Wine 5.18 Release

Took place experimental release of the open implementation of WinAPI — Wine 5.18. Since the release of version 5.17 42 bug reports were closed and 266 changes were made.

The most significant changes:

  • In wined3d, shader compilation is provided through the Vulkan API using the vkd3d-shader library included in the package. vkd3d.
  • The USER32 library has been converted to the PE format.
  • The console implementation has been freed from dependence on the curses library.
  • Added support for pseudo-console ConPTY.
  • The winex11.drv and XRandR 1.4 settings handler have added support for display modes for different screen orientations.
  • color perception disorder simulation. The simulation of protanopia, deuteranopia, and tritanopia support for syntax in the WIDL (Web Interface Definition Language) compiler, for example, added support for the attributes "[hidden]" and "[restricted]".
  • Non-recursive build scripts are generated (only one makefile at the top level).
  • Bug reports related to the operation of games and applications have been closed: The Witcher 3,
    IP Infium 2.0, Blizzard games, League of Legends,
    Lock On: Modern Air Combat, TRON 2.0, Avencast: Rise of the Mage, PreSonus Studio One 3, Vectric Aspire 9, Dark Souls 3, NVIDIA GeForce Experience 3.x, O.E.D. 4.0, Dolphin EasyReader, Neverwinter Online, PuTTY, SlingPlayer Desktop, Logos Bible 8, No One Lives Forever.

Source: opennet.ru

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