The first release of the 64-bit version of the Steam client for Linux

Valve has released the November update for the Steam game delivery service client for Linux. This release is notable for the formation of 64-bit builds and the transition to running the Steam client inside a container with Steam Runtime. This change significantly simplifies the organization of Steam's operation in Linux distributions. Until now, the Steam client was only distributed in 32-bit builds, which hindered distributions from fully discontinuing support for 32-bit CPUs and forced them to either provide the necessary 32-bit dependencies specifically for Steam or package Steam in standalone packages in snap and flatpak formats.

The new version also features a new interface for tracking and managing achievements while playing games. The notification settings window has been adapted to work on screens of any size. Offline library usage has been improved. In Remote Play, support for HDR has been significantly upgraded, and settings for scaling output according to different screen aspect ratios on local and remote systems have been implemented. Support for GameInput API v4 has been added. The Big Picture mode has received an updated chat interface and a separate widget for sending game party invitations.

The number of games available for Linux in the Steam catalog has reached 24,496 (up from 16,139 a year ago). According to Steam Database, Linux users are running 4,912 (up from 4,025 a year ago) games through Steam. The top five games most popular among Linux users are: Counter-Strike 2, Dota 2, Team Fortress 2, Slay the Spire 2, and War Thunder.

Source: opennet.ru

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