layer release , providing implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, working through call translation to the Vulkan API. To use DXVK the presence of drivers supporting , such as
AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0, and .
DXVK can be used to run 3D applications and games on Linux using Wine, serving as a higher-performance alternative to the built-in Wine implementation of Direct3D 11, which operates over OpenGL.
Key Changes:
- Added some missing Direct3D 9 features;
- Improved compatibility of the Direct3D 9 implementation with older Intel hardware;
- Fixed regressions causing flickering in some Direct3D 9 games when using the Intel ANV Vulkan driver;
- Corrected a bug leading to pixelation in output for certain Direct3D 9 games due to window size mismatch with the rendering buffer;
- Resolved potential GPU hangs in Direct3D 9 games using dialog mode;
- Fixed issues causing crashes and incorrect rendering when using the d3d9.evictManagedOnUnlock option (for example, noticeable in Skyrim);
- Corrected incorrect behavior of linear tessellation in Direct3D 11;
- Resolved issues occurring in the games Book of Demons, Close Combat, Cross Racing Championship, Dungeons and Dragons: Temple of Elemental Evil,
Elite Dangerous, Evil Genius, F1 2019, Hyperdimension Neptunia U Action Unleashed, Just Cause 1, Lumino City, Saint’s Row III / IV, Shade Wrath of Angels, Sins of a Solar Empire, Rocket League and
Vampire: The Masquerade Bloodlines.
Source: opennet.ru
