Spiders Studio the second part of the development diaries of GreedFall — its role-playing game. New details were shared by lead artist Camille Lallement and writer Jehanne Rousseau. Company representatives revealed more about the island of Tir Fradi, where the main gameplay will take place, game factions, quest concepts, and building relationships between the main character and NPCs.

According to the developers, in GreedFall, players will encounter various factions. Their interests greatly diverge, and many are at odds with each other. For example, colonists exploit the lands of Tir Fradi for wealth, angering the indigenous population. The island's permanent residents believe their land is sacred; they have their own language—created by Spiders Studio with the help of a professional linguist—and mythology linked to specific events or occurrences on the island. Among the other factions, the authors mentioned religious fanatics and scholars searching for a cure for the plague that the port of Sirene.

The main character belongs to a clan called The Congregation. This ancient organization acts as a mediator between different peoples. That is why the protagonist will be able to choose how to deal with specific factions. There will also be freedom in relationships with NPCs. No one will stop you from pursuing romances with non-playable characters, betraying, befriending, or openly warring. Players can take companions on quests, each with their own reputation. They also influence relationships with specific factions.

The developers claim that every action has its consequences, and decisions made may resonate even after several hours. This creates the potential for replayability.
GreedFall will be released on September 10, 2019, for PC, PS4, and Xbox One. The game's publisher is Focus Home Interactive.
Source: 3dnews.ru
