Release of DXVK 1.5.3 with Direct3D 9/10/11 implementation over the Vulkan API

Created layer release DXVK 1.5.3, providing implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, working through call translation to the Vulkan API. To use DXVK requires the presence of drivers supporting Vulkan API 1.1, such as
AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0, and AMDVLK.
DXVK can be used to run 3D applications and games on Linux using Wine, serving as a higher-performance alternative to the built-in Wine implementation of Direct3D 11, which operates over OpenGL.

Key Changes:

  • Significant regressions in the Direct3D 9 implementation made in the previous release have been fixed;
  • Some Vulkan validation errors in Direct3D 9 applications have been corrected;
  • Performance of Direct3D 9 on systems with certain graphics drivers has been improved;
  • The debug information block displayed over the current image (heads-up display, HUD) ensures correct tagging of applications using Direct3D 10 that were previously shown as Direct3D 11;
  • Issues with shadow rendering in the game Mafia II have been resolved;
  • Problems with ENB shaders that caused incorrect rendering in the game Skyrim have been fixed;
  • Issues with menu display in the game Torchlight have been corrected.

Source: opennet.ru

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