Open-source cloud gaming on WebRTC: p2p, multiplayer, zero latency
Software as a Service, Infrastructure as a Service, Platform as a Service, Communication Platform as a Service, Video Conferencing as a Service, but what about Cloud Gaming as a Service? Several attempts have been made to create Cloud Gaming, such as Stadia, recently launched by Google. Stadia is no stranger to WebRTC, but can others leverage WebRTC the same way? Thanh Nguyen […]
