Author: Yuri Gagarin

Release of the integrated internet application suite SeaMonkey 2.53.2

The release of the SeaMonkey 2.53.2 internet application suite has been published, which combines a web browser, email client, news feed aggregator (RSS/Atom), and WYSIWYG HTML page editor Composer into one product. The pre-installed add-ons include the IRC client Chatzilla, the web development tool DOM Inspector, and the calendar planner Lightning. This new release includes fixes and changes from the current Firefox codebase (SeaMonkey 2.53 […]

New version of the RosBE (ReactOS Build Environment)

The developers of the ReactOS operating system, aimed at ensuring compatibility with Microsoft Windows programs and drivers, have released a new version of the ReactOS Build Environment (RosBE 2.2), which includes a set of compilers and tools that can be used to build ReactOS on Linux, Windows, and macOS. This release is notable for updating the GCC compiler set to version 8.4.0 (the last 7 years have seen […]

The main reason why Linux is still a contender

Recently, an article titled 'The Main Reason Why Not Linux' was published on Habr, which sparked considerable discussion. This note is a brief philosophical response to that article, which, I hope, will clarify everything from a rather unexpected perspective for many readers. The author of the original article characterizes Linux systems this way: Linux is not a system, but […]

The main reason why it's not Linux

I want to clarify right away that this article will discuss exclusively desktop use of Linux, i.e., on home PCs/laptops and workstations. Everything mentioned below does not relate to Linux on servers, embedded systems, and similar devices, as what I am about to unleash a ton of criticism on is likely beneficial for those areas of application. It was the year 2020, and Linux […]

Working with lighting in the impressive technical demo The Heretic by Unity

The Heretic, showcased a year ago, was one of the most impressive technical demonstrations we've seen lately. It is based on the Unity 2019.3 engine and showcases what modern high-end PCs are capable of. Now the Unity Engine team has released a new video that demonstrates how developers can manipulate the camera and various aspects of lighting using The Heretic […]

The release of Ultimaker Cura 4.6, a package for preparing models for 3D printing

A new version of the Ultimaker Cura 4.6 package is available, providing a graphical interface for preparing models for 3D printing (slicing). Based on the model, the program determines the 3D printer's operational scenario for sequentially applying each layer. In the simplest case, it is enough to import the model in one of the supported formats (STL, OBJ, X3D, 3MF, BMP, GIF, JPG, PNG), select the settings for speed, material, and quality, and […]

Release of the atomically updatable unique distribution Endless OS 3.8

The release of Endless OS 3.8 has been published, aimed at creating an easy-to-use system where applications can be quickly selected according to personal preferences. Applications are distributed as self-contained packages in Flatpak format. The size of the available installation images ranges from 2.7 to 16.4 GB. The distribution does not use traditional package managers, instead offering a minimal, atomically updatable base system […]

Release of Mobile OS Sailfish 3.3

Jolla has released the Sailfish 3.3 operating system. Builds are prepared for Jolla 1, Jolla C, Jolla Tablet, Sony Xperia X, Xperia XA2, Gemini, Sony Xperia 10, and are now available as an OTA update. Sailfish uses a graphics stack based on Wayland and Qt5 libraries, and the system environment is built on Mer, which has been developing as a component since April […]

Stellarium 0.20.0 and 0.20.1

On March 29 and April 20, versions 0.20.0 and 0.20.1 of the popular free planetarium Stellarium were released, visualizing the realistic night sky as if you were observing it with the naked eye or through binoculars or a telescope. In total, 119 changes were made between versions 0.19.3 and 0.20.0, and 43 changes between versions 0.20.0 and 0.20.1 […]

How I Designed Blocks and Transactions in My Blockchain Using Go

To ultimately achieve a blockchain rather than just a database, we need to add 3 important elements to our project: A description of the data structure and methods of the block A description of the data structure and methods of the transaction Functions of the blockchain that save blocks in the database and find them there by their hash or height (or in another way). This […]

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