Release of DXVK 1.5.5, a Direct3D 9/10/11 implementation over the Vulkan API

Created layer release DXVK 1.5.5, providing implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, working through call translation to the Vulkan API. To use DXVK requires the presence of drivers supporting Vulkan API 1.1, such as
AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0, and AMDVLK.
DXVK can be used to run 3D applications and games on Linux using Wine, serving as a higher-performance alternative to the built-in Wine implementation of Direct3D 11, which operates over OpenGL.

Key Changes:

  • Added some missing Direct3D 9 features;
  • Improved compatibility of the Direct3D 9 implementation with older Intel hardware;
  • Fixed regressions causing flickering in some Direct3D 9 games when using the Intel ANV Vulkan driver;
  • Corrected a bug leading to pixelation in output for certain Direct3D 9 games due to window size mismatch with the rendering buffer;
  • Resolved potential GPU hangs in Direct3D 9 games using dialog mode;
  • Fixed issues causing crashes and incorrect rendering when using the d3d9.evictManagedOnUnlock option (for example, noticeable in Skyrim);
  • Corrected incorrect behavior of linear tessellation in Direct3D 11;
  • Resolved issues occurring in the games Book of Demons, Close Combat, Cross Racing Championship, Dungeons and Dragons: Temple of Elemental Evil,
    Elite Dangerous, Evil Genius, F1 2019, Hyperdimension Neptunia U Action Unleashed, Just Cause 1, Lumino City, Saint’s Row III / IV, Shade Wrath of Angels, Sins of a Solar Empire, Rocket League and
    Vampire: The Masquerade Bloodlines.

Source: opennet.ru

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