PortableGL 0.100
On March 5, after six months of development and more than a hundred commits, version 0.100.0 of the PortableGL project was released. This project develops a software implementation of the OpenGL 3.x graphics API, completely written in the C language. In theory, PortableGL can be used in any applications that accept a texture or framebuffer as input. The code is packaged as a single header file and is distributed under the MIT license. The project […]
