Release of DXVK 1.9.3, implementation of Direct3D 9/10/11 over the Vulkan API

The release of the DXVK 1.9.3 layer is available, providing an implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, which operates through the translation of calls to the Vulkan API. To use DXVK, drivers supporting Vulkan API 1.1 are required, such as Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0, and AMDVLK. DXVK can be used to run 3D applications and games on Linux using Wine, acting as a higher-performance alternative to the built-in Wine implementations of Direct3D 9/10/11, which run on OpenGL.

Key Changes:

  • When using dxvk-nvapi, the NVAPI implementation over DXVK is provided, offering support for DLSS technology, which allows the use of NVIDIA graphics cards' Tensor cores for realistic image scaling using machine learning methods to increase resolution without loss of quality.
  • With the Vulkan extension VK_EXT_robustness2, D3D9 shader constants have been optimized, and outdated options have been removed for games using software vertex processing.
  • An option has been added and enabled for some games, providing more accurate emulation of D3D9 behavior during floating-point calculations. Enabling this option has resolved issues in the games Red Orchestra 2, Dark Souls 2, Dog Fight 1942, Bayonetta, Rayman Origins, Guilty Gear Xrd, and Richard Burns Rally.
  • A problem in DXGI that caused crashes when trying to activate fullscreen mode on certain displays has been fixed.
  • Issues in the games Black Mesa, Crysis 3 Remastered, Euro Truck Simulator, Injustice Gods Among Us, Rocksmith 2014, Splinter Cell: Chaos Theory, Sim City 2013, and The Guild 3 have been resolved.

Source: opennet.ru

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