GLM 1.0.0 - a mathematical C++ library
On January 24, following nearly four years of development, the release of the header-only SIMD-optimized C++ library GLM (OpenGL Mathematics) version 1.0.0 was announced, based on the GLSL specifications (pdf) (OpenGL Shading Language). Changes include the addition of the GLM_EXT_scalar_reciprocal module with tests; the GLM_EXT_vector_reciprocal module with tests; the GLM_EXT_matrix_integer module with tests; functions glm::iround and glm::uround added to the GLM_EXT_scalar_common and GLM_EXT_vector_common modules; the addition of the GLM_FORCE_UNRESTRICTED_FLOAT function for […]
