release of the free 3D modeling package .
in Blender 2.90:
- Initial support for the Wayland protocol has been implemented on the Linux platform, with a build option called WITH_GHOST_WAYLAND suggested for its activation. X11 continues to be used by default since some Blender features are still unavailable in Wayland-based environments.
- A new cloud model has been introduced in the Cycles engine
, which uses texture generation based on physical process simulations. - For CPU ray tracing in Cycles, the library has been utilized, significantly enhancing performance when processing scenes with
motion blurFor all NVIDIA GPUs starting from the Maxwell family (GeForce 700, 800, 900, 1000), the OptiX noise suppression mechanism can now be applied. - Two hair structure visualization modes have been proposed: a fast Rounded Ribbon mode (displays hair as a flat ribbon with rounded normals) and a resource-intensive 3D Curve mode (hair is depicted as a 3D curve).
- The ability to set the shadow terminator offset has been added, allowing for binding to objects to eliminate artifacts caused by smoothed normals on low-detail meshes.
- Support for the
- Intel OpenImageDenoise The user interface has been improved. The search operator now encompasses menu items as well. A new statistics layer has been added to the 3D viewport. The status bar now defaults to showing only the version, with additional information such as statistics and memory consumption accessible via a context menu. The ability to drag and reorder modifiers in a drag & drop manner has been implemented. To facilitate resizing, the width of area borders has been increased. The placement of checkboxes has been changed so that they are now displayed to the left of the text.
- The user interface has been improved. The search operator now covers menu items as well. A new layer with statistics has been added to the 3D viewport. The status bar now defaults to showing only the version, while additional data, such as statistics and memory usage, can be accessed through the context menu. The ability to drag and rearrange modifiers in drag & drop mode has been implemented. To simplify resizing, the width of area borders has been increased. The placement of checkboxes has changed, and they now appear to the left of the text.
- In the Eevee rendering engine, which supports physically based real-time rendering and uses only the GPU (OpenGL) for visualization, the implementation of the motion blur effect has been completely rewritten, support for mesh deformation has been added, and accuracy has been increased.
- Full support for sculpting with multiple resolutions (Multires modifier) has been implemented — users can now select several levels of surface subdivision (Subdivision, piecewise construction of smooth surfaces using polygon mesh) and switch between the levels.
It is now also possible to rebuild low levels of surface subdivision and extract displacements, which can be used to import models from any sculpting applications via mesh and rebuild all levels of surface subdivision for editing within the modifier. Additionally, the ability to create smooth, linear, and simple surface subdivisions without changing the modifier type has been added. - A filter for simulating cloth on polygon meshes has been added, using four modeling modes.
- Two new deformation modes have been implemented in the Pose brush: scaling/transformation and squeezing/stretching.
- The modeling tools have gained a new feature for automatically separating and removing adjacent faces during extrusion operations. The Bevel tool and modifier now have an 'Absolute' mode for using absolute values instead of percentages, and a new method has been employed for determining the material and UV mapping for central polygons in odd segments. Support for adjustment based on Bézier curves has also been added in the modifier and bevel tool user profile.
- The ocean modifier now features the generation of maps for splash direction.
- In the UV editor, when moving polygon mesh elements, automatic color correction of vertices and UVs has been ensured.
- Caching of smoke and liquid data into a single .vdb file for each frame has been implemented.
- In physical cloth simulation, the ability to apply a pressure gradient has been added to emulate the weight of the liquid filling the object or surrounding it.
- Continued implementation of virtual reality support based on the OpenXR standard.
- Improved support for importing and exporting in the glTF 2.0 format.

Source: opennet.ru
