Release of PortableGL 0.100, an OpenGL 3 implementation in C
The PortableGL 0.100 release is available, developing a software implementation of the OpenGL 3.x graphics API, written entirely in C. Theoretically, PortableGL can be used in any applications that take a texture or framebuffer as input. The code is provided as a single header file and is licensed under the MIT license. The project has defined goals such as portability, compliance with the OpenGL API, and simplicity […]
