The first release of the open-source multiplayer game engine Ambient
After a year of development, the first release of the new open game engine Ambient is presented. The engine provides a runtime for creating multiplayer games and 3D applications, compiled to WebAssembly and utilizing the WebGPU API for rendering. The code is written in Rust and is distributed under the MIT license. A key task in developing Ambient is to provide tools that simplify the development of multiplayer games and make them […]
