Valve has released the GameNetworkingSockets 1.5.0 network library
After four years of development, Valve has released the GameNetworkingSockets library 1.5.0, featuring a message transmission system over UDP that can be used to facilitate high-speed and reliable data exchange in games. The code is written in C++ and is distributed under the BSD license. GameNetworkingSockets implements a TCP-like protocol over UDP that ensures connection establishment, but is focused on […]
