Release of DXVK 1.5.2 with Direct3D 9/10/11 implementation on top of the Vulkan API

Created layer release DXVK 1.5.2, providing implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, working through call translation to the Vulkan API. To use DXVK requires the presence of drivers supporting Vulkan API 1.1, such as
AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0, and AMDVLK.
DXVK can be used to run 3D applications and games on Linux using Wine, serving as a higher-performance alternative to the built-in Wine implementation of Direct3D 11, which operates over OpenGL.

Key Changes:

  • Added some missing operations in the Direct3D 9 implementation related to virtual framebuffer swap chain (SwapChain), which resolved launch issues for applications such as ATi ToyShop demo, Atelier Sophie, and Dynasty Warriors 7;
  • Fixed recently identified bugs in the Direct3D 9 implementation and added minor performance and memory usage optimizations;
  • Added the d3d9.forceSwapchainMSAA option to forcefully enable the MSAA (Multisample anti-aliasing) method for images processed in the SwapChain;
  • Enabled the d3d9.deferredSurfaceCreation setting to eliminate menu display issues in games from the Atelier series using Direct3D 11;
  • Resolved issues in games: Dragon Age Origins, Entropia Universe, Ferentus, Herrcot, Xiones, Gothic 3, Tales of Vesperia, TrackMania United Forever, Vampire The Masquerade: Bloodlines, and Warriors Orochi 4;
  • Support for older driver versions that do not support Vulkan API 1.1 has been discontinued: AMD/Intel (Mesa) 17.3 and earlier, NVIDIA 390.xx and earlier.

    Source: opennet.ru

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