Hybrid ray tracing visualization is becoming one of the key promising technologies in computer games (and one of the features of next-generation consoles in 2020). However, at present, these effects require NVIDIA graphics cards with hardware support for RTX. But, the creators of World of Tanks have showcased ray tracing effects in their popular multiplayer game, which work with any DirectX 11 class graphics cards, including those from AMD.

Now, Wargaming has released the World of Tanks enCore RT demo (available for download) ), allowing owners of graphics cards without RTX support to test ray tracing in the game, albeit with some caveats. Instead of offering the full range of effects found in some DirectX 12 games with DXR, ray tracing in this case is limited to enhancing shadow quality. The developers also provided a video with a detailed explanation of the technology:

The main advantage of the upcoming Core engine update is support for qualitatively new, softer, and more realistic shadows. This will be made possible by ray tracing technology. New shadows will appear for all ‘live’ game vehicles (excluding destroyed machines) that are illuminated by sunlight. The technology is resource-intensive, so its application has been limited to the vehicles.

Ray tracing in WoT utilizes the Intel open-source library Embree (part of Intel One API), a set of high-performance cores designed to provide a range of ray tracing effects. Wargaming has so far limited itself to shadows, but may implement other effects in the future.
‘Recreating incredibly soft and natural shadows is just the beginning of the ray tracing era in game graphics. With this technology, we can recreate realistic reflections, global illumination, and ambient lighting in real time. However, a full implementation of effects is a matter for the more distant future,’ writes the company.

Interestingly, NVIDIA , which will focus on adding ray tracing to classic PC games, as it did with .
Source: 3dnews.ru
