W3C has released a draft version of the WebGPU standard.
The W3C consortium has presented the first drafts of the WebGPU and WebGPU Shading Language (WGSL) specifications, defining an API for executing GPU operations such as rendering and computations, as well as a shading language for writing programs that run on the GPU, conceptually similar to the Vulkan, Metal, and Direct3D 12 APIs. The specifications have been prepared by a working group that includes engineers from Mozilla, […]
