After 10 years since the last significant release of DOSBox release , which was taken up by DOSBox Staging is developed by a separate team and is not connected to the original
DOSBox dosbox-x ).
In the new release:
- SDL 2.0 Support for modern graphics APIs has been provided, including a new output mode 'texture' that can operate through OpenGL, Vulkan, Direct3D, or Metal.
- Support for CD-DA (Compact Disc-Digital Audio) tracks in FLAC, Opus, and MP3 formats has been added (previously only WAV and Vorbis were supported).
- A correct pixel scaling mode has been added that preserves the aspect ratio (for example, when running a 320×200 game on a 1920×1080 screen, pixels will be scaled 4×5 to produce a 1280×1000 image without blurring.
- The ability to freely resize the window has been added.
- The AUTOTYPE command has been introduced to simulate keyboard input, for example, to skip cutscenes.
- Rendering settings have been changed. By default, an OpenGL-based backend is used with a 4:3 aspect ratio correction and scaling via OpenGL shader.
- New methods for configuring mouse behavior have been added.
- By default, the OPL3 emulator
- Nuked The ability to change hotkeys on the fly has been added.
- The ability to change hotkeys on the fly has been added.
- Settings in Linux have been moved to the directory ~/.config/dosbox/.
- Dynamic recompilation support has been added for 64-bit CPUs.
- Monochrome and composite output modes have been added for games designed for CGA graphics cards.
- Support for using GLSL shaders for accelerating emulated output has been added.

Source: opennet.ru
