Intermediate Graphics Library 1.0.0
The release of version 1.0.0 of the C++ Intermediate Graphics Library (IGL) has taken place. This is a cross-platform library for managing graphics processing units. It provides a unified low-level cross-platform interface over various graphics APIs. Supported rendering backends include: Metal 2+, OpenGL 2.x (requiring GL_ARB_framebuffer_object), OpenGL 3.1+, OpenGL ES 2.0+, Vulkan 1.1, and WebGL 2.0. Supported platforms are: Android, iOS, Linux, macOS, Windows, and WebAssembly. The library […]
