Daggerfall Unity is an open implementation of the Daggerfall engine with a native version for GNU/Linux on the Unity3D engine. The source code is distributed under the MIT license.
On October 12, the Release Candidate Daggerfall Unity 0.16.1 was released.
This release includes several bug fixes related to localization and other issues. Daggerfall Unity is no longer in beta, as almost all functionalities are implemented, and no new features are planned. Future updates will focus on bug fixes and the release of version 1.0. This version is stable and recommended for use.
Change log:
- Mod's travel calculator extension permission has been granted.
- A HD version of the Daggerfall Workshop logo has been created for the intro.
- IME support for CJK keyboards has been added.
- Dynamic glyph loading for custom fonts has been added.
- Updated the logo and intro using the King of Worms logo for HD.
- Collider on the MagicCandleBehaviour ad board is disabled if the mod adds it.
- A 1-pixel margin has been added to the label check to fix the last character's clipping issue.
- The sdfGlyphSpacing value is set to 0 to fix the incorrect spacing between characters in custom fonts.
- A DisplayName field has been added to the tutorial quest.
- Localized action type 12 response strings, such as 'yes', 'shut up', 'benefactor'.
- Action type 12 responses now use case-insensitive comparison.
- Main CSV files are now located in a subfolder instead of a zip archive.
- Localized names are now used in the EquipmentWeapon string.
- For performance reasons, tooltips for quest letters are not expanded.
- Jump strength multipliers are now public.
- Fixed the text description of the BIOG question corresponding to the +200 gold bonus.
- Fixed the issue with finding the localized quest name.
- Used the localized skill name when the enemy is pacified.
- A console command talk_print has been added.
- A hint has been added for loading the CSV as a dictionary.
- Mage Light has been removed from sale but kept in the spell creator.
- Reading example Mage Light strings from CSV has been implemented.
- Slightly increased the range and intensity of Mage Light.
- Found the NameGen.txt file in StreamingAssets.txt for localization purposes.
- Fixed mouse click event with hit points.
- Localized the 'Random' button text.
- A console command has been added to add a random potion recipe.
- Localized item name used for recipe ingredients.
Source: linux.org.ru
