler, more powerful, responsive, and user-friendly in all aspects, as well as more familiar for users experienced with other similar products. A dark theme and new icons have also been added.
- Tools are now grouped by templates and tabs, combined within a single task, such as: Modeling, Sculpting, UV Editing, Texture Paint, Shading, Animation, Rendering, Compositing, Scripting.
- The new Eevee renderer, which operates solely on GPU (OpenGL) and supports physically accurate rendering in real-time. Eevee complements Cycles and allows the use of its features, such as materials created with this engine.
- Developers and game designers have been provided with the new Principled BSDF shader, which is compatible with the shader models of many game engines.
- A new 2D drawing and animation system called Grease Pencil, which allows for easily sketching 2D designs and using them within a 3D environment as fully-fledged three-dimensional objects.
- The Cycles engine has introduced a dual rendering mode that utilizes both GPU and CPU simultaneously. Rendering speed on OpenCL has also significantly increased, and scenes exceeding GPU memory can now utilize CUDA. Additionally, Cycles has implemented background creation for compositing using Cryptomatte technology, hair and volume shading based on BSDF, and the application of random subsurface scattering (SSS).
- The 3D Viewport and UV editor have been updated with new interactive tools and a context tool panel.
- More realistic physics for fabrics and deformations.
- Support for importing/exporting glTF 2.0 files.
- Animation and rigging tools have been updated.
- The old real-time rendering engine, Blender Internal, has been replaced by the EEVEE engine.
- The Blender Game Engine has been removed. It is now recommended to use other open engines like Godot. The BGE engine code has been spun off into a separate project, UPBGE.
- The ability to edit multiple meshes simultaneously has been introduced.
- The dependency graph, main modifiers, and animation evaluation systems have been overhauled. Scenes with many objects and complex rigs are now processed significantly faster on multi-core CPUs.
- Numerous changes in the Python API, partially breaking compatibility with the previous version. However, most addons and scripts have been updated to version 2.80.
Latest news about Blender:
- Epic Games has supported the Blender Foundation with $1.2 million and is joining the development of Blender.
- Ubisoft joins Blender development as a gold member.
- The Japanese anime studio Khara is transitioning to Blender.
A small demo: Tiger — Blender 2.80 demo by Daniel Bystedt
Source: linux.org.ru
