A new release of the Wine Launcher project, which develops a Sandbox environment for running Windows games, is available. Key features include: isolation from the system, a separate Wine and Prefix for each game, compression into SquashFS images to save space, a modern launcher style, automatic tracking of changes in the Prefix directory, and patch generation from this. The project's code is distributed under the GPLv3 license.

Significant changes compared to the previous release:
- Added multimedia support server PipeWire.
- VKD3D Proton installation has been added.
- Media Foundation installation has been added.
- The Squashfs compression algorithm has been improved, increasing read speed by approximately 35%.
- Command autocompletion for Winetricks has been implemented.
- Performance optimizations for NVIDIA and Mesa video drivers have been added.
- A debug mode 'env debug=1 ./start' has been added.
- MangoHud has been updated to version 0.6.1.
- Compatibility with the default prefix used in Proton has been fixed.
- A check for the loaded Wine's compatibility with the current OS has been added. Wine now displays the required minimum version of Glibc.
- Launch on Debian 10 has been fixed.
- Automatic extraction of an icon from an exe file has been added.
- A Game Configuration Database has been added.
- A section titled 'My Patches' has been added for sharing ready-made patches between different Wine Launcher builds.
- Design has been slightly updated.
Source: opennet.ru
