Author: ProHoster

Corsair unveils M.400 NVMe MP2 SSDs up to 8TB

Corsair has introduced a new series of M.2 NVMe drives, the Corsair MP400, with a PCIe 3.0 x4 interface. The new products are built on 3D QLC NAND flash memory, which is capable of storing four bits per cell. New items are presented in volumes of 1, 2 and 4 TB. A little later, the company is also going to expand this series with an 8 TB model. A characteristic feature of the new SSD series is the high transfer speed [...]

AMD Shows Radeon RX 6000 Can Handle 4K Gaming With Ease

At the end of the presentation of the Ryzen 5000 series processors, AMD stirred up public interest in its already most anticipated product - the Radeon RX 6000 series video cards. The company showed the capabilities of one of the upcoming video cards in the game Borderlands 3, and also named performance indicators in several other games. AMD CEO Lisa Su did not say which […]

AMD Introduces Ryzen 5000 Processors Based on Zen 3: Excellence on All Fronts, Gaming Too

As expected, at the online presentation that just ended, AMD announced the Ryzen 5000 series processors belonging to the Zen 3 generation. As the company promises, this time it was able to make an even greater leap in performance than with the release of previous generations of Ryzen. Thanks to this, new products should become the fastest solutions on the market not only in computing tasks, […]

Release of NTPsec 1.2.0 and Chrony 4.0 NTP servers with support for the secure NTS protocol

The IETF (Internet Engineering Task Force), which is responsible for the development of Internet protocols and architecture, has completed the RFC for the NTS (Network Time Security) protocol and published the associated specification under the identifier RFC 8915. The RFC has received the status of a “Proposed Standard”, after which work will begin to give the RFC the status of a draft standard, which actually means complete stabilization of the protocol and […]

Snek 1.5, a Python-like programming language for embedded systems, is available

Keith Packard, an active Debian developer, leader of the X.Org project and creator of many X extensions including XRender, XComposite and XRandR, has published a new release of the Snek 1.5 programming language, which can be considered a simplified version of the Python language, adapted for use on embedded systems that do not have enough resources to use MicroPython and CircuitPython. Snek does not claim to fully support […]

Honeypot vs Deception on the example of Xello

There are already several articles on Habré about Honeypot and Deception technologies (1 article, 2 article). However, until now we are faced with a lack of understanding of the difference between these classes of protection tools. To do this, our colleagues from Xello Deception (the first Russian developer of the Deception platform) decided to describe in detail the differences, advantages and architectural features of these solutions. Let's figure out what is […]

Hole as a security tool - 2, or how to catch APT "on live bait"

(thanks to Sergey G. Brester sebres for the title idea) Colleagues, the purpose of this article is to share the experience of a year-long test operation of a new class of IDS solutions based on Deception technologies. In order to preserve the logical coherence of the presentation of the material, I consider it necessary to start with the premises. So, the problem: Targeted attacks are the most dangerous type of attacks, despite the fact that in the total number of […]

Unspeakably attractive: how we created a honeypot that cannot be exposed

Antivirus companies, information security experts, and just enthusiasts expose honeypot systems on the Internet in order to “catch the live bait” of a fresh variety of a virus or reveal unusual hacker tactics. Honeypots are so common that cybercriminals have developed a kind of immunity: they quickly identify that there is a trap in front of them and simply ignore it. To explore the tactics of today's hackers, we've created a realistic honeypot that […]

Unreal Engine has made its way to cars. The game engine is used in an electric Hummer

Epic Games, the creator of the popular Fortnite game, is partnering with automakers to develop automotive software based on the Unreal Engine game engine. Epic's first partner in the initiative aimed at creating a human-machine interface (HMI) was General Motors, and the first car with a multimedia system on Unreal Engine will be the electric Hummer EV, which will be presented on October 20. […]

Sales of 5G smartphones in 2020 soared more than 1200% compared to last year

Strategy Analytics has published a fresh forecast for the global market for smartphones supporting fifth generation (5G) mobile communications: shipments of such devices are showing explosive growth, despite the decline in the cellular device sector as a whole. It is estimated that approximately 18,2 million 5G smartphones were shipped globally last year. In 2020, experts believe, deliveries will exceed a quarter of a billion units, […]

The number of products in the register of the Russian software exceeded 7 thousand

The Ministry of Digital Development, Communications and Mass Media of the Russian Federation included almost one and a half hundred new products from domestic developers in the register of Russian software. The added products were recognized as meeting the requirements established by the rules for creating and maintaining a register of Russian programs for electronic computers and databases. The register includes software from the companies SKAD Tech, Aerocube, Business Logic, BFT, 1C, InfoTeKS, […]

NGINX Unit 1.20.0 Application Server Release

The NGINX Unit 1.20 application server was released, within which a solution is being developed to ensure the launch of web applications in various programming languages ​​(Python, PHP, Perl, Ruby, Go, JavaScript/Node.js and Java). NGINX Unit can simultaneously run multiple applications in different programming languages, the launch parameters of which can be changed dynamically without the need to edit configuration files and restart. Code […]